Since 1.64 setPlayerRespawnTime has no apparent affect when placed inside onPlayerKilled.sqf
Players instead re-spawn instantly with respawn = 3
Issue still present on 1.65.138954 looks very similar to T120137 which was marked fixed.
Since 1.64 setPlayerRespawnTime has no apparent affect when placed inside onPlayerKilled.sqf
Players instead re-spawn instantly with respawn = 3
Issue still present on 1.65.138954 looks very similar to T120137 which was marked fixed.
There is no bug in here. Your initial respawnDelay is 0 means instant respawn. setPlayerRespawnTime is executed with delay, since onPlayerKilled is execVMed so it doesnt work for the first time. Set default respawn delay in description.ext - problem solved
respawnDelay = 999999;