Infantry cannot be killed when 'deactivated' using Dynamic Simulation, they only die when a player re-activates them.
The units can be seen to take damage, but never fall down.
Vehicles work as expected and are able to be destroyed.
Infantry cannot be killed when 'deactivated' using Dynamic Simulation, they only die when a player re-activates them.
The units can be seen to take damage, but never fall down.
Vehicles work as expected and are able to be destroyed.
This makes it difficult for mission makers to use this great feature effectively. Any group of players who happen to spot and engage a deactivated group before they are activated will view the mission as faulty not realising that Dynamic Simulation is active.
Here you go. Start mission, shoot the infantry group, they won't die. Shoot the vehicle and it'll blow up.
The problem is: is it serious to be able to see non simulated units???? I used the BI simulation manager module and it's far more convenient for at least these reasons:
For CPU saving consideration and mission making with editor, this "old" module is a must, regardless of dynamic simulation which is disappointing.