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May 10 2016

TakeHomeTheCup added a comment to T80388: Can't raise your pistol while crouched?.

I believe this is already fixed in the Dev Branch.

May 10 2016, 9:51 AM · Arma 3
TakeHomeTheCup added a comment to T80300: Significant FPS Decrease In Vehicles.

I have a feeling, this can't be fixed.
Wouldn't they have done so already, if it was possible?

May 10 2016, 9:49 AM · Arma 3
TakeHomeTheCup added a comment to T80300: Significant FPS Decrease In Vehicles.

Well, I know that you get a huge frame drop in vehicles because of PiP.
I don't get an FPS drop when looking at vehicles or while in third person when in a vehicle. I do get 10+ FPS drop when inside a vehicle in first person.
Is it the same for you?

May 10 2016, 9:49 AM · Arma 3
TakeHomeTheCup added a comment to T80299: Zeus ability to pause simulation of AI.

Well, maybe they can add the ability to disable simulation without code for Zeus.

May 10 2016, 9:49 AM · Arma 3
TakeHomeTheCup added a comment to T80289: Bullets case disappear after firing from weapon..

This happens in many other games, too.

May 10 2016, 9:48 AM · Arma 3
TakeHomeTheCup added a comment to T80267: [Solved]Tools Perse.

Its the Dev-Branch. Errors are bound to happen. On the other hand, I've had no problems with the Dev Brach tools.

May 10 2016, 9:48 AM · Arma 3
TakeHomeTheCup added a comment to T80267: [Solved]Tools Perse.

Why did you choose "Arma 3 Dev" for the Game Version field?

May 10 2016, 9:48 AM · Arma 3
TakeHomeTheCup added a comment to T80249: Server should have 82 player slots, yet only shows 64 until a player loads mission file..

It depends on the mission. If the mission only allows 64 players, only 64 players can join.

May 10 2016, 9:47 AM · Arma 3
TakeHomeTheCup added a comment to T80237: In the optical mode, no even slightest recoil at shooting from static weaponry..

I agree. Recoil is a necessity!

At least, I think so.

May 10 2016, 9:47 AM · Arma 3
TakeHomeTheCup added a comment to T80236: Constant crashes after startup - joystick and sound .rtp errors..

Why do you need the -winxp launch parameter?

May 10 2016, 9:47 AM · Arma 3
TakeHomeTheCup added a comment to T80233: Missing Official Features from Virtual Arsenal.

How are you "calling" the Virtual Arsenal?
Those options are not available in-game.

May 10 2016, 9:47 AM · Arma 3
TakeHomeTheCup added a comment to T80221: A new mod for arma 3.

Besides, there's already so many mods like that out there, and there's bound to be more created soon.

May 10 2016, 9:46 AM · Arma 3
TakeHomeTheCup added a comment to T80221: A new mod for arma 3.

I think BI should stick to the simulator/warfare part of Arma.
We really don't need another mod or an expansion like Altis Life, Epoch, Wasteland...

May 10 2016, 9:46 AM · Arma 3
TakeHomeTheCup added a comment to T80202: Advanced Driving Model.

That would be cool, though, I don't expect it to be "free" if they decide to add it. By that, I mean, it would be apart of DLC. It would be free but people could also support the developers by buying the full DLC. Just like the Helicopter DLC.

May 10 2016, 9:46 AM · Arma 3
TakeHomeTheCup added a comment to T80195: I cannot hear my gunshots,.

Are you firing modded weapons? Did you try to re-install? Did you check the rpt log(s)?

May 10 2016, 9:45 AM · Arma 3
TakeHomeTheCup added a comment to T80181: The throw of the mini-grenade has a very long range..

I personally think its fine. Its a pretty small grenade, to be honest..

May 10 2016, 9:45 AM · Arma 3
TakeHomeTheCup added a comment to T80179: The error of the sound AI-command. (1-video).

Yea, this happens in many other scenarios too.
A group leader commands units to get in wrecked, or destroyed vehicles.

May 10 2016, 9:45 AM · Arma 3
TakeHomeTheCup added a comment to T80169: I have to disable all the addons to join servers which don't have these addons.

Some servers let you in with your own addons.
I believe people can hack like that though.

May 10 2016, 9:45 AM · Arma 3
TakeHomeTheCup added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

So a units init is called every time a players joins, on every computer?

May 10 2016, 9:44 AM · Arma 3
TakeHomeTheCup added a comment to T80141: Moving mouse left or right teleports player..

Do you mean that it only occurs in multiplayer?
I was able to produce It in the Virtual Arsenal.

May 10 2016, 9:44 AM · Arma 3
TakeHomeTheCup added a comment to T80141: Moving mouse left or right teleports player..

Great, now that I know the unit "moves" a bit while rotating, I have to re-write a small piece of code.

May 10 2016, 9:44 AM · Arma 3
TakeHomeTheCup added a comment to T80102: You should have a soldier editor in the mission editor....

You don't get what I'm saying.
I'm trying to point out that a Soldier Editor would be the same as VA because it would still have to run the code on the units initialization.
You might as well use the EXPORT function in VA then put it in the units init box yourself.
Putting a soldier editor inside the mission editor would end up just being drop down menu's on the unit creation dialog.

May 10 2016, 9:42 AM · Arma 3
TakeHomeTheCup added a comment to T80102: You should have a soldier editor in the mission editor....

Its true that the arsenal is there. But you still have to put code into the init field. Even though it already compiles it for you.
Even If they add a "Soldier Editor" it will pretty much work the same as VA. It'll would run code at the unit's init.

May 10 2016, 9:42 AM · Arma 3
TakeHomeTheCup added a comment to T80094: Make AutoSpot=0 always disabled (hardcoded) in MP.

I don't think AutoSpot = 0; Disables the ability for myself to press T and target something, though...

May 10 2016, 9:42 AM · Arma 3
TakeHomeTheCup added a comment to T80093: Ability to turn off AI friendly fire in Difficulty settings.

If they do that, it should be able to be overridden by mission makers.

May 10 2016, 9:42 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80067: AI can "look through" building floors and walls.
May 10 2016, 9:41 AM · Arma 3
TakeHomeTheCup added a comment to T80066: Team Switch in MP.

respawn = "SIDE";
should allow you to use team switch, may or may not be only when you die.
https://community.bistudio.com/wiki/Arma_3_Respawn#MenuInventory

May 10 2016, 9:41 AM · Arma 3
TakeHomeTheCup added a comment to T80047: No commands to add a weapon to cargo with custom attachments.

Would be nice, but I wonder if its possible.

May 10 2016, 9:41 AM · Arma 3
TakeHomeTheCup added a comment to T80035: Units/Objects Spawn under "Ghost Hotel".

Happens in many buildings unless you use elevation or use commands like setPos.
This is one of the reason a 3D editor is useful. Maybe they're working on one.

May 10 2016, 9:40 AM · Arma 3
TakeHomeTheCup added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

I don't really think this is an issue, it only happens when the monitor doesn't switch resolutions, then you simply do the solution you stated.

May 10 2016, 9:40 AM · Arma 3
TakeHomeTheCup added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

AGM lost in it's category, there was only one spot in that category, if they lost in that, they can't just put it into another category.

May 10 2016, 9:39 AM · Arma 3
TakeHomeTheCup added a comment to T79916: Sling load ammo crates.

You can sling load ammo crates...

May 10 2016, 9:37 AM · Arma 3
TakeHomeTheCup added a comment to T79903: ammobox commands not working in multiplayer.

You have to use global commands.
For example : clearMagazineCargoGlobal this;

https://community.bistudio.com/wiki/clearMagazineCargoGlobal

Pretty much add "global" to the end of the local command.

May 10 2016, 9:36 AM · Arma 3
TakeHomeTheCup added a comment to T79874: Next DLC content.

Well, the next DLC is Marksmen so I guess this could be after that or implanted into the Expansion.

May 10 2016, 9:35 AM · Arma 3
TakeHomeTheCup added a comment to T79814: Missing texture ironsight of the MX GL when equiped with a MCRO sight.

Haha, it can't be that hard to fix...
Try explaining how its happening in the first place.

May 10 2016, 9:34 AM · Arma 3
TakeHomeTheCup added a comment to T79730: Please make script HELP window bigger [PICTURE].

There's no way to scroll in this window, can't they just add that?
Arma 2's script help window was big.

May 10 2016, 9:31 AM · Arma 3
TakeHomeTheCup added a comment to T79721: Files Untraceable.

I think its because you have it on an external disk.

May 10 2016, 9:31 AM · Arma 3
TakeHomeTheCup added a comment to T79675: Add a "Mute All" option to the player list..

Well, BI can't do much about what other players say...

May 10 2016, 9:29 AM · Arma 3
TakeHomeTheCup added a comment to T79672: Game Crash.

Does it happen on single player?

May 10 2016, 9:29 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T79645: Zeus admin console does not work if your admin....
May 10 2016, 9:28 AM · Arma 3
TakeHomeTheCup added a comment to T79546: Make 1st person weapon holding match 3rd person weapon holding.

I rather have animations sync. If the player has their gun up, other players should see their gun up.

May 10 2016, 9:25 AM · Arma 3
TakeHomeTheCup added a comment to T79488: Please replace the ugly sounds in the game. RPG-42, Grenade and missile blast. (3video).

There going to overhaul the whole Audio System anyway.

May 10 2016, 9:23 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T79449: Enable Execute for Zeus.
May 10 2016, 9:22 AM · Arma 3
TakeHomeTheCup added a comment to T79406: Server admin Ability to detect who is deleting or creating markers.

There should also be a method to disable players from placing markers and deleting them. Both MP and SP.

May 10 2016, 9:20 AM · Arma 3
TakeHomeTheCup added a comment to T79357: Alternative syntax string find x is not working on current stable build..

Its not in 1.30.127.372.

May 10 2016, 9:19 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

Does this mean the Helicopters DLC release date will be pushed? Or will the build version just be different?

May 10 2016, 9:19 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

I think it's supposed to be the November 4th update.

May 10 2016, 9:19 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

So, even if its fixed anytime soon, they'll have to wait for 1.32?

May 10 2016, 9:18 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

If they knew about it and it was a top priority for them, then maybe its simply harder then we think it is.

May 10 2016, 9:18 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

It won't be long before people start complaining about how long its going to take...

May 10 2016, 9:18 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

Actually, I down voted because I'm having problems reproducing the exploit. Doesn't matter anyway.

May 10 2016, 9:18 AM · Arma 3
TakeHomeTheCup added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

What's the exact exploit anyway?

May 10 2016, 9:17 AM · Arma 3
TakeHomeTheCup added a comment to T79348: Error Missing ; when using addMagazineAmmoCargo.

The only thing that made it to 1.30 was the multiplayer desync fixes.

May 10 2016, 9:17 AM · Arma 3
TakeHomeTheCup added a comment to T79337: commandMove no longer gives order via radio (works like doMove).

Still not working in latest dev-branch. Is this intended or something?

May 10 2016, 9:17 AM · Arma 3
TakeHomeTheCup added a comment to T79338: Virtual Arsenal weapon or item restrictions not functional (Virtual Ammobox)..

Can anyone reproduce this in the dev-branch? I can't.

May 10 2016, 9:17 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T79337: commandMove no longer gives order via radio (works like doMove).
May 10 2016, 9:17 AM · Arma 3
TakeHomeTheCup added a comment to T79295: Destrutible Environment.

Probably won't happen in Arma 3.

May 10 2016, 9:16 AM · Arma 3
TakeHomeTheCup added a comment to T79278: AI won't move in Cargo by group leader command.

Yea. AssignAs... commands don't work too.

May 10 2016, 9:15 AM · Arma 3
TakeHomeTheCup added a comment to T79273: game crashes while playing koth.

1.30 only included desync fixes.

May 10 2016, 9:15 AM · Arma 3
TakeHomeTheCup added a comment to T79224: Markers are no longer available in the Zeus Markers Mode.

Actually, I think the purposely removed those special markers in game. You can place them one the map anymore while playing. Only in the editor, you can place NATO markers and all those other "special" markers.

May 10 2016, 9:13 AM · Arma 3
TakeHomeTheCup added a comment to T79220: Arma 3 Crashes after firing from vehicle..

Fixed in the latest Dev Branch.

May 10 2016, 9:13 AM · Arma 3
TakeHomeTheCup added a comment to T79220: Arma 3 Crashes after firing from vehicle..

Added another dump, but I don't think it has anything to do with FFV. Not sure.

May 10 2016, 9:13 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T79220: Arma 3 Crashes after firing from vehicle..
May 10 2016, 9:13 AM · Arma 3
TakeHomeTheCup added a comment to T79200: Trigger looping in the preview without satisfying conditions.

playableUnits is returns a empty array when your in preview mode.

May 10 2016, 9:13 AM · Arma 3
TakeHomeTheCup added a comment to T79197: Custom Loadouts.

addMagazineCargoGlobal, addWeaponCargoGlobal, ClearWeaponCargoGlobal etc. Just add Global to the end of the command, the syntax and parameters are the same as the non-global ones. ( addMagazineCargo, addWeaponCargo )

https://community.bistudio.com/wiki/addMagazineCargoGlobal

So, you would end up with this :
clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; this addMagazineCargoGlobal["200Rnd_65x39_cased_Box_Tracer", 40]; this addMagazineCargoGlobal ["NLAW_F", 25]; this addMagazineCargoGlobal [oCharge_Remote_Mag];
Hope I explained it well enough.

May 10 2016, 9:12 AM · Arma 3
TakeHomeTheCup added a comment to T79197: Custom Loadouts.

Maybe your using non-global commands to load the vehicles? I don't know what your exactly trying to do...

May 10 2016, 9:12 AM · Arma 3
TakeHomeTheCup added a comment to T79196: AllowFleeing doesn't work.

<I>"Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or Object has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing." </I>
https://community.bistudio.com/wiki/allowFleeing

May 10 2016, 9:12 AM · Arma 3
TakeHomeTheCup added a comment to T79190: at least,ArmA needs numbered channel like frequency or #numbered channel..

There probably not going to waste their time doing that because there's already Task Force Radio that does exactly what your asking for. Yes, I know its a modification/expansion.

May 10 2016, 9:12 AM · Arma 3
TakeHomeTheCup added a comment to T79171: In "Freefall" player can throw things, reload and new sound sample interrupts.

I reported this 2 months ago, still no fix.

May 10 2016, 9:12 AM · Arma 3
TakeHomeTheCup added a comment to T79161: Respawn system still badly flawed.

"Here are a few more respawn issues. Playable (AI) units that die will always spawn at respawn_west - (base respawn) irrespective of whether there is a closer spawn point (e.g. respawnwest_1) to the team leader. "
This really isn't a error/issue. You can simply script this stuff yourself. That's what I did.

May 10 2016, 9:11 AM · Arma 3
TakeHomeTheCup added a comment to T79155: Vegetation harder than steel..

Yes, this really needs to be fixed, really kills the experience.

May 10 2016, 9:11 AM · Arma 3
TakeHomeTheCup added a comment to T79143: Chernarus+ Incorporation.

I think BI said something about backward compatibility, something about it not working with there new engine, I can't remember. I think they would have to remake the whole map in the Terrain Builder to avoid issues that have happened in A3 from island ports.

May 10 2016, 9:11 AM · Arma 3
TakeHomeTheCup added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

Might as well rename the UAV terminal to something else then.

May 10 2016, 9:11 AM · Arma 3
TakeHomeTheCup added a comment to T79136: unmanned mortar.

Did you have to edit config files to make an unmanned mortar? Or did you use normal scripting, by that I mean, SQF?

May 10 2016, 9:10 AM · Arma 3
TakeHomeTheCup added a comment to T79128: Visible handgun in the holster..

This was added in the recent dev-branch...

May 10 2016, 9:10 AM · Arma 3
TakeHomeTheCup added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Well, it works on Windows 8.

May 10 2016, 9:10 AM · Arma 3
TakeHomeTheCup added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Works for me, I always do this while using the editor...

May 10 2016, 9:10 AM · Arma 3
TakeHomeTheCup added a comment to T79088: Massive FPS drop when using mobile AA vehicles..

I tried while playing as the gunner of a blackfoot and having it as AI only. Even with the sound samples lowered, went from 128 to 64, I still had problems with the game slowing down. The game actually crashed with the all to common : DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
after firing the 20mm gun for about 30 seconds without stopping.

May 10 2016, 9:09 AM · Arma 3
TakeHomeTheCup added a comment to T79088: Massive FPS drop when using mobile AA vehicles..

This is actually pretty bad, I can't create levels with Blackfoots or any AA sometimes. It's also the main reason for bad multiplayer frames for me. Hope they can fix this.

May 10 2016, 9:09 AM · Arma 3
TakeHomeTheCup added a comment to T79088: Massive FPS drop when using mobile AA vehicles..

This also happens when the Blackfoot fires. No mods at all.

May 10 2016, 9:09 AM · Arma 3
TakeHomeTheCup added a comment to T78993: AV camera viewdistance is always 500 whatever the player viewdistance.

It's based on your PIP Quality.

May 10 2016, 9:06 AM · Arma 3
TakeHomeTheCup added a comment to T78932: NO SOUND IN THE GAME ARMA 3.

What's your sound card it may be unsupported...

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78930: Horrible flickering when on hierarchy for armies.

It was fixed in the dev branch a while ago and still works fine, I guess it hasn't made it to the dev-branch yet.

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

Only happens when I have nothing in the Expression field of the respawn module.
If I have anything in there, the error doesn't show up. I tested on 1.28.

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

What did you do to the vehicle with the script?

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

What do you mean by 'vehicle variable'? Do you mean using the module itself in other scripts?

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

I've been using it all day on the latest dev branch and it worked fine. Though, I had no mods enabled besides my own.

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78900: No actual sound with Generic Radio Modules after update..

"there was a problem with all virtual sounds, it should be fixed very soon on Steam Dev," That's what one of the developers said on another ticket about this problem. That issue status is now "Feedback". 0020224 : http://feedback.arma3.com/view.php?id=20224

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78900: No actual sound with Generic Radio Modules after update..

Happens with any Radio Module, it's been like that in the dev branch for a while now.

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78891: "dxgi_error_device_removed".

Apparently, there's no way for them to fix it. Happens in many different cases. When I crash a helicopter while taking off for the first time, I get this error, its weird. Doesn't only happen in this game. COD Ghosts does this to me too.

May 10 2016, 9:03 AM · Arma 3
TakeHomeTheCup added a comment to T78883: [Suggestion] import/export loadouts.

That would be a nice feature. The import would just read the text of a file.

May 10 2016, 9:03 AM · Arma 3
TakeHomeTheCup added a comment to T78840: Intense flickering when moving mouse over ORBAT markers.

Well, I 1.28 wasn't a big update really, I think it only included the hotfix, not anything from the dev branch that was done after the release of 1.26.

May 10 2016, 9:02 AM · Arma 3
TakeHomeTheCup added a comment to T78840: Intense flickering when moving mouse over ORBAT markers.

They said they fixed it in the latest update, doesn't happen to me anymore.

May 10 2016, 9:02 AM · Arma 3
TakeHomeTheCup added a comment to T78820: Buzzard Won't Fire 20MM Cannon Via Command.

I've never used the fire command so I don't know if this will work as a good replacement :
Buzzard_A selectWeapon "Twin_Cannon_20mm";
Buzzard_A doWatch objectToFireAt;
Buzzard_A doTarget objectToFireAt;
Buzzard_A doFire objectToFireAt;
or you can try :
Buzzard_A selectWeapon "Twin_Cannon_20mm";
Buzzard_A fire "Twin_Cannon_20mm";

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78813: Controls Overhaul and New command / action menu.

Broken? In what way?

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78813: Controls Overhaul and New command / action menu.

The controls are fine. Arma is a big game, its not like COD or Battlefield or Counter Strike, you know, those more casual games. You need tons of controls to play this game. I can't see your images anyway. I don't think reporters can view files under the "Attached Files" section. Also, you've this issue posted five times.

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

I don't believe its possible for them to have a "Replacement" for modded uniforms and items. Unless it forces you to see the underwear rather then it being actually <I>invisible</I>.

May 10 2016, 9:01 AM · Arma 3
TakeHomeTheCup added a comment to T78792: Helicopters don't exist. Can't change flight model in 1.26..

I verified my local data and the game worked properly again, thanks.

May 10 2016, 9:00 AM · Arma 3
TakeHomeTheCup added a comment to T78792: Helicopters don't exist. Can't change flight model in 1.26..

Found out it was a problem with my 1.26 exe. Tried it with the dev branch exe and it worked. Anywhere I can download the 1.26 exe alone? If its allowed...

May 10 2016, 9:00 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T78792: Helicopters don't exist. Can't change flight model in 1.26..
May 10 2016, 9:00 AM · Arma 3