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Moving mouse left or right teleports player.
Closed, ResolvedPublic

Description

If you go crouched and move your mouse left or right in a fast twitch style, your character will teleport all over the place.

This if done while healing someone, will break the healing and then render the healer unable to perform any new actions like :- Heal, get in, etcetc.
It will leave the injured person injured.
The only way for the Medic to regain actions is to die or rejoin.

https://www.youtube.com/watch?v=Sljz9ApTfQg&feature=youtu.be
https://www.youtube.com/watch?v=_V2Intfm4K4&feature=youtu.be

You only need to look for enemy while healing for this bug to happen.
You dont need to spam left right alot just move mouse quickly left right as if looking for an enemy who surprised you.
And it breaks the medic system. {F25178}

Details

Legacy ID
677296118
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Movement
Steps To Reproduce

To teleport like a dickhead :- crouch and move mouse left and right Quickly.

to break the healing process :- start healing move mouse left right fast.
Once healing animation is complete you will notice that the injured is still injured and you can no longer heal him.

Additional Information

THIS IS A GAME BREAKER.

Event Timeline

BL1P edited Steps To Reproduce. (Show Details)Nov 21 2014, 12:20 PM
BL1P edited Additional Information. (Show Details)
BL1P set Category to Movement.
BL1P set Reproducibility to Always.
BL1P set Severity to None.
BL1P set Resolution to Duplicate.
BL1P set Legacy ID to 677296118.May 7 2016, 7:52 PM

p = getpos player; oneachframe {hintsilent str (p distance getpos player)}

To devs: This little test shows that position of the player may read up to 0.8m from original position by just rotating around. Keeping in mind that sending updated position over network will make everyone else think that unit moved, while it didn't. This would also explain sliding of remote units "on ice" when they just run around turning. Position of the unit should be read from absolute centre of rotation.

BL1P added a subscriber: BL1P.May 7 2016, 7:52 PM
BL1P added a comment.Nov 21 2014, 8:56 PM

Yay an explanation from Killzone !
Thanks m8 :)

Added diagram. The position should be read where rotation axis comes from the ground. This will also eliminate unit going into falling animation when its bottom is over the edge, because getPos is over the edge

danczer added a subscriber: danczer.May 7 2016, 7:52 PM

Great, now that I know the unit "moves" a bit while rotating, I have to re-write a small piece of code.

Do you mean that it only occurs in multiplayer?
I was able to produce It in the Virtual Arsenal.

Sorry, I was incorrect, I am able to reproduce in the mission editor now.

BL1P added a comment.Dec 8 2014, 6:11 PM

Still present in 1.36.0.128579