- Legacy ID
- Game Physics
Can confirm. As long as the soldier is as close to the center of the bush, he is almost invulnerable to gunfire.
Video 1: http://youtu.be/X_M1EqO6Q4E
Video 2: http://youtu.be/2K4wjO-IqpI shows that the rounds penetrate the bush and kill another soldier behind it, but not the guy inside the bush.
Even though i had mods enabled while recording, this also happens in vanilla.
In fact it does :) I also tested with vehicles too but did not record it. As long as the bush stays intact, you are quite safe. I tried with Marshall's AP rounds and its MG, rounds went through but the guy stood intact.
In the following video, there is not actually a bush blocking the bullet.
Guess the geometry is not correct.
Those issues definitely have to go until Tanoa arrives. I don't even want to imagine how frustrating it will be fighting in the jungle.
This issue is caused by the game's bullet simulation and some vegetation model geometries:
When a bullet enters a fire geometry (not the same as the visual one) of a bush or a wall for example, the bullet's new trajectory is calculated and it's teleported to the point where it exits the geometry. So if a soldier is inside an object, the engine just doesn't detect an impact, because the bullet simply teleports past all surfaces that could be hit.
As far as I can see there's 4 ways to improve this:
- Change the way bullets are simulated. Which of course is not going to happen. Way too much work.
- Prevent players from entering the bushes. I.e. add a solid block inside them. Although, this might also affect bullet penetration and vehicle impacts adversely. If it doesn't, it could work with some bushes which shouldn't be walkthroughable anyway.
- Make the fire geometries more complex to lower the chance of being in exactly the right position inside them. I think right now some models are pretty simple solid blocks, which are very likely to manifest the issue. They could be more "hollow" to allow bullets to travel freely. Perhaps something like a cylinder with thin walls. This would probably need a new material too, since bullets would penetrate much lower distances.
More complex models might affect performance though.
- Remove the fire geometries completely. This could work in some cases. You wouldn't see any impact effects like falling leaves, and vehicles wouldn't knock them over.
Hello, according to the development branch https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2975691 that issue should be fixed in the latest 1.57.134311.
Please check this out and write a response.
I tried with two bushes known to have this issue. Neither made the unit invulnerable any more.
If the fix was some sort of global tweak to materials then I assume all bushes are good now. But if they only changed specific model geometries, then we'll have test all the possible culprits to make sure this is truly solved.