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Units/Objects Spawn under "Ghost Hotel"
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Description

Tried this multiple times on the multiplayer , basicaly i went on the editor and tried to place some Units and objects on the center of the so called Ghost Hotel building , when on preview both units and objects spawn under the building making them both stuck on the building. {F25120} {F25121}

Details

Legacy ID
2842232087
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

1.Go to the Editor
2.Place Units or Objects on the Ghost Hotel Main Building Center
3.Preview and watch results

Additional Information

Also those objects that I placed at the building they spawn in a weird angle , they seem to be "responding" to the ground that's under the building and not the actual hotel floor .

Event Timeline

PSK_Whiplash edited Additional Information. (Show Details)
PSK_Whiplash set Category to Editor.
PSK_Whiplash set Reproducibility to Always.
PSK_Whiplash set Severity to None.
PSK_Whiplash set Resolution to Open.
PSK_Whiplash set Legacy ID to 2842232087.May 7 2016, 7:49 PM
X39 added a subscriber: X39.May 7 2016, 7:49 PM
X39 added a comment.Nov 12 2014, 1:30 AM

"Ghost Hotel"??

maybe you should give a position and/or a screen where you show which building youre talking about

Added some screenshots on the building in question and the coordinates are : 219-210 .

Happens in many buildings unless you use elevation or use commands like setPos.
This is one of the reason a 3D editor is useful. Maybe they're working on one.

Tried to use the Sepos command and it doesn't work, unit spawns over the floor but them he falls under the floor for some reason.