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Respawn system still badly flawed
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Description

I'm amazed at how tickets that are not resolved are just mass closed. Kind of makes me realize we are all wasting our time reporting stuff. Take the respawn module for example. It does not work. If you just drop it down on the map and add a base respawn in the desc file and then test it doesn't work. The map load fails with no respawn pos available.

This is despite the respawn on start being set to off. (Ticket 0014585 refers - closed!). The very fact that most mission makers don't want their missions to start with players having to select a respawn position indicates that the ability to toggle 'respawn on start' is a critical requirement - irrespective of how Zeus may or may not have impacted the other code. We need consistency and for BI to stop breaking user created missions. Countless hours are wasted every month fixing mission issues created by the buggy code released into the wild with every new Arma3 patch.

Try adding labels to the respawn module and the labels don't show up in game on the respawn template - instead the module picks up the label from the map location which would be acceptable if the respawn locations are far away from each other but if your mission includes moving through a large city for example then multiple spawn points have the same label. The SP label used to work a year ago but subsequently got 'fixed'.

Here are a few more respawn issues. Playable (AI) units that die will always spawn at respawn_west - (base respawn) irrespective of whether there is a closer spawn point (e.g. respawn_west_1) to the team leader. If the team leader dies and respawns then the remaining alive squad members will regroup automatically and run to the team leader - which is correct. However if the team leader is alive and say unit 5 dies he will not regroup with the team leader but run to unit 4's position irrespective of whether unit 4 is close to the team leader or not.

At this point the team grouping has been broken - due to the faulty grouping and respawn system. Despite this seeming correct behaviour it is not - the team leader is always the centre of the group and team regrouping must always happen around him despite the formation hierarchy. In the above example assuming all playable units got wiped out by a hand grenade for example they would all stand around at the spawn point until told to join the squad leader! What is interesting is that if the squad members are not in formation this behaviour still occurs.

In this case the team leader has to constantly call the squad to regroup. This is unnecessary micro management - if the team leader dies regrouping on him happens automatically when he respawns - all playable (AI) units regroup without any instruction.

One more issue with the respawn system - if the team leader dies and respawns - the first thing he shouts is 'Awaiting orders'. Which is obviously odd given that he is the team leader and the highest ranking soldier in the group.

The list goes on - I assume since this and many other respawn issues have been logged and mass closed that this ticket will also get closed - in a year or so due to inactivity - by BIS.

Sure I'm ranting but I am sick and tired of reporting issues that never even get looked at only to have them closed a year later due to inactivity. Have a look at ticket 0020342 - a good example of wasted time and effort.

Details

Legacy ID
1399266726
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

Test your own code before making it live! Like a lot of your customers I'm tired of helping BIS fix issues.

Event Timeline

RickOShay edited Additional Information. (Show Details)
RickOShay set Category to Editor.
RickOShay set Reproducibility to Always.
RickOShay set Severity to None.
RickOShay set Resolution to Open.
RickOShay set Legacy ID to 1399266726.May 7 2016, 7:27 PM

I've already been chided by a moderator for bumping a ticket. I've learned my lesson. You shouldn't make the same mistake...

Good point - if it happens then I'll just stop reporting. Seems like a waste of time in any event.

One ticket in question was closed because it was resolved. Another ticket in question is not closed but raises questions: a. there is no revive in Arma 3, so if you have problem after being revived, perhaps you should first talk to the maker of the mission you are playing. b. maybe just maybe you have a problem with your keyboard, mechanical or otherwise?

Also "Test your own code before making it live! Like a lot of your customers I'm tired of helping BIS fix issues." attitude is sure not gonna get you anywhere

"Here are a few more respawn issues. Playable (AI) units that die will always spawn at respawn_west - (base respawn) irrespective of whether there is a closer spawn point (e.g. respawnwest_1) to the team leader. "
This really isn't a error/issue. You can simply script this stuff yourself. That's what I did.

@KillZone Kid "a. there is no revive in Arma 3, so if you have problem after being revived, perhaps you should first talk to the maker of the mission you are playing." -Not sure where the revive issue came in - my post is about respawn.

"b. maybe just maybe you have a problem with your keyboard, mechanical or otherwise?" - ??

You mention revive in your stuck after respawn ticket

@ Killzone Kid > But that's a different ticket you are discussing under this ticket. (I know I shouldn't have referred to it as per comment above - but it does clearly prove and support my standpoint). Wrt that ticket - as it happens I thought it might be the KB - but I think you'll find I mentioned that I tried multiple different kb's. In fact I run a large LAN and tested on all machines which all have different kb's / different mods etc. Even tried with vanilla Arma3 - same thing. This is clearly not an isolated 'sample of one' issue - based on the number of closed but not resolved tickets plus the number of people referring to this and directly / indirectly related issues on the interweb.

@TakeHomeTheCup > Sure I can code around these issues but I thought this was a bug reporting site not a forum to discuss work arounds for vanilla faults. Remember the long term survival of Arma relies on attracting noobs and people who aren't coders and don't have the inclination of spending countless hours working around bugs to produce content. They quite rightly expect basic functions like a respawn system to work out of the box.

It is after all one of the most fundamental requirements for the casual player - who probably already make up the bulk of Arma's user base and will become increasingly more important over the years. To ignore these users requirements is very dangerous since BIS stands the risk of alienating them - more importantly their requirements are really fairly basic. Personally I don't this is too much to ask - that after all these years of development that BIS get some basic features like this working solidly and reliably.