I'm amazed at how tickets that are not resolved are just mass closed. Kind of makes me realize we are all wasting our time reporting stuff. Take the respawn module for example. It does not work. If you just drop it down on the map and add a base respawn in the desc file and then test it doesn't work. The map load fails with no respawn pos available.
This is despite the respawn on start being set to off. (Ticket 0014585 refers - closed!). The very fact that most mission makers don't want their missions to start with players having to select a respawn position indicates that the ability to toggle 'respawn on start' is a critical requirement - irrespective of how Zeus may or may not have impacted the other code. We need consistency and for BI to stop breaking user created missions. Countless hours are wasted every month fixing mission issues created by the buggy code released into the wild with every new Arma3 patch.
Try adding labels to the respawn module and the labels don't show up in game on the respawn template - instead the module picks up the label from the map location which would be acceptable if the respawn locations are far away from each other but if your mission includes moving through a large city for example then multiple spawn points have the same label. The SP label used to work a year ago but subsequently got 'fixed'.
Here are a few more respawn issues. Playable (AI) units that die will always spawn at respawn_west - (base respawn) irrespective of whether there is a closer spawn point (e.g. respawn_west_1) to the team leader. If the team leader dies and respawns then the remaining alive squad members will regroup automatically and run to the team leader - which is correct. However if the team leader is alive and say unit 5 dies he will not regroup with the team leader but run to unit 4's position irrespective of whether unit 4 is close to the team leader or not.
At this point the team grouping has been broken - due to the faulty grouping and respawn system. Despite this seeming correct behaviour it is not - the team leader is always the centre of the group and team regrouping must always happen around him despite the formation hierarchy. In the above example assuming all playable units got wiped out by a hand grenade for example they would all stand around at the spawn point until told to join the squad leader! What is interesting is that if the squad members are not in formation this behaviour still occurs.
In this case the team leader has to constantly call the squad to regroup. This is unnecessary micro management - if the team leader dies regrouping on him happens automatically when he respawns - all playable (AI) units regroup without any instruction.
One more issue with the respawn system - if the team leader dies and respawns - the first thing he shouts is 'Awaiting orders'. Which is obviously odd given that he is the team leader and the highest ranking soldier in the group.
The list goes on - I assume since this and many other respawn issues have been logged and mass closed that this ticket will also get closed - in a year or so due to inactivity - by BIS.
Sure I'm ranting but I am sick and tired of reporting issues that never even get looked at only to have them closed a year later due to inactivity. Have a look at ticket 0020342 - a good example of wasted time and effort.