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Error message respawnmodule when using respawnposition or side marker
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Description

See the screenshots or RPT file for further information.

kind regards
R3vo

Edit: During my last tests and multiplayer sessions I noticed that the respawn module isn't working at all, however, I'm not sure if that issue is related to the error message above, if not, then please also look into that. {F24710} {F24711} {F24712}

Details

Legacy ID
3823847519
Severity
None
Resolution
Open
Reproducibility
Always
Category
Error Message
Additional Information

Event Timeline

R3vo edited Steps To Reproduce. (Show Details)Sep 2 2014, 11:47 AM
R3vo edited Additional Information. (Show Details)
R3vo set Category to Error Message.
R3vo set Reproducibility to Always.
R3vo set Severity to None.
R3vo set Resolution to Open.
R3vo set Legacy ID to 3823847519.May 7 2016, 7:21 PM

Game crashing, ran LOGS and i am noticing this to. Not sure if its related to my game crashing or not but the LOGS are full of this error over and over again

I've been using it all day on the latest dev branch and it worked fine. Though, I had no mods enabled besides my own.

R3vo added a subscriber: R3vo.May 7 2016, 7:21 PM
R3vo added a comment.Sep 7 2014, 1:15 PM

I did some further investigation and found out, that this error occures when the vehicle variable is used in other scripts. However, I can't find a issue with my scripts. In addtion, I tested it without using any mods!

What do you mean by 'vehicle variable'? Do you mean using the module itself in other scripts?

R3vo added a comment.Sep 7 2014, 4:03 PM

With vehicle variable I basically mean its name. A truck for example, which is called MHQ1. And I'm not using the module in an other script, but the name of the vehicle.

What did you do to the vehicle with the script?

R3vo added a comment.Sep 7 2014, 5:04 PM

It it's just a teleport script which asks for the position of MHQ1, e.g

player setPos getPos _MHQ1

Nothing which should interfere with the respawn module.

Only happens when I have nothing in the Expression field of the respawn module.
If I have anything in there, the error doesn't show up. I tested on 1.28.

limey added a subscriber: limey.May 7 2016, 7:21 PM

I confirm the same behavior.

2014/09/24, 15:18:25 File A3\modules_f\Multiplayer\functions\fn_moduleRespawnVehicle.sqf, line 379
2014/09/24, 15:18:25 Error in expression <= _this select 3;
waituntil {scriptdone _initScript};
if (_wreck == 2) then {
pr>
2014/09/24, 15:18:25 Error position: <_initScript};
if (_wreck == 2) then {
pr>
2014/09/24, 15:18:25 Error Undefined variable in expression: _initscript
2014/09/24, 15:18:25 File A3\modules_f\Multiplayer\functions\fn_moduleRespawnVehicle.sqf, line 379

this is also running on a dedicated server with a very simple Altis based map, no mods other than CBA_A3.

i also get a LOT of these errors. currently my dedicated Linux ARMA server is spitting out about 50MB of the abovementioned errors every 15 minutes.

R3vo added a comment.Sep 25 2014, 10:43 AM

Thank you for your support.

Confirmed. This error occurs when "delete" or "delete with explosion" are selected. No error occurs when using "preserve".

i'm not sure if i am allowed to post again regarding this issue, or if i should edit my initial "confirmed" post, but i thought i would check in after a month or so as this issue has gotten much worse for me.

the issue is still extant, and the logging issue is now pretty much out of control.

almost 1MB of the abovementioned logs are added to my Arma log file EVERY SECOND. i wish i were kidding.

that's about 20,000 lines per second. context:

$ while true

do
wc -l arma3-public-stdout.log
sleep 1
done

65969 arma3-public-stdout.log
95567 arma3-public-stdout.log
127847 arma3-public-stdout.log
148683 arma3-public-stdout.log
177179 arma3-public-stdout.log
198253 arma3-public-stdout.log
212502 arma3-public-stdout.log
221154 arma3-public-stdout.log
248467 arma3-public-stdout.log
275644 arma3-public-stdout.log
308087 arma3-public-stdout.log
330456 arma3-public-stdout.log
355671 arma3-public-stdout.log
^C
$ while true; do ls -lh arma3-public-stdout.log; sleep 1; done
-rw-r--r-- 1 root root 9.8M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 9.9M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 11M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 11M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 12M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 12M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 13M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 13M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 14M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 15M Oct 27 16:43 arma3-public-stdout.log
^C

thank you.

R3vo added a comment.Oct 28 2014, 9:55 AM

I am going to post this in the dev Branch section, maybe that draws some attention. This is s serious issue for all mission designers who rely on this module.

dedmen closed this task as Resolved.May 18 2020, 11:07 AM