AllowFleeing command does not appear to work.
Description
Description
Details
Details
- Legacy ID
- 4019754989
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Have Not Tried
- Category
- AI Issues
Steps To Reproduce
Type 'this allowFleeing 0' (maximum cowardice) in a unit's init box. The unit will not flee, not even under fire.
Event Timeline
Comment Actions
<I>"Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or Object has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing." </I>
https://community.bistudio.com/wiki/allowFleeing
Comment Actions
As already pointed out
allowfleeing 0 - no fleeing
allowfleeing 1 - maximum fleeing
Resolving as no bug
Comment Actions
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.