Zip the file into a .zip with a program called 7-zip or put it into a .rar file which is similar.
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May 10 2016
Can you add a picture of this issue?
But I think you want them to have to be commanded to take off at the moment.
Make separate tickets for the other issues.
In the map, left click and select the action you want like hold fire, land, wait, loiter.
They should be accessable from both the pilot and the gunner.
Since a mission maker can "lock" a vehicle to make it static, an "empty" UAV should be able to be used by any side and not belong to any side in peticular. Once th player connects to it, it would take the players side. If an enemy connected to it, it wold become his/hers and not belong to the original player.
But then again someone may want an empty Unmanned vehicle for show or static vehicle in a base.
I think this might be intentional.
A possible fix could be to have "empty" Unmanned vehicles become part of the faction that the uav operator who activated them is part of.
You will need credible proof to convince people.
Again, arguing over two wrong ideas. Both seats have gunner and pilot functionality in real life.
Yea, exactly as my ticket says, both seats can be gunner and pilot.
How is it unrealistic? Pilot in the top seat may be more common for Militery attack helicopters but it certainly isn't the only setup used.
Here it is: http://feedback.arma3.com/view.php?id=10403 the collective may have been forgotten durring the switch. The devs partially resolved the ticket.
I found the lack of high beams an issue when I decided to go for a high speed midnight drive on Altis and couldn't see far enough ahead to react.
The panther/Namer is mine resistant in real life.
Can you provide examples of the optic "glowing" in real life?
The blackfoot's 7 second turning is realistic as the real life one does the same.
What areas of the vehicle? Engine block and wheel well will stop bullets.
Really?
If its AI related, it needs a repro mission.
Good to hear!
If its removed, how will we use it?
Is this on the development branch? If it is please upload a mission file so the developers can reproduce the problem and fix it.if If it is on the regular stable branch then test on the development branch, if the issue is still there then upload the mission file.
Can someone download the mission and confirm this issue exists?
I would say at least 10 level so it doesn't appear "clunky". Though the range based on decibels would be better.
Define easy.
Direct chat is VON and recently has begun to affect AI hearing: http://forums.bistudio.com/showthread.php?159710-Development-Branch-AI-Discussion&p=2467582&viewfull=1#post2467582
AD2001,
It would need more than 3, but each decibel could increase the range by a set amount.
There should be a difference between if the player chooses to yell or to whisper.
This would also add another realistic stealth option to the game.
Are you sure this is not intentional?
@hladas Couldn't you have some community members modify the Arma 2 content for Arma 3 under the direction of a single developer or have a developer reviewed the content before releasing it?
You guys could easily have many slaves/community members that would do things for you and/or help you. This is practically unheard of in other games, but then again Arma is not like other games. It is a unique gem with unique problems and unique solutions.
This is it here!
http://community.bistudio.com/wiki/Performance_Profiling
Is this what you wanted?
Closed as it is a duplicate.
Make sure you are running then hold Z. You drop to the ground.
Are you sure the barrel of the gun is not colliding with the object? A common mistake is assuming the bullet is launch from the sight and not the barrel.
Closed as it is a duplicate.
Closed as it is a duplicate.
Destroy or bury them?
It should be realistic, if the driver does not have to depend on the commander as much anymore then so be it.
This would be a "feature request".
What do you want the AI to do then?
The category should be "AI issues".
Wouldn't this be something you would talk to the AllinArma dev about?
Is there another way you could accomplish what you are trying to use it for?
Would this even be possible/ doable in a decent amount of time?
Its right beside the building and out of the way. I have no problems.
You sure this isn't intentional?
Closed as it is a duplicate.
You can also post your findings and informations to due with this issue here: http://feedback.arma3.com/view.php?id=4620
Closed as it is a duplicate.
Anyone know if the CH-49 has this problem?
Pettka, a ticket of mine has had part of the issue resolved when you fixed the AH-99. I linked them together but You and Redstone, may be working on the same issue at the moment...
Please add a mission file for us to reproduce this issue.
This is a feature request, not settings.
You can add custom camo and images to vehicles.
Ok, thanks for working on the issue!
Since I am on vacation, could someone download the map and check what vehicles still don't work with setObjectTexture.
Updated images and mission file to contain all vehicles.
I noticed the fix for the Comanche textures today affected this so I linked the tickets.
If it would also be possible, we could use a global setObjectTexture command as well.
This was a bug/glitch in Arma 2 as well.
Hopefully it can be resolved in Arma 3!
Closed because it is a dupplicate of http://feedback.arma3.com/view.php?id=10249
Or a zip file.
Create a mission with this issue please then upload it to the ticket so it is easier for other people to see and vote up.
It's the RAH-66. Same design as real life, name is just changed to avoid lawsuit against the game.
A mission to see this issue.
Yea, this is already coming post release when they can get rid of the invisible inside wall.
They changed the vermin to it's correct real life caliber, why wouldn't they do the same for this?
Licensing wise only only a different name would be needed.
Agreed, it seems it was unfairly limited because of the underwater part.
It's not too slow to get destroyed, it's a issue with the tail registering the hit.
Make sure extended armor is off and that the soldier is not wearing and protection.
You could "cut" the parachute loose when at a safe height and drop into the water.
Can you please add a simple mission so people can easily see this issue and upvote?
Closed as a better ticket/Duplicate exists.
Confirmed.
Closed as it is a duplicate.
I can't find the limping animation. What is it called and were in the animation viewer is it?
There animations for jumping off a helicopter into water! I would like to here from BIS what will happen with the animations and how many will be used.
I made the jump animation work here: http://www.armaholic.com/page.php?id=21806
Mabey I can make the other animations work as well. Just tell me the classname and what it does. I could easily add in the limping animation when you get shot in the leg.
I would expect they would try not to reveal there squadmate's location to the enemy. I would also expect them to move more cautious when they have no NVGs and cannot see far, unless they use a flashlight.
Already reported. This is a duplicate.
Result of duplication glitch.
I would think that it is a bit different than WWII now a days.
Wow, this was reviewed quick. It seems this may be fixed after all but likely fixed after release.
I originally called it inventory because it mess up the inventory of medics, engineers, ect... And make parachuting not an option for them, but It seems it is more of a feature request.
They aren't dogs, they are flying cows.
Just a stretch goal, the main issue is that your backpack should be on your chest and not removed for skydiving.
I included the dog thing because I remember reading somewhere that Arma 3 was going to have dogs and possibly military dogs.
The use is controlling your descent rate and finding a suitable landing site.
The human body is more maneuverable while skydiving than on the ground in real life, this should be the case in Arma 3! Please make Arma 3's skydiving as fun as it is in real life (or at least like I suggested!) :)
Why the downvote? You like being locked in a noob proof, easy mode, and no fun sky diving animation?