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Locations not properly defined
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Description

Most (if not all) locations are not defined as you would expect them to be.

All Camps are listed as "NameVillage". The Airport ist listed as "NameCity" no Vegetation locations are defined/listed and so on.

This makes it very hard if not impossible to use Locations properly.

Details

Legacy ID
1339614449
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Steps To Reproduce

use the in game console and use:

_nearestLoc = [getPos player, "VegetationFir"];
_pos = locationPosition _nearestLoc;
player setPos _pos;

check
http://community.bistudio.com/wiki/ArmA_2:_CfgLocationTypes
for location types

Event Timeline

mantls edited Steps To Reproduce. (Show Details)Aug 8 2013, 3:57 AM
mantls edited Additional Information. (Show Details)
mantls set Category to Config.
mantls set Reproducibility to Always.
mantls set Severity to None.
mantls set Resolution to Open.
mantls set Legacy ID to 1339614449.May 7 2016, 3:55 PM

Is there another way you could accomplish what you are trying to use it for?

mantls added a subscriber: mantls.May 7 2016, 3:55 PM
mantls added a comment.Aug 8 2013, 6:28 AM

There is. I created my own Locations and filtered for them out by putting them into an Array.

Still, a little headsup.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:55 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.