This needs to be checked for vehicles in general. When ordering an AI non-playable (or playable) Pilot to get into an Empty, non-playable Helicopter via waypoints and GetInNearest, the next waypoint is a Move waypoint, but the AI Pilot does not start the aircraft or make any attempt to fly to the Move waypoint.
Description
Description
Details
Details
- Legacy ID
- 1866930646
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Editor
Steps To Reproduce
Exactly as stated above.
Event Timeline
Comment Actions
I have confirmed that this bug exists only for air vehicles. Ground vehicles work as expected (AI can get out, get in, start engine and move to waypoint(s) as directed).
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.