This applies to all weapons.
I know only the SDAR is able to fire under water, but it should still be possible to aim the other weapons. Maybe have a click sound, and maybe even a shot of like a meter, or whatever.
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May 10 2016
Well, in my opinion, this is correct behaviour.
However, in my opinion, it should not fade out at all if playerKilledScript is specified in the description.ext.
Alt+Shift is a Windows option. Not a game option.
EXE rev. 106951
"Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore"
Fix confirmed. Thank you.
Found out that getMarkerDir actually exists in ARMA too. It's just called markerDir there. But there are plenty of great VBS commands/functions.
And getMarkerText!
Argh! I needed that today.
Duplicate of http://feedback.arma3.com/view.php?id=3656
@TraxusIV: Then please, do explain why every other source than you say differently.
Wikipedia for example says that roger means "I understand what you said" and Wilco means "Will comply", while it says that YOUR explanation of Wilco is only used in aviation.
Some people shouldn't be allowed to report "issues"...
Also: "Roger Wilco: A phrase from two-way radio. It combines "Roger" (meaning "Received") and "Wilco" (meaning "will comply"). The letter R had been phonetic alphabet shorthand for "Received", and over the radio it became "Roger". In the military, Roger and Wilco are used exclusively. Basically it means I hear you and will comply with your wishes or command."
It just means you have no map.
May 9 2016
Nope. The collision on the door has been widened. It's fixed.
There are no unrealistic movement speeds. People need to go out more. They think the slowmotion movement in CoD are realistic.
Obvious troll is obvious.
All the people who down-voted should have their one eye removed.
No. Support Stereoscopic 3D without Nvidia 3D Vision.
3D Vision is a fucking joke. I'm an Nvidia customer (And wouldn't use anything else), but to force me to buy additional Nvidia branded hardware just to use something my monitors are already capable off is ludicrous. My monitors are capable of both 2D to 3D, side-by-side, top-to-bottom and sequential.
Please support stereoscopic 3d without requiring redundant Nvidia branded hardware.
It's intended. Do you even know what SUSPEND mean?
I agree. ARMA 2 and earlier loaded 10 times faster because it didn't reload everything again every time you start.
For some reason ARMA 3 does.
@Dresh: Yes, I know how to lower my weapon. And he automaticly raises it again when I go into the scope.
Unable to reproduce. When I look through the scope the weapon automaticly raises.
They are silencers.
And currently, silencers are louder than the sniper, and enemies will instantly know where you are even if they do not hear you or see you.
The only difference atm. between silenced and non-silenced, is that silenced requires 10 shots to kill, and unsilenced requires 1. Silencers are useless. Fix them or remove them.
@naizarak: Yay! Thank you! It freaking works!
And you don't get called a pirate in this one :D
@Tourorist: Which of the instances is the original? They're both original. It's extremely easy to check whether all players connected to a server are connecting from the same IP.
Imagine if developers had to release their app every 2 minute and wait for testers every time they needed to test something.
That would slow down development many thousand times.
I was about to post this exact issue, but found yours.
This is not just a feature request, this is a MAJOR issue.
Having to pull in friends every 2 minute to see if your change works is not fun. And you lose all your friends.
In ARMA 2 the game would tell you you were a pirate if you started 2 instances on the same machine, but at least you could test.
We need to be able to do this! Also without being called a pirate.
I've been wanting this since the first game. Would be nice to have.
Congratulations. You got your slow jogging like sprint.
You can no longer get out of the line of fire.
Well, fuck you too.
You know, they should just add an option. That way, all the sane people could have the current realistic speed, and all the other people could get their slow-motion shit.
Bullshit, the speed is fine.
The FPS does not matter. This issue has existed since the first iteration of ARMA.
The framerate in the video is 30fps. At the time of recording the game was running 102fps.
I've even tried slowing down the game (NOT setAccTime. I wrote an external program to slow timing functions), and the commanding UI does NOT process key presses right after issuing a command.
Then you're not doing it fast enough. Check out the video.
The keyboard overlay at the top is input registered by software.
No, they didn't react in ARMA 2 either. They SUPPOSED to not give a fuck. GET IT INTO YOUR HEAD ALREADY!
From the wiki: Careless mode: "Infantry will not fire on enemy targets.", "Groups in careless mode do not switch to a more alert mode if enemies are encountered.".
If you want them to react you have to use the Safe behaviour.
CARELESS can only be set through a script.
And CARELESS is supposed to make them not care. Hence the word...
Otherwise, helicopter insertions etc. would be impossible, as pilots would divert from their scripted task if fired upon.
God, some people should not be allowed to file bug reports.
Your resolution is too small for the chosen interface size. Increase your resolution or increase the interface size.
They're supposed to be in the Target menu. Otherwise you can't target them.
I've wanted this since ARMA 2.
Though, I'd prefer a manual way.
Eg. say you have 1 mag left, but you're 2 guys. Then you could grab an empty magazine, load half your bullets from your mag into the empty, and hand it to your friend.
This is an issue.
Bullets can't travel far once they hit water, but currently in the game, if you're 0.00001 nanometer below the surface, you're safe.
That's intentional.
@HDaviator: Well, actually, ARMA 2 has full voice recordings for several females. They're used for the Secondary Operations Module, but has all the phrases.
Duplicate of http://feedback.arma3.com/view.php?id=210
Uh. 2 minutes is fine. You don't fucking die holding your breath for 2 minutes <.<
After 3 minutes of LACK of oxygen, you're likely to get brain damaged, not dead.
And when you hold your breath, you're not lacking oxygen. You have an internal air tank to use up first.
Still present.
This is by design to allow you to shoot.
The radius must cover the entire map.
This happened around 200 times in a multiplayer session yesterday. Priority should be 'blocking'.
I can't see ANYTHING when driving a car at night, even with lights on.
@rogerx: I'm most certainly using the recent version.
You CANNOT sacrifice mouse control for "authenticity". This is already a huge problem with driving, making it impossible to steer.
Take a look at Live for Speed, the most respected driving simulator on the planet. It allows you to steer as fast as you can move the mouse, because they know you can't sacrifice mouse control for realism.
They FINALLY fix the horrible mouse accelerated, smoothed, speed limited input system and you want it back? No thanks...
Please take your consolish crap restrictions somewhere else. What the FUCK is the matter with you? One of the few TRUE PC games left and you want to fucking add CONSOLITIS to it?!?? ARE YOU FUCKING KIDDING ME!?!?!?!!?
okay, coolio.
Are you fucking KIDDING ME!? SERIOUSLY. The sun in ARMA 3 is fucking PERFECT.
The moon in-game size (Seen through human eye): http://treesoft.dk/arma3/screens/sun/Moon.jpg
The sun in-game size (Seen through human eye): http://treesoft.dk/arma3/screens/sun/SunFullAperture.jpg
In case you were born yesterday, the sun is actually bigger than the moon in real life too.
Sun in-game (Seen through human eye): http://treesoft.dk/arma3/screens/sun/SunAutoAperture.jpg
Sun in-game different time (Seen through human eye): http://treesoft.dk/arma3/screens/sun/Sun2AutoAperture.jpg
The sun in-game (Seen through camera lens): http://treesoft.dk/arma3/screens/sun/SunThroughCamera.jpg
Real sun through camera lens: http://treesoft.dk/arma3/screens/sun/RealSun.jpg
Game sun through camera lens: http://treesoft.dk/arma3/screens/sun/GameSun.jpg
Throwing grenades at enemies also has absolutely no effect if it's right next to them.
For me, the issue is that it's very difficult to turn around. The aiming is fine as long as it's within the deadzone, but once it goes beyond and the camera has to move, it becomes very slow and difficult.
It's like, whenever you stay within the deadzone you have whichever mouse sensitivity you chose, but as you get outside and the camera moves, it's like the sensitivity lowers to like a third.
That is the game loading. It's just not showing progress while in multiplayer.
You don't put it back in your pocket all the time in real life when you need to navigate.
They need to make it smaller and move it out of the way of your fucking aim.
Fixed? Are you kidding me? Now it's impossible to see anything BUT the compass, regardless of settings <.<
It ain't a bug. It's a setting.
Big enough for ya? http://img802.imageshack.us/img802/3488/arma32013030814544278.png
Steering should be immediate. Download the Live for Speed demo to see how it should be.
Guys, this really should have higher priority.
Okay. Seems like you need a pointer...
HKEY key;
while (true)
{
RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\MMDevices\\Audio\\Render", 0, KEY_READ | KEY_NOTIFY | KEY_WOW64_64KEY, &key);
RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_ATTRIBUTES | REG_NOTIFY_CHANGE_LAST_SET | REG_NOTIFY_CHANGE_NAME | REG_NOTIFY_CHANGE_SECURITY, NULL, false);
RecreateSoundDevice();
RegCloseKey(key);
Sleep(250);
}
There. Now I've done most of the work for ya.
Still an issue in latest dev build. Come on, guys. This could be the first Real Virtuality game release with this very standard PC game feature.
I use the mouse to steer. I don't see why anyone wouldn't <.<
The first loading bar initializes the mission. The second loads the game world. The problem is that it reloads the entire game world every time, if you use specific weapons.
Fixed.
There. Fixed it. New version up.
http://pastebin.com/wwBz2V0M
Note that AI units will now say "Out of ammo" when the mission starts, but ATs, etc. won't lose theirarockets.
Okay, I've had enough, so I've written this script, which redeems the problem until BIS fixes it.
Here's the script: http://pastebin.com/KZvR6Nwg
It works in both singleplayer and multiplayer.
What it does:
Before the mission is loaded, it makes a snapshot of the weapons of all blufor units, and removes their weapons.
This causes the loading to go instant, like it should, because no one is using the rifles causing the bug anymore.
Once the loading has completed, the script rearms the units from the snapshots it made prior to removing them.
How to use it (As I know some people may not be in to scripting):
- The mission must be saved.
- Navigate to c:\Users\USERNAME\Documents\Arma 3 Alpha\missions\YOUR_MISSION_NAME.Stratis.
- Hit the Alt key. A menu should appear at the top of Explorer. Go to Tools > Folder options. Go to the "View" tab. Untick "Hide extensions for known file types".
- Right click in the folder and create a new text document.
- Name it "instant_loading.sqf" (without the quotes).
- Open the file in notepad, and copy the contents from the paste above into the file you just created.
- Save it and close it.
- Create another text file called "init.sqf" (without the quotes).
- Open the file in notepad, and put (including quotes and everything):
execVM "instant_loading.sqf";
- Save and close the file.
- Go back to the editor, and hit save just to be sure.
- Click Preview, and enjoy instant loading.
God. This has bothered me since release. I was like "Why doesn't ARMA 3 do like ARMA 2, and not reload the entire damn thing every time?!".
Never tried with Iranian troops before. Just did, and it loads INSTANTLY like it should.
God this has been annoying. Took forever to do anything.