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May 10 2016

MulleDK19 edited Steps To Reproduce on T63489: Vehicles inflict WAY too little damage to people.
May 10 2016, 12:42 AM · Arma 3
MulleDK19 added a comment to T63334: Cannot use SDAR underwater unless wearing the wetsuit..

This applies to all weapons.
I know only the SDAR is able to fire under water, but it should still be possible to aim the other weapons. Maybe have a click sound, and maybe even a shot of like a meter, or whatever.

May 10 2016, 12:37 AM · Arma 3
MulleDK19 added a comment to T63284: Black cut on player killed.

Well, in my opinion, this is correct behaviour.

However, in my opinion, it should not fade out at all if playerKilledScript is specified in the description.ext.

May 10 2016, 12:35 AM · Arma 3
MulleDK19 added a comment to T63163: No support for AZERTY keyboards.

Alt+Shift is a Windows option. Not a game option.

May 10 2016, 12:31 AM · Arma 3
MulleDK19 added a comment to T63071: Fire rate cannot be changed while HUD is hidden.

EXE rev. 106951
"Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore"

Fix confirmed. Thank you.

May 10 2016, 12:28 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T63071: Fire rate cannot be changed while HUD is hidden.
May 10 2016, 12:28 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T63049: Field Manual spelling and grammar errors.
May 10 2016, 12:28 AM · Arma 3
MulleDK19 added a comment to T62940: Port scripting commands from VBS.

Found out that getMarkerDir actually exists in ARMA too. It's just called markerDir there. But there are plenty of great VBS commands/functions.

May 10 2016, 12:20 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T62940: Port scripting commands from VBS.
May 10 2016, 12:20 AM · Arma 3
MulleDK19 added a comment to T62940: Port scripting commands from VBS.

And getMarkerText!

Argh! I needed that today.

May 10 2016, 12:20 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T62938: More commands for sound control.
May 10 2016, 12:20 AM · Arma 3
MulleDK19 added a comment to T62756: Vastly different loading time based on group affiliation..

Duplicate of http://feedback.arma3.com/view.php?id=3656

May 10 2016, 12:14 AM · Arma 3
MulleDK19 added a comment to T62622: "Roger WILCO" is improper radio procedure.

@TraxusIV: Then please, do explain why every other source than you say differently.

Wikipedia for example says that roger means "I understand what you said" and Wilco means "Will comply", while it says that YOUR explanation of Wilco is only used in aviation.

May 10 2016, 12:09 AM · Arma 3
MulleDK19 added a comment to T62622: "Roger WILCO" is improper radio procedure.

Some people shouldn't be allowed to report "issues"...

Also: "Roger Wilco: A phrase from two-way radio. It combines "Roger" (meaning "Received") and "Wilco" (meaning "will comply"). The letter R had been phonetic alphabet shorthand for "Received", and over the radio it became "Roger". In the military, Roger and Wilco are used exclusively. Basically it means I hear you and will comply with your wishes or command."

May 10 2016, 12:09 AM · Arma 3
MulleDK19 added a comment to T62602: cannot connect to positioning system.

It just means you have no map.

May 10 2016, 12:07 AM · Arma 3

May 9 2016

MulleDK19 added a comment to T62403: Slum house 3 is unenterable when walking casually..

Nope. The collision on the door has been widened. It's fixed.

May 9 2016, 11:59 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T62403: Slum house 3 is unenterable when walking casually..
May 9 2016, 11:59 PM · Arma 3
MulleDK19 added a comment to T62214: This isn't Arma.

There are no unrealistic movement speeds. People need to go out more. They think the slowmotion movement in CoD are realistic.

May 9 2016, 11:49 PM · Arma 3
MulleDK19 added a comment to T62214: This isn't Arma.

Obvious troll is obvious.

May 9 2016, 11:49 PM · Arma 3
MulleDK19 added a comment to T62093: Would (very much) like 3D support.

All the people who down-voted should have their one eye removed.

May 9 2016, 11:45 PM · Arma 3
MulleDK19 added a comment to T62093: Would (very much) like 3D support.

No. Support Stereoscopic 3D without Nvidia 3D Vision.

3D Vision is a fucking joke. I'm an Nvidia customer (And wouldn't use anything else), but to force me to buy additional Nvidia branded hardware just to use something my monitors are already capable off is ludicrous. My monitors are capable of both 2D to 3D, side-by-side, top-to-bottom and sequential.

Please support stereoscopic 3d without requiring redundant Nvidia branded hardware.

May 9 2016, 11:45 PM · Arma 3
MulleDK19 added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

It's intended. Do you even know what SUSPEND mean?

May 9 2016, 11:43 PM · Arma 3
MulleDK19 added a comment to T62023: Loading time in Editor Preview is much too long.

I agree. ARMA 2 and earlier loaded 10 times faster because it didn't reload everything again every time you start.

For some reason ARMA 3 does.

May 9 2016, 11:40 PM · Arma 3
MulleDK19 added a comment to T62011: Aiming issue.

@Dresh: Yes, I know how to lower my weapon. And he automaticly raises it again when I go into the scope.

May 9 2016, 11:40 PM · Arma 3
MulleDK19 added a comment to T62011: Aiming issue.

Unable to reproduce. When I look through the scope the weapon automaticly raises.

May 9 2016, 11:40 PM · Arma 3
MulleDK19 added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

They are silencers.

And currently, silencers are louder than the sniper, and enemies will instantly know where you are even if they do not hear you or see you.

The only difference atm. between silenced and non-silenced, is that silenced requires 10 shots to kill, and unsilenced requires 1. Silencers are useless. Fix them or remove them.

May 9 2016, 11:39 PM · Arma 3
MulleDK19 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

@naizarak: Yay! Thank you! It freaking works!
And you don't get called a pirate in this one :D

http://img191.imageshack.us/img191/6383/arma3mptesting.png

May 9 2016, 11:16 PM · Arma 3
MulleDK19 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

@Tourorist: Which of the instances is the original? They're both original. It's extremely easy to check whether all players connected to a server are connecting from the same IP.

May 9 2016, 11:16 PM · Arma 3
MulleDK19 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

Imagine if developers had to release their app every 2 minute and wait for testers every time they needed to test something.

That would slow down development many thousand times.

May 9 2016, 11:16 PM · Arma 3
MulleDK19 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I was about to post this exact issue, but found yours.
This is not just a feature request, this is a MAJOR issue.

Having to pull in friends every 2 minute to see if your change works is not fun. And you lose all your friends.

In ARMA 2 the game would tell you you were a pirate if you started 2 instances on the same machine, but at least you could test.

We need to be able to do this! Also without being called a pirate.

May 9 2016, 11:16 PM · Arma 3
MulleDK19 added a comment to T61559: Hear gunfire on radio.

I've been wanting this since the first game. Would be nice to have.

May 9 2016, 11:11 PM · Arma 3
MulleDK19 added a comment to T61531: Sprint too fast and urealistic.

Congratulations. You got your slow jogging like sprint.
You can no longer get out of the line of fire.

Well, fuck you too.

May 9 2016, 11:10 PM · Arma 3
MulleDK19 added a comment to T61531: Sprint too fast and urealistic.

You know, they should just add an option. That way, all the sane people could have the current realistic speed, and all the other people could get their slow-motion shit.

May 9 2016, 11:10 PM · Arma 3
MulleDK19 added a comment to T61531: Sprint too fast and urealistic.

Bullshit, the speed is fine.

May 9 2016, 11:10 PM · Arma 3
MulleDK19 added a comment to T61471: Commanding UI is too slow.

The FPS does not matter. This issue has existed since the first iteration of ARMA.

The framerate in the video is 30fps. At the time of recording the game was running 102fps.

I've even tried slowing down the game (NOT setAccTime. I wrote an external program to slow timing functions), and the commanding UI does NOT process key presses right after issuing a command.

May 9 2016, 11:08 PM · Arma 3
MulleDK19 added a comment to T61471: Commanding UI is too slow.

Then you're not doing it fast enough. Check out the video.
The keyboard overlay at the top is input registered by software.

May 9 2016, 11:08 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T61471: Commanding UI is too slow.
May 9 2016, 11:08 PM · Arma 3
MulleDK19 added a comment to T61300: Ai Not going from careless to combat when Fired on or standing just beside them.

No, they didn't react in ARMA 2 either. They SUPPOSED to not give a fuck. GET IT INTO YOUR HEAD ALREADY!

From the wiki: Careless mode: "Infantry will not fire on enemy targets.", "Groups in careless mode do not switch to a more alert mode if enemies are encountered.".

If you want them to react you have to use the Safe behaviour.

May 9 2016, 10:58 PM · Arma 3
MulleDK19 added a comment to T61300: Ai Not going from careless to combat when Fired on or standing just beside them.

CARELESS can only be set through a script.
And CARELESS is supposed to make them not care. Hence the word...
Otherwise, helicopter insertions etc. would be impossible, as pilots would divert from their scripted task if fired upon.

God, some people should not be allowed to file bug reports.

May 9 2016, 10:58 PM · Arma 3
MulleDK19 added a comment to T61217: Animals are named eg. "Tuna ON" and appear in unit list..

Your resolution is too small for the chosen interface size. Increase your resolution or increase the interface size.

May 9 2016, 10:55 PM · Arma 3
MulleDK19 added a comment to T61217: Animals are named eg. "Tuna ON" and appear in unit list..

They're supposed to be in the Target menu. Otherwise you can't target them.

May 9 2016, 10:55 PM · Arma 3
MulleDK19 added a comment to T61005: [Suggestion] Ability to repack mags.

I've wanted this since ARMA 2.

Though, I'd prefer a manual way.

Eg. say you have 1 mag left, but you're 2 guys. Then you could grab an empty magazine, load half your bullets from your mag into the empty, and hand it to your friend.

May 9 2016, 10:38 PM · Arma 3
MulleDK19 added a comment to T60820: Water stops bullets instantly.

This is an issue.

Bullets can't travel far once they hit water, but currently in the game, if you're 0.00001 nanometer below the surface, you're safe.

May 9 2016, 10:16 PM · Arma 3
MulleDK19 added a comment to T60536: Running people over causes too little damage.

http://www.youtube.com/watch?v=onnGkK8v-D4

May 9 2016, 9:48 PM · Arma 3
MulleDK19 added a comment to T60391: 'Bad vehicle type ParachuteEast' error message appears when ordering AI to eject out of KA-60s.

That's intentional.

May 9 2016, 9:43 PM · Arma 3
MulleDK19 added a comment to T60025: No female soldiers models available.

@HDaviator: Well, actually, ARMA 2 has full voice recordings for several females. They're used for the Secondary Operations Module, but has all the phrases.

May 9 2016, 8:20 PM · Arma 3
MulleDK19 added a comment to T59889: Sound does not switch to USB headphones while game is running.

Duplicate of http://feedback.arma3.com/view.php?id=210

May 9 2016, 7:17 PM · Arma 3
MulleDK19 added a comment to T59862: Takes too long to run out of air.

Uh. 2 minutes is fine. You don't fucking die holding your breath for 2 minutes <.<

After 3 minutes of LACK of oxygen, you're likely to get brain damaged, not dead.
And when you hold your breath, you're not lacking oxygen. You have an internal air tank to use up first.

May 9 2016, 7:16 PM · Arma 3
MulleDK19 added a comment to T59601: Finger is not animated when weapon is empty..

Still present.

May 9 2016, 7:03 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T59601: Finger is not animated when weapon is empty..
May 9 2016, 7:03 PM · Arma 3
MulleDK19 added a comment to T59494: Selecting from the scroll wheel menu options with the left mouse button.

This is by design to allow you to shoot.

May 9 2016, 6:59 PM · Arma 3
MulleDK19 added a comment to T59460: End Trigger, triggers when not supposed.

The radius must cover the entire map.

May 9 2016, 6:57 PM · Arma 3
MulleDK19 added a comment to T59335: Sprint+Right click = nonstop walking.

This happened around 200 times in a multiplayer session yesterday. Priority should be 'blocking'.

May 9 2016, 6:52 PM · Arma 3
MulleDK19 added a comment to T59298: Artificial light sources are too dim.

I can't see ANYTHING when driving a car at night, even with lights on.

May 9 2016, 6:50 PM · Arma 3
MulleDK19 added a comment to T59298: Artificial light sources are too dim.

@rogerx: I'm most certainly using the recent version.

May 9 2016, 6:50 PM · Arma 3
MulleDK19 added a comment to T59279: Whilst prone/crouching soldier turn rate not limited.

You CANNOT sacrifice mouse control for "authenticity". This is already a huge problem with driving, making it impossible to steer.

Take a look at Live for Speed, the most respected driving simulator on the planet. It allows you to steer as fast as you can move the mouse, because they know you can't sacrifice mouse control for realism.

They FINALLY fix the horrible mouse accelerated, smoothed, speed limited input system and you want it back? No thanks...

May 9 2016, 6:49 PM · Arma 3
MulleDK19 added a comment to T59279: Whilst prone/crouching soldier turn rate not limited.

Please take your consolish crap restrictions somewhere else. What the FUCK is the matter with you? One of the few TRUE PC games left and you want to fucking add CONSOLITIS to it?!?? ARE YOU FUCKING KIDDING ME!?!?!?!!?

May 9 2016, 6:49 PM · Arma 3
MulleDK19 added a comment to T59260: Lowering weapon while in low or high crouch makes you stuck.

okay, coolio.

May 9 2016, 6:46 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T59260: Lowering weapon while in low or high crouch makes you stuck.
May 9 2016, 6:46 PM · Arma 3
MulleDK19 added a comment to T59222: [Feature request] Really need a running vault.

http://www.youtube.com/watch?v=iuccl_DYyhA

May 9 2016, 6:44 PM · Arma 3
MulleDK19 added a comment to T59221: Bring back blinding sun.

Are you fucking KIDDING ME!? SERIOUSLY. The sun in ARMA 3 is fucking PERFECT.

The moon in-game size (Seen through human eye): http://treesoft.dk/arma3/screens/sun/Moon.jpg
The sun in-game size (Seen through human eye): http://treesoft.dk/arma3/screens/sun/SunFullAperture.jpg

In case you were born yesterday, the sun is actually bigger than the moon in real life too.

Sun in-game (Seen through human eye): http://treesoft.dk/arma3/screens/sun/SunAutoAperture.jpg
Sun in-game different time (Seen through human eye): http://treesoft.dk/arma3/screens/sun/Sun2AutoAperture.jpg

The sun in-game (Seen through camera lens): http://treesoft.dk/arma3/screens/sun/SunThroughCamera.jpg

Real sun through camera lens: http://treesoft.dk/arma3/screens/sun/RealSun.jpg
Game sun through camera lens: http://treesoft.dk/arma3/screens/sun/GameSun.jpg

May 9 2016, 6:44 PM · Arma 3
MulleDK19 added a comment to T59122: Explosives dont kill Infantry at point Blank range.

Throwing grenades at enemies also has absolutely no effect if it's right next to them.

May 9 2016, 6:40 PM · Arma 3
MulleDK19 added a comment to T59058: Aiming deadzone.

For me, the issue is that it's very difficult to turn around. The aiming is fine as long as it's within the deadzone, but once it goes beyond and the camera has to move, it becomes very slow and difficult.

It's like, whenever you stay within the deadzone you have whichever mouse sensitivity you chose, but as you get outside and the camera moves, it's like the sensitivity lowers to like a third.

May 9 2016, 4:17 PM · Arma 3
MulleDK19 added a comment to T59049: No control for several seconds after loading into multiplayer mission (LAN) as host.

That is the game loading. It's just not showing progress while in multiplayer.

May 9 2016, 4:17 PM · Arma 3
MulleDK19 added a comment to T58829: Larger compass.

You don't put it back in your pocket all the time in real life when you need to navigate.

May 9 2016, 4:03 PM · Arma 3
MulleDK19 added a comment to T58829: Larger compass.

They need to make it smaller and move it out of the way of your fucking aim.

May 9 2016, 4:03 PM · Arma 3
MulleDK19 added a comment to T58829: Larger compass.

Fixed? Are you kidding me? Now it's impossible to see anything BUT the compass, regardless of settings <.<

May 9 2016, 4:03 PM · Arma 3
MulleDK19 added a comment to T58829: Larger compass.

It ain't a bug. It's a setting.

Big enough for ya? http://img802.imageshack.us/img802/3488/arma32013030814544278.png

May 9 2016, 4:03 PM · Arma 3
MulleDK19 added a comment to T58810: [Feature request] Separate mouse sensitivity setting for vehicles.

Steering should be immediate. Download the Live for Speed demo to see how it should be.

May 9 2016, 4:02 PM · Arma 3
MulleDK19 added a comment to T58577: Does not detect changes to audio device.

Guys, this really should have higher priority.

May 9 2016, 3:21 PM · Arma 3
MulleDK19 added a comment to T58577: Does not detect changes to audio device.

Okay. Seems like you need a pointer...

HKEY key;
while (true)
{
RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\MMDevices\\Audio\\Render", 0, KEY_READ | KEY_NOTIFY | KEY_WOW64_64KEY, &key);
RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_ATTRIBUTES | REG_NOTIFY_CHANGE_LAST_SET | REG_NOTIFY_CHANGE_NAME | REG_NOTIFY_CHANGE_SECURITY, NULL, false);
RecreateSoundDevice();
RegCloseKey(key);
Sleep(250);
}

There. Now I've done most of the work for ya.

May 9 2016, 3:21 PM · Arma 3
MulleDK19 added a comment to T58577: Does not detect changes to audio device.

Still an issue in latest dev build. Come on, guys. This could be the first Real Virtuality game release with this very standard PC game feature.

May 9 2016, 3:21 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T58577: Does not detect changes to audio device.
May 9 2016, 3:21 PM · Arma 3
MulleDK19 edited Steps To Reproduce on T58572: Flickering clouds and PiP.
May 9 2016, 3:20 PM · Arma 3
MulleDK19 added a comment to T58503: Do not steer with mouse in vehicles (especially when using WASD).

I use the mouse to steer. I don't see why anyone wouldn't <.<

May 9 2016, 3:18 PM · Arma 3
MulleDK19 added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

The first loading bar initializes the mission. The second loads the game world. The problem is that it reloads the entire game world every time, if you use specific weapons.

May 9 2016, 3:15 PM · Arma 3
MulleDK19 added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

Fixed.

http://pastebin.com/WJXd0KU0

May 9 2016, 3:15 PM · Arma 3
MulleDK19 added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

There. Fixed it. New version up.
http://pastebin.com/wwBz2V0M

Note that AI units will now say "Out of ammo" when the mission starts, but ATs, etc. won't lose theirarockets.

May 9 2016, 3:15 PM · Arma 3
MulleDK19 added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

Okay, I've had enough, so I've written this script, which redeems the problem until BIS fixes it.

Here's the script: http://pastebin.com/KZvR6Nwg

It works in both singleplayer and multiplayer.

What it does:
Before the mission is loaded, it makes a snapshot of the weapons of all blufor units, and removes their weapons.
This causes the loading to go instant, like it should, because no one is using the rifles causing the bug anymore.
Once the loading has completed, the script rearms the units from the snapshots it made prior to removing them.

How to use it (As I know some people may not be in to scripting):

  1. The mission must be saved.
  2. Navigate to c:\Users\USERNAME\Documents\Arma 3 Alpha\missions\YOUR_MISSION_NAME.Stratis.
  3. Hit the Alt key. A menu should appear at the top of Explorer. Go to Tools > Folder options. Go to the "View" tab. Untick "Hide extensions for known file types".
  4. Right click in the folder and create a new text document.
  5. Name it "instant_loading.sqf" (without the quotes).
  6. Open the file in notepad, and copy the contents from the paste above into the file you just created.
  7. Save it and close it.
  8. Create another text file called "init.sqf" (without the quotes).
  9. Open the file in notepad, and put (including quotes and everything):

execVM "instant_loading.sqf";

  1. Save and close the file.
  2. Go back to the editor, and hit save just to be sure.
  3. Click Preview, and enjoy instant loading.
May 9 2016, 3:15 PM · Arma 3
MulleDK19 added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

God. This has bothered me since release. I was like "Why doesn't ARMA 3 do like ARMA 2, and not reload the entire damn thing every time?!".

Never tried with Iranian troops before. Just did, and it loads INSTANTLY like it should.

God this has been annoying. Took forever to do anything.

May 9 2016, 3:15 PM · Arma 3