If player is killed: a BLACK CUT is applied even if there was a "KILLED" EVENTHANDLER attached.
This makes it hard to make custom kill handling for player.
Description
Description
Details
Details
- Legacy ID
- 3203968094
- Severity
- Minor
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Visual-GUI
Additional Information
You can run a
cutText ["","BLACK IN", 1];
after 7 seconds from dying, which destroyes the black screen
Event Timeline
Comment Actions
Well, in my opinion, this is correct behaviour.
However, in my opinion, it should not fade out at all if playerKilledScript is specified in the description.ext.