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May 9 2016

Kid18120 added a comment to T61158: Cant run and shoot in the same time..

"but still you can't run and shoot"

And i'd add: LUCKILY!!

No run and gun here.
COD and BF are there for that purpose!

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61156: Radio Comms.

ACRE MOD will fix it :P

I don't think devs will spend time on this since the actual VON works good anyways.. still upvoting because i'd like to have it in the base game too !

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61150: Game crash when alt tabbing to windows.

Alt-Tabed 178 times in a row and didn't crash.
Maybe some hardware related issue ?

Could you provide your dxdiag ?

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61149: Show accurate map position on veterna/elite diffuculty if the player has a GPS..

@Trauma.au
I know how a military GPS works and i know also that the 6 digit map grid can be also "fucked up" if you are in a terrain with a lot of trees and/or buildings.

It can happen IRL that you are at 081062 (for example) and your GPS shows 080062 because of the signal "jamming" caused by trees and buildings.

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61149: Show accurate map position on veterna/elite diffuculty if the player has a GPS..

GPS devices don't really pinpoint your position with extreme precision.. the red circle thing is the way to go, just should be made dynamic (open terrain hilltop = smaller circle, tree/urnan area = bigger circle)

May 9 2016, 10:52 PM · Arma 3
Kid18120 added a comment to T61130: Lack if "incapitated" state.

There will be an extended version of ArmA2's wounds module.
It's in the confirmed features already, just not yet implemented

May 9 2016, 10:51 PM · Arma 3
Kid18120 added a comment to T61122: Feature request: Command AI pilot to land..

Use the doLand command in the waypoint init
Google for details (can't remember the syntax right now)

May 9 2016, 10:50 PM · Arma 3
Kid18120 added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

+1000 @JoeOBrien

Or atleast they should make the action menu dynamic but without altering our current selection :-\

May 9 2016, 10:40 PM · Arma 3
Kid18120 added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

+1

May 9 2016, 10:40 PM · Arma 3
Kid18120 added a comment to T61050: No footstep sounds when walking on certain objects..

Please attach rpt file(s).
When this occour, you should find something like "error loading xxxxxxsoundname" in your rpt file so it may help devs to find precisely what files are missing / not working

May 9 2016, 10:40 PM · Arma 3
Kid18120 added a comment to T61010: Aiming doesn't feel right.

I found that messing with the mouse smoothing level fixes, needs some testing while messing with it though

May 9 2016, 10:38 PM · Arma 3
Kid18120 added a comment to T61009: Players fatigue far too quickly.

/downvoted

if anything, the actual fatigue system is way too permissive ;)

May 9 2016, 10:38 PM · Arma 3
Kid18120 added a comment to T61005: [Suggestion] Ability to repack mags.

Nice idea!!

/upvoted

May 9 2016, 10:38 PM · Arma 3
Kid18120 added a comment to T60967: "Just do it" AI Command.

Also add a voice over "2 get in that f** vehicle right now !!!"

Joking :P

/upvoted

May 9 2016, 10:36 PM · Arma 3
Kid18120 added a comment to T60934: Choppy sound while driving IFRIT/"Sound counter not found".

The sound issue is present, true.
The "no sound counter" thing is due to Wasteland mission error, not related to A3

May 9 2016, 10:35 PM · Arma 3
Kid18120 added a comment to T60909: Ingame and menu UI needs to be adjustable for eyefinity users.

IIRC there will be a Take On Helicopters like UI customization.
You will be able to move stuff around, change colors and so on.

/Upvoted anyways because in the current stage, it IS a problem

May 9 2016, 10:34 PM · Arma 3
Kid18120 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Would love to see it !!

/upvoted

May 9 2016, 10:19 PM · Arma 3
Kid18120 added a comment to T60794: Crashes VLC media play upon loading.

Nice find man !
This proves a theory i had this morning and have still to test !!

Try adding to your launch paramenters
-nosplash

and see if it happes again.
If it doesn't, GPU doesn't properbly handle the splashes on startup and may be causing some of the low performance problems!
(The problem i just described was there on another game: IL2 Sturmovik Cliffs of Dover, where the initial splash screens wouldn't "trigger" the GPU to recon the game as fullscreen 3D application, hence low VRAM usage)

May 9 2016, 10:03 PM · Arma 3
Kid18120 added a comment to T60740: Make this game livestreamer-friendly.

Possible temporary workaround: setup the stream to go 1 minute delayed ?
(not sure if possible, i'm not in that kind of stuffs)

May 9 2016, 9:56 PM · Arma 3
Kid18120 added a comment to T60706: Tracer ammunition is too uneffective.

I don't seeany problem with tracer rounds (?)
They seem to kill the same way as "normal" ones

May 9 2016, 9:55 PM · Arma 3
Kid18120 added a comment to T60703: No Boonie Hat Textures.

Most likely a WIP feature !

They didn't have textures, now they have added some placeholder texture (kaki one) for the remaining 2, they will finish it when they can/it's time

May 9 2016, 9:55 PM · Arma 3
Kid18120 added a comment to T60703: No Boonie Hat Textures.

The "major" was refered to the severity and this is not really a Major bug in Alpha stage since a lot of features are yet to be completed (as it also says in the top right corner of evry menu and is also expectable from an alpha)

May 9 2016, 9:55 PM · Arma 3
Kid18120 added a comment to T60703: No Boonie Hat Textures.

"Current features may be subject to changes and/or unfinished"

It says on top right corner of the screen in every menu.
This is not a bug, more likely an unfinished feature (item).

Downvoted because it's not a Major issue in Alpha stage

May 9 2016, 9:55 PM · Arma 3
Kid18120 added a comment to T60685: No visuals for weapon.

Are you on SLI/CROSSFIRE configuration ?

May 9 2016, 9:54 PM · Arma 3
Kid18120 added a comment to T60685: No visuals for weapon.

i can see the screen's images o.O

Check that you have the PIP (Picture in Picture) enabled in the graphic options

May 9 2016, 9:54 PM · Arma 3
Kid18120 added a comment to T60635: Separate mouse sensitivity options (in sights, zoomed in, scope etc).

+1

May 9 2016, 9:52 PM · Arma 3
Kid18120 added a comment to T60617: Grass Draw distance Should be max..

As it is now, even if the grass layer is not rendered at far distance, you can notice bodies partly "in the ground" to simulate the grass effect.
If you have a enemy that is prone at 500 meters, for example, the only part you can see of it is the top of the helmet. That said, you can still hit the non visible parts.

This trick from devs behaves well (it's in A2 aswell) and is not OP at all (i played a lot of PVP on A2)

May 9 2016, 9:51 PM · Arma 3
Kid18120 added a comment to T60594: Object Visibility Slider in the Video Settings Menu has Random Maximums.

If that was in MP scenarios it's possible that the mission had hardcoded max limits for the max draw distance.

If that happened in the same scenario and on the same server then it's a problem

May 9 2016, 9:50 PM · Arma 3
Kid18120 added a comment to T60591: if you lie on top of a grenade, not kill.

@ceeeb
5512 was closed because of this (2224) which is earlier and with the same report.
Infact 5512 was dupe of 2224, not the other way around :P

May 9 2016, 9:50 PM · Arma 3
Kid18120 added a comment to T60532: Head bob animation was better in ARMA2.

I personally like ArmA3 one more than ArmA2 (i keep it extremely low on A2).
IRL your eyes are "stabilized" on what you are looking at, even if your head moves up/down/left/right while running or walking and IMO it's well implemented in A3

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60530: Water effect bug.

Just had a swim to try it and i didn't get this bug ?
I was playing the showcase scuba mission, went in and out from water, dive deep went back on the surface with and without the mask, still no go o.O

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60530: Water effect bug.

Issue hardly understandable.
Please provide more informations / better explaination and a screenshot

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

Oh another thing, dear Colibri.. you can attach your files to other's issue reports ;)

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

Quotes from your own answers, dear Colibri:

(2013-03-07 16:57)
"This is not support forum, this is alpha test report system. What do you dont understand, smarty?"

Mine was in asnwer to yours ;)

And yes, you can keep your useless (duplicated) report because noone is gonna care since there's a bigger report with a lot more details.

About your own files, you may want to rethink about what you said... never heared of web hosting ? file sharing ? dropbox ?

Also,
"Not gonna blame you for having a useless brain"

since you kept pushing on your way to do things (obviously wrong since the correct one is stated in the HOWTO !!! ) that's the only thing that is left...

/ useless flamewar

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

FFS!

What is not clear in this (basic) english sentence ?

Overview

Before you report feedback, please use search function in the Feedback Tracker (FT).
Should you not find a similar report in the FT database, please report it.
If you do find it in database, you can use voting to support it.

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

Btw Mr.Genius, http://feedback.arma3.com/how-to-user.html.html ;)

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

If here's someone who doesn't understand something, that's you.
The issue has been reported already. Now all that it needs is as many more details as possible about pc specs / particular situations to help devs to fix the problem.

WHAT IS THAT YOU DON'T UNDERSTAND, SMARTY ?

Keep your useless report, who fuckin cares.
Not gonna blame you for having a useless brain.

Never see you again, kid.

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

Actually my job is testing stuffs ;)

/your shit is invalid

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

I actually understand what alpha testing means.
It means reporting problems to devs for a fix.

Actually, this issue has been reported already (my link) and people (smart ones) are adding notes with their own details and upvoting it.

Making multiple reports of the same issues will just split votes and notes and wont help at all the dev team.

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60529: Low FPS and Low CPU/GPU/Memory Utilization.

Duplicated report.
Upvote the original one http://feedback.arma3.com/view.php?id=716

Please next time use search function !

May 9 2016, 9:48 PM · Arma 3
Kid18120 added a comment to T60518: Weapon zeroing doesn't work.

Not all weapons allow to adjust zeroing on the fly

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60518: Weapon zeroing doesn't work.

Not sure if it's really weapon or scopes related.
Try with the other zoom optic (not the RCO, there's a 2nd one)

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60516: Automatically standing up when crawling between rocks.

old bug.. too bad it's still here :(

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60511: Transition from sprinting to prone.

Tried and i get some wierd dive-prone animation but at least i can go prone without stopping

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60506: Overhaul of Squad communications.

Agreed but still it's a huge improvement from ArmA2 voice overs

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60505: Launching from steam does nothing.

Tried checking the game file's integrity ?

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60501: Creating a new unit in the editor will keep the description of the previous one, leading to mission bugs..

Always been like that.
But yeah, time to fix it!!

May 9 2016, 9:47 PM · Arma 3
Kid18120 added a comment to T60493: Camra stays still while prone rolling over..

Iron sights work as they should :)
Seems related to ARCO and RCO red dot sights and RCO scope only

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60493: Camra stays still while prone rolling over..

90% of the time happens with red dot sight on RCO scope

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60486: Girna chapel belltower does not make bell noises when shot..

Glad to see i'm not the only one who went straight shooting the bell as soon as i had my game installed :3

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60478: Multiplayer in pirate version of ArmA 3 Alpha...

@Deathknight0897
Thanks for copy-pasting the 20th time the same stuff for me :P

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60478: Multiplayer in pirate version of ArmA 3 Alpha...

i know that feel, we all do.
But just think they will always and only be able to play alpha and maybe beta. Release version not for sure, they didn't manage to do it in older version ;)

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60478: Multiplayer in pirate version of ArmA 3 Alpha...

Probably not in BE protected servers.
Also, this is the 20th damn report about this !!!

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60475: AT-Mines are underpowered..

hmmm interesting video there :D
Thanks Deathknight ;)

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60475: AT-Mines are underpowered..

Yeah they should do like (just my 2 cents)

cars (civilians) = 1 mine blow up, since they don't have any kind of protection
cars (military) = 1 mine heavy damage, not blowing up but unable to drive
armors (light) = 1 mine heavy damage, limited movements
armors (heavy) = 1 mine heavy hull damage, still able to move, completely destroied on the 2nd one, or maybe the 3rd...

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60474: Replacing clothes and gear without removing their content.

If i as a uber commander, want to send in a big crate with a shitload of stuff in it,i can ;)

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60474: Replacing clothes and gear without removing their content.

IRL you would have to spend time moving your stuffs for (say) a plate carrier to a bondolier.. and you would be facing the "where do i put all this shit" problem.

That's exactly how arma3 mechanic works, so it's perfectly fine!!

May 9 2016, 9:46 PM · Arma 3
Kid18120 added a comment to T60467: Cartridge in chamber still not implemented.

Noone said that wont be fixed!
It worked on A1 and A2 so why it shouldn't in A3 ?

It's an Alpha, don't forget that.
Alot of features are still WIP or not even implemented!!

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60467: Cartridge in chamber still not implemented.

More like a design flaw than a bug

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60467: Cartridge in chamber still not implemented.

It's not really a bug.. if you see the reload animation, it re-cocks the gun everytime you reload and it "ejects" the 1 bullet that was already loaded.

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60460: The characters within the vehicles are in strange positions.

Yeah, they are dead :P

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60448: Vehicle Speed not realistic.

True.. there's a lack of "feel of speed" in the land vehicles, probably because of the low FOV when driving them (?)

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60446: Depth gauge.

Would be cool but definitively not a must have.
I'd say post-release improvement ?

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60446: Depth gauge.

Actually it has no use (you can go as deep as you want so who cares).
Probably that's because is not in the (current) release (yet ?)

May 9 2016, 9:45 PM · Arma 3
Kid18120 added a comment to T60428: Possibility to use walls/rocks/other objects to reduce weapon sway.

here it is another duplciate....
use the god damn search fucntion... seriously !!
Duplicating issue reports will split votes and wont help devs !!

This is the original one http://feedback.arma3.com/view.php?id=432

May 9 2016, 9:44 PM · Arma 3
Kid18120 added a comment to T60406: Unlimited Breath Underwater.

Blufor standard rifleman unit has 58sec breath (tested).
Maybe it's a unit-related bug ?

May 9 2016, 9:43 PM · Arma 3
Kid18120 added a comment to T60402: fast roping.

It's in the confirmed features already, iirc.
Remeber this is an ALPHA

May 9 2016, 9:43 PM · Arma 3
Kid18120 added a comment to T60384: attaching a cone on a helicopter causes explosion after time.

and.... why should you do that ? o_O

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60384: attaching a cone on a helicopter causes explosion after time.

CtC !

New game mode xD

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60383: Grenades are completely ineffective.

Real problem is the new jackets protection system that is a bit "over powered"

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

@Fireball
there's quite a difference between joystick (works great), keyboard (collective is way too slow to adjust up and down related to joysticks) and gamepads (like x360 controllers where the axis isn't used at 100%)

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60376: Arma 3 has been cracked and non-buyers can play in multiplayer.

I'm quite sure they will put the fading protection as it was on the other older versions.. it's just not in the alpha ;)

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60373: Height Change for Player.

As Shryke2a said, i'm quite sure you can just rebind the key/keys you want that way already

May 9 2016, 9:42 PM · Arma 3
Kid18120 added a comment to T60371: Some of the trees don't look realistic enough.

Not having that kind of issue at all (all maxed out may be the reason ?)

May 9 2016, 9:41 PM · Arma 3
Kid18120 added a comment to T60363: Hunter vehicle still drives without wheels..

this is like the 4th or the 5th issue duplicate... please use the damn search function !!

May 9 2016, 9:41 PM · Arma 3
Kid18120 added a comment to T60361: real world missile travel time..

Actually a missile can move up to mach 4 or even more.. AIM9-X can fly as fast as mach 2.5

A Vikhr (Ka50 A/G guided missiles) fly at Mach 1.8

May 9 2016, 9:41 PM · Arma 3
Kid18120 added a comment to T60357: ARMA3 has been cracked and can play many games..

If this is true, for sure they can't play on BE secured servers ;)

May 9 2016, 9:41 PM · Arma 3
Kid18120 added a comment to T60352: ARMA3 has been cracked and can play many games..

Stop spamming the same issue report over and voer please !
This is the 4th one from you !

May 9 2016, 9:41 PM · Arma 3
Kid18120 added a comment to T60339: NVGs In Binoc Spot.

It's not arma's fault if you use the wrong command to assign NVG !

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60339: NVGs In Binoc Spot.

Try the addItem and the the assignItem commands subsequently
http://community.bistudio.com/wiki/assignItem

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60339: NVGs In Binoc Spot.

The problem is that you are using
this addWeapon

while for NVG you have to use
this addItem

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

@SneakyDuck
the current flight model is work in progress and BIS is considering to introduce Take On Helicopter's flight models in ArmA3 so yeah, it IS intended but as a temporary placeholder (still good to report though)

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

@Relovance
That made my day !
Go and gather some informations about Littlebird and Ka60 rotors before posting such things

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

@frag85
That's for those using a joystick, while this issue is there for those using keyboard !

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

+1 47Pilot

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Agreed, @47Pilot.
In the game we can't in anyway have the same feeling as IRL

May 9 2016, 9:40 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Actually, helo controls (pitch/roll/yaw) don't feel even close to real life stuff.
Just have a flight on DCS:Black Shark, for example, and you'll get what is wrong with ArmA3 (AH9 doing loops in 5 meters and barrell rolls without altitude loss.... seriously ?)

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

/upvoted

As it is now, choppers need a general flight model improvement (you can do barrel rolls without lossing altitude !!! )

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60328: Dropping off above water.

Try using a eject command line on the waypoing instead of a get out

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60320: Smaller objects can be harder to pick up.

Instead of looking at it and mousewheel > gear try pressing 'I'

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60311: Red dot is not bright enough.

Running on a HD7950, everything is set on VERY HIGH except for Clouds set at HIGH and HDR at STANDARD.

Dunno if it can be related to specific cards / graphic settings but as i said on the previous comment, i can clearly see the red dot sights

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60311: Red dot is not bright enough.

Same here, no problems in daylight nor nightlight

May 9 2016, 9:39 PM · Arma 3
Kid18120 added a comment to T60309: Underwater killing - Only within 3 meters of the enemy.

IIRC (can't check now) you have only 1 mag of UW ammo so if you reload, it will "find" only standard rounds in your inventory, therefore will switch to them :)
It's the same if you load 1 tracer mag, then reload and it will switch to non tracers

May 9 2016, 9:38 PM · Arma 3
Kid18120 added a comment to T60309: Underwater killing - Only within 3 meters of the enemy.

It switches to standard rounds when you run out of uw ones.
Always been like that

May 9 2016, 9:38 PM · Arma 3
Kid18120 added a comment to T60292: Suggestion for enhanced grenade throwing system (more realistic and less accidental frags).

Thx for supporting my suggestion, Linkin ^^

May 9 2016, 9:38 PM · Arma 3
Kid18120 added a comment to T60292: Suggestion for enhanced grenade throwing system (more realistic and less accidental frags).

i'd like something more "fast throw" oriented such:

  • Press G, grenades is taken out (around 1 second, in this time you should be able to move). At this point you have your 'nade in hands instead of the rifle/handgun
  • Right mouse button, remove safety pin
  • Left mouse button, throw the nade. The longer you press, the more powerfull the throw will be
May 9 2016, 9:38 PM · Arma 3
Kid18120 added a comment to T60290: M14 EBR overdriven sound/ sound distortion.

Not having this issue with corsair vengeance 1500 sorround.
Maybe your headphones can't handle that kind of sound frequency ?

May 9 2016, 9:38 PM · Arma 3
Kid18120 added a comment to T60283: Unable to directly reaload STANAG ammo on SDAR in multiplayer.

Yeah it seems like some kind of server<>client sync issue... basically if you're the server (player hosted) you have everything just fine (camo, gears, ammo) but if you're the client joining the server you can't use camo/gear switching and have this kind of ammo problem

/upvoted

May 9 2016, 9:37 PM · Arma 3
Kid18120 added a comment to T60271: Boats invisible underwater.

i'd add that it's just in that specific showcase.
On custom made missions you can see boats underwater

May 9 2016, 9:37 PM · Arma 3
Kid18120 added a comment to T60251: No option to invert y axis for helicopters without inverting infantry controls as well.

+1 Raahk

May 9 2016, 9:36 PM · Arma 3