"but still you can't run and shoot"
And i'd add: LUCKILY!!
No run and gun here.
COD and BF are there for that purpose!
"but still you can't run and shoot"
And i'd add: LUCKILY!!
No run and gun here.
COD and BF are there for that purpose!
ACRE MOD will fix it :P
I don't think devs will spend time on this since the actual VON works good anyways.. still upvoting because i'd like to have it in the base game too !
Alt-Tabed 178 times in a row and didn't crash.
Maybe some hardware related issue ?
Could you provide your dxdiag ?
@Trauma.au
I know how a military GPS works and i know also that the 6 digit map grid can be also "fucked up" if you are in a terrain with a lot of trees and/or buildings.
It can happen IRL that you are at 081062 (for example) and your GPS shows 080062 because of the signal "jamming" caused by trees and buildings.
GPS devices don't really pinpoint your position with extreme precision.. the red circle thing is the way to go, just should be made dynamic (open terrain hilltop = smaller circle, tree/urnan area = bigger circle)
There will be an extended version of ArmA2's wounds module.
It's in the confirmed features already, just not yet implemented
Use the doLand command in the waypoint init
Google for details (can't remember the syntax right now)
+1000 @JoeOBrien
Or atleast they should make the action menu dynamic but without altering our current selection :-\
+1
Please attach rpt file(s).
When this occour, you should find something like "error loading xxxxxxsoundname" in your rpt file so it may help devs to find precisely what files are missing / not working
I found that messing with the mouse smoothing level fixes, needs some testing while messing with it though
/downvoted
if anything, the actual fatigue system is way too permissive ;)
Nice idea!!
/upvoted
Also add a voice over "2 get in that f** vehicle right now !!!"
Joking :P
/upvoted
The sound issue is present, true.
The "no sound counter" thing is due to Wasteland mission error, not related to A3
IIRC there will be a Take On Helicopters like UI customization.
You will be able to move stuff around, change colors and so on.
/Upvoted anyways because in the current stage, it IS a problem
Would love to see it !!
/upvoted
Nice find man !
This proves a theory i had this morning and have still to test !!
Try adding to your launch paramenters
-nosplash
and see if it happes again.
If it doesn't, GPU doesn't properbly handle the splashes on startup and may be causing some of the low performance problems!
(The problem i just described was there on another game: IL2 Sturmovik Cliffs of Dover, where the initial splash screens wouldn't "trigger" the GPU to recon the game as fullscreen 3D application, hence low VRAM usage)
Possible temporary workaround: setup the stream to go 1 minute delayed ?
(not sure if possible, i'm not in that kind of stuffs)
I don't seeany problem with tracer rounds (?)
They seem to kill the same way as "normal" ones
Most likely a WIP feature !
They didn't have textures, now they have added some placeholder texture (kaki one) for the remaining 2, they will finish it when they can/it's time
The "major" was refered to the severity and this is not really a Major bug in Alpha stage since a lot of features are yet to be completed (as it also says in the top right corner of evry menu and is also expectable from an alpha)
"Current features may be subject to changes and/or unfinished"
It says on top right corner of the screen in every menu.
This is not a bug, more likely an unfinished feature (item).
Downvoted because it's not a Major issue in Alpha stage
Are you on SLI/CROSSFIRE configuration ?
i can see the screen's images o.O
Check that you have the PIP (Picture in Picture) enabled in the graphic options
+1
As it is now, even if the grass layer is not rendered at far distance, you can notice bodies partly "in the ground" to simulate the grass effect.
If you have a enemy that is prone at 500 meters, for example, the only part you can see of it is the top of the helmet. That said, you can still hit the non visible parts.
This trick from devs behaves well (it's in A2 aswell) and is not OP at all (i played a lot of PVP on A2)
If that was in MP scenarios it's possible that the mission had hardcoded max limits for the max draw distance.
If that happened in the same scenario and on the same server then it's a problem
@ceeeb
5512 was closed because of this (2224) which is earlier and with the same report.
Infact 5512 was dupe of 2224, not the other way around :P
I personally like ArmA3 one more than ArmA2 (i keep it extremely low on A2).
IRL your eyes are "stabilized" on what you are looking at, even if your head moves up/down/left/right while running or walking and IMO it's well implemented in A3
Just had a swim to try it and i didn't get this bug ?
I was playing the showcase scuba mission, went in and out from water, dive deep went back on the surface with and without the mask, still no go o.O
Issue hardly understandable.
Please provide more informations / better explaination and a screenshot
Oh another thing, dear Colibri.. you can attach your files to other's issue reports ;)
Quotes from your own answers, dear Colibri:
(2013-03-07 16:57)
"This is not support forum, this is alpha test report system. What do you dont understand, smarty?"
Mine was in asnwer to yours ;)
And yes, you can keep your useless (duplicated) report because noone is gonna care since there's a bigger report with a lot more details.
About your own files, you may want to rethink about what you said... never heared of web hosting ? file sharing ? dropbox ?
Also,
"Not gonna blame you for having a useless brain"
since you kept pushing on your way to do things (obviously wrong since the correct one is stated in the HOWTO !!! ) that's the only thing that is left...
/ useless flamewar
FFS!
What is not clear in this (basic) english sentence ?
Before you report feedback, please use search function in the Feedback Tracker (FT).
Should you not find a similar report in the FT database, please report it.
If you do find it in database, you can use voting to support it.
Btw Mr.Genius, http://feedback.arma3.com/how-to-user.html.html ;)
If here's someone who doesn't understand something, that's you.
The issue has been reported already. Now all that it needs is as many more details as possible about pc specs / particular situations to help devs to fix the problem.
WHAT IS THAT YOU DON'T UNDERSTAND, SMARTY ?
Keep your useless report, who fuckin cares.
Not gonna blame you for having a useless brain.
Never see you again, kid.
Actually my job is testing stuffs ;)
/your shit is invalid
I actually understand what alpha testing means.
It means reporting problems to devs for a fix.
Actually, this issue has been reported already (my link) and people (smart ones) are adding notes with their own details and upvoting it.
Making multiple reports of the same issues will just split votes and notes and wont help at all the dev team.
Duplicated report.
Upvote the original one http://feedback.arma3.com/view.php?id=716
Please next time use search function !
Not all weapons allow to adjust zeroing on the fly
Not sure if it's really weapon or scopes related.
Try with the other zoom optic (not the RCO, there's a 2nd one)
old bug.. too bad it's still here :(
Tried and i get some wierd dive-prone animation but at least i can go prone without stopping
Agreed but still it's a huge improvement from ArmA2 voice overs
Tried checking the game file's integrity ?
Always been like that.
But yeah, time to fix it!!
Iron sights work as they should :)
Seems related to ARCO and RCO red dot sights and RCO scope only
90% of the time happens with red dot sight on RCO scope
Glad to see i'm not the only one who went straight shooting the bell as soon as i had my game installed :3
@Deathknight0897
Thanks for copy-pasting the 20th time the same stuff for me :P
i know that feel, we all do.
But just think they will always and only be able to play alpha and maybe beta. Release version not for sure, they didn't manage to do it in older version ;)
Probably not in BE protected servers.
Also, this is the 20th damn report about this !!!
hmmm interesting video there :D
Thanks Deathknight ;)
Yeah they should do like (just my 2 cents)
cars (civilians) = 1 mine blow up, since they don't have any kind of protection
cars (military) = 1 mine heavy damage, not blowing up but unable to drive
armors (light) = 1 mine heavy damage, limited movements
armors (heavy) = 1 mine heavy hull damage, still able to move, completely destroied on the 2nd one, or maybe the 3rd...
If i as a uber commander, want to send in a big crate with a shitload of stuff in it,i can ;)
IRL you would have to spend time moving your stuffs for (say) a plate carrier to a bondolier.. and you would be facing the "where do i put all this shit" problem.
That's exactly how arma3 mechanic works, so it's perfectly fine!!
Noone said that wont be fixed!
It worked on A1 and A2 so why it shouldn't in A3 ?
It's an Alpha, don't forget that.
Alot of features are still WIP or not even implemented!!
More like a design flaw than a bug
It's not really a bug.. if you see the reload animation, it re-cocks the gun everytime you reload and it "ejects" the 1 bullet that was already loaded.
Yeah, they are dead :P
True.. there's a lack of "feel of speed" in the land vehicles, probably because of the low FOV when driving them (?)
Would be cool but definitively not a must have.
I'd say post-release improvement ?
Actually it has no use (you can go as deep as you want so who cares).
Probably that's because is not in the (current) release (yet ?)
here it is another duplciate....
use the god damn search fucntion... seriously !!
Duplicating issue reports will split votes and wont help devs !!
This is the original one http://feedback.arma3.com/view.php?id=432
Blufor standard rifleman unit has 58sec breath (tested).
Maybe it's a unit-related bug ?
It's in the confirmed features already, iirc.
Remeber this is an ALPHA
and.... why should you do that ? o_O
CtC !
New game mode xD
Real problem is the new jackets protection system that is a bit "over powered"
@Fireball
there's quite a difference between joystick (works great), keyboard (collective is way too slow to adjust up and down related to joysticks) and gamepads (like x360 controllers where the axis isn't used at 100%)
I'm quite sure they will put the fading protection as it was on the other older versions.. it's just not in the alpha ;)
As Shryke2a said, i'm quite sure you can just rebind the key/keys you want that way already
Not having that kind of issue at all (all maxed out may be the reason ?)
this is like the 4th or the 5th issue duplicate... please use the damn search function !!
Actually a missile can move up to mach 4 or even more.. AIM9-X can fly as fast as mach 2.5
A Vikhr (Ka50 A/G guided missiles) fly at Mach 1.8
If this is true, for sure they can't play on BE secured servers ;)
Stop spamming the same issue report over and voer please !
This is the 4th one from you !
It's not arma's fault if you use the wrong command to assign NVG !
Try the addItem and the the assignItem commands subsequently
http://community.bistudio.com/wiki/assignItem
The problem is that you are using
this addWeapon
while for NVG you have to use
this addItem
@SneakyDuck
the current flight model is work in progress and BIS is considering to introduce Take On Helicopter's flight models in ArmA3 so yeah, it IS intended but as a temporary placeholder (still good to report though)
@Relovance
That made my day !
Go and gather some informations about Littlebird and Ka60 rotors before posting such things
@frag85
That's for those using a joystick, while this issue is there for those using keyboard !
+1 47Pilot
Agreed, @47Pilot.
In the game we can't in anyway have the same feeling as IRL
Actually, helo controls (pitch/roll/yaw) don't feel even close to real life stuff.
Just have a flight on DCS:Black Shark, for example, and you'll get what is wrong with ArmA3 (AH9 doing loops in 5 meters and barrell rolls without altitude loss.... seriously ?)
/upvoted
As it is now, choppers need a general flight model improvement (you can do barrel rolls without lossing altitude !!! )
Try using a eject command line on the waypoing instead of a get out
Instead of looking at it and mousewheel > gear try pressing 'I'
Running on a HD7950, everything is set on VERY HIGH except for Clouds set at HIGH and HDR at STANDARD.
Dunno if it can be related to specific cards / graphic settings but as i said on the previous comment, i can clearly see the red dot sights
Same here, no problems in daylight nor nightlight
IIRC (can't check now) you have only 1 mag of UW ammo so if you reload, it will "find" only standard rounds in your inventory, therefore will switch to them :)
It's the same if you load 1 tracer mag, then reload and it will switch to non tracers
It switches to standard rounds when you run out of uw ones.
Always been like that
Thx for supporting my suggestion, Linkin ^^
i'd like something more "fast throw" oriented such:
Not having this issue with corsair vengeance 1500 sorround.
Maybe your headphones can't handle that kind of sound frequency ?
Yeah it seems like some kind of server<>client sync issue... basically if you're the server (player hosted) you have everything just fine (camo, gears, ammo) but if you're the client joining the server you can't use camo/gear switching and have this kind of ammo problem
/upvoted
i'd add that it's just in that specific showcase.
On custom made missions you can see boats underwater
+1 Raahk