Can only run about 50-100 meters before too tired to continue to run, even when not carrying any gear.
Description
Details
- Legacy ID
- 2647831669
- Severity
- Tweak
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Fatigue
Run.
Event Timeline
Voted down. Not only do I think the sprint time should be even lower, the aiming sway from fatigue should be increased and last longer. The fatigue system should deter players from the "run and gun" style of play, but right now it definitely does not.
I think it's fine right now, if you're not full on sprinting you can jog for about 10-20 minutes with a gun, 7 magazines and a bunch of other miscellaneous things.
The weight adds up fast and you can carry more then you could in Arma 2, but the packs and vests look like they spread out the weight more evenly, I don't think it needs to be tweaked a whole lot.
I can sprint, then jog for far too long before becoming fatigued, even whilst encumbered with lots of gear.
If anything the soldiers should fatigue sooner given the weight they are carrying.
Voting down.
Actually, the current fatigue system in relation to sprint action seems to be less punishing than the one we have in ARMA 2. So, it's a down vote from me as well.
this will change your mind
you try carrying 30-40Kg of equipment and run for 100s of meters. it is not like your character is carrying nothing.
Maybe you haven't put on full gear and tried running around. Put on your flak jacket (30-40lbs), 6 magazines (10 lbs), boots, helmut, rifle (8 lbs), and THEN your backpack full of gear. 10-20 minutes? No way... The character moves way too fast in his short sprint speed. And especially when they job up 40 degree inclines, not realistic at all. You wouldn't last 20 feet at those speeds.
I think it's quite the opposite. In ArmA3 I managed to run up almost vertical slopes of hills (you can find them north of Kamino) while my soldier had loaded backpack - and he still was able to sprint afterwards
The system is indeed too permissive, and I am not even sure it is fully implemented yet.
Running around with 80lbs of gear and plates on you will not only tire you after 100, it will tire you after sprinting 10 meters.
There should be a temporary "panic boost" lasting one or two seconds after a bullet impacts close enough to cause suppression, otherwise, fatigue should be scaled much more heavily for loaded down soldiers.
I believe the factor is something like weight x 2 results in four times as heavy a strain on the body, modified by the weight bearing equipment (good or bad) and the condition of the terrain, weather as well as the bearer.
This system should be one of -the- focal points of Arma 3s infantry combat design.
ACE got this right --time for bis to default a meaningful weight/fatigue system.
DOWNVOTE +1 to Hell!
current fatique system is too optimistic.
try run yourself without gear as fast as you can and measure
the distance you can maintain that speed.
shouldnt be much more than 100 meters and then imagine
that with equipment on your body and a backpack of 15 to
30 kg.
Not voting on this, but I do feel that there is little to no difference to a light rifleman and a heavy packed rifleman, fatigue seems to be the same for all units. A light rifleman starts to moan and stuff after 50 meters and runs out of breath after 100 meters, thats some pretty bad condition for a soldier only carrying a rifle and a few magazines. + that the moaning and breathing sounds gets on my nerves as you hear them way to much. It's like being in a bad porn movie.
trust me when I wear FFO I cant run further than 100m in a full sprint so its real to me!
It is not easy to run or jump in a extra 250lb of gear