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Ratszo
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User Since
Apr 2 2013, 10:59 PM (337 w, 3 d)

Recent Activity

May 10 2016

Ratszo edited Steps To Reproduce on T76732: Door sounds, a click or a creak.
May 10 2016, 8:07 AM · Arma 3
Ratszo added a comment to T75876: Team VOIP Channel & Teams in general (Feature Request).

This will greatly help Fireteam Leaders in PvP play.

More useful than 'command' channel; more needed than side channel.

May 10 2016, 7:46 AM · Arma 3
Ratszo added a comment to T69486: Ingame 'Squad Management' user interface..

Some cool features of a Squad UI would include:

-Name/title a squad allow people to form-up by language/type/function, etc, ex:"Helo crew, Polish, need mic".
An easy way for people to organize, ingame, on the fly.

-assign fireteams [hud]

-Tag players [hud]: handy feature for buddy-teams, fireteam leaders, etc.

-Kick player and lock squad: squad leaders can kick problem players and limit the size of the squad.

-See players class/loadout, as in AT, medic, mg gunner, etc., and crew postions, as in driver, gunner, commander.

May 10 2016, 4:36 AM · Arma 3
Ratszo updated subscribers of T69486: Ingame 'Squad Management' user interface..

True. The use of a Squad Interface depends on a mission makers intent.

The idea is to have a polished, standardized UI any mission maker could employ.

--without the need for a @mod download, as with the shack-tak hud, or advanced scripting skills.

Look at it as a useful tool for mission makers and server admins.

May 10 2016, 4:36 AM · Arma 3
Ratszo edited Steps To Reproduce on T69486: Ingame 'Squad Management' user interface..
May 10 2016, 4:36 AM · Arma 3
Ratszo added a comment to T68976: THe ability to create Keyholes in walls..

Love the idea. In ace2 we have small, light [0.6kg.] charges that can take down a section of wall without killing the squad from back-splash.

In tight, urban streets where the enemy owns the fire-lanes, key-holing is the only way to advance.

So, a light demo-charge, 'plastic' would be a useable addition.

May 10 2016, 4:15 AM · Arma 3
Ratszo added a comment to T68684: Server will "Mission Failed" for no reason.

Hotfix stable build please

May 10 2016, 4:04 AM · Arma 3
Ratszo edited Steps To Reproduce on T66753: granade launcher sights low/short @100m. on kabita/tr-21. Stable build..
May 10 2016, 2:54 AM · Arma 3
Ratszo added a comment to T65674: Holding breath allows unlimited sprint.

Ok,

Can replicate with keys only:

W + sprint + 'ajust'.

So, W/Left shift/Left control.

May 10 2016, 2:08 AM · Arma 3
Ratszo edited Steps To Reproduce on T65674: Holding breath allows unlimited sprint.
May 10 2016, 2:08 AM · Arma 3
Ratszo added a comment to T65631: No more text on button to UNDO/CANCEL the keybinds into the options menu.

Can drag to delete.

May 10 2016, 2:06 AM · Arma 3
Ratszo added a comment to T65474: re: 0006333: M14 EBR Irons Aiming point.

EBR iron sight is still shooting low. No change.

May 10 2016, 2:00 AM · Arma 3
Ratszo edited Steps To Reproduce on T65474: re: 0006333: M14 EBR Irons Aiming point.
May 10 2016, 2:00 AM · Arma 3
Ratszo added a comment to T64697: M14 EBR Irons Aiming point.

Yeah, iron sight is firing into the ground. Was using a hit detector to see the strikes.

May 10 2016, 1:34 AM · Arma 3
Ratszo added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

Bis has a ingame von. I'd like to see "group" have tuneable channels, short range.
Also a long range kit/rack tuneable on 'side channel'.

I do like von id alot --name-tags to voices.

3ed party solutions like TeamSpeak should remain as mods.

May 10 2016, 12:11 AM · Arma 3

May 9 2016

Ratszo added a comment to T62394: PROPOSAL - 'Look'/free-look' as Infantry causes Optics to aim where you are looking (rather than 'straight ahead')..

Yes. Snap rifle to view.

May 9 2016, 11:58 PM · Arma 3
Ratszo added a comment to T61531: Sprint too fast and urealistic.

No weight penalty for sprinting.

May 9 2016, 11:10 PM · Arma 3
Ratszo added a comment to T61009: Players fatigue far too quickly.

ACE got this right --time for bis to default a meaningful weight/fatigue system.

DOWNVOTE +1 to Hell!

May 9 2016, 10:38 PM · Arma 3
Ratszo added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

"If you have the "Collective Lower (analog") bound do an axis, you can decrease altitude much quicker than a button "Collective Lower" (non analog setting)." --Frag85

Analog is very responsive.

May 9 2016, 9:40 PM · Arma 3
Ratszo added a comment to T60071: Analog collective not centered properly.

I like how analog works.

Use the up/down keys to 'lock neutral lift' at the point you want it to level out.

Try it, works good.

May 9 2016, 9:25 PM · Arma 3
Ratszo added a comment to T58799: Deploying a weapon / proper use of bipods.

A long overdue feature.

May 9 2016, 3:38 PM · Arma 3
Ratszo added a comment to T58793: Implement a visual stance indicator.

Not a fan of hud clutter --certainly not as default.

Agree with Telkwa, if you don't know your stance, pay attention.

May 9 2016, 3:32 PM · Arma 3