- User Since
- Mar 7 2013, 2:25 PM (376 w, 4 d)
May 9 2016
I agree with the op that it's a speed problem. The 17kph run time is in running shorts and t-shirt. The real army uses 12-mile ruck march and it's obviously much slower than a 10k run. The unit sets the standard but anything around 2 hours is phenomenal. You just can't dodge bullets very well with all that gear on. Looks very unrealistic to me. IMO, if you get caught moving in the open you should get dropped every single time.
Voted down. Not only do I think the sprint time should be even lower, the aiming sway from fatigue should be increased and last longer. The fatigue system should deter players from the "run and gun" style of play, but right now it definitely does not.