It takes 3-4 Mines to fight a Vehicle efficent.
I like the Idea behind Mines in ArmA 3 but in Reality, Mines are one of the most dangerous things against Vehicles. In ArmA 3 the Vehicle just looses 2-3 Wheels and is still able to drive.
Description
Details
- Legacy ID
- 472157930
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- Explosives
Editor.
Create a Minefield and let a Vehicle drive trough it.
Event Timeline
Yeah they should do like (just my 2 cents)
cars (civilians) = 1 mine blow up, since they don't have any kind of protection
cars (military) = 1 mine heavy damage, not blowing up but unable to drive
armors (light) = 1 mine heavy damage, limited movements
armors (heavy) = 1 mine heavy hull damage, still able to move, completely destroied on the 2nd one, or maybe the 3rd...
what vehical did you test with also mines arent always effective it depends how bad the deflection plating is see explosions are only at there most dangerous when they directly hit a surface for example
- Bad \---------/ good c \-------/
these to diffrent bottom designs have major effects on mines
http://www.youtube.com/watch?v=cDoRmT0iRic
Please watch this video its entertaining and informative plus the explosive he uses is way more powerful than a at mine oh and this is now tech the game is based in the future
your most welcome lets face it watching stuff blow up is just fun :D see at will be amazing against tanks -------- poor mr tank poor design
Voted up, however cars are not likely to explode if hit by a mine, only become a pile of rubble. Armored vehicles lose wheel or wheels and get little damage(internal too), heavily armored = tracked vehicles become immobile with broken track(unlikely internal damage).
A poor persons AT mine wouldn't do a whole lot of damage. But when a mine is manufactured to maximum potential. Then BOOM, no tank crew for example.
Notice that Hunter and Ifrid are MRAP (=Mine-Resistant Ambush Protected) vehicles.
But I admit the explosives still can have some balancing. I intend to set the endurance somewhere to 2-3 AT mines.
I don't want to argue about this too much but seriously 1 AT mine should destroy both front or rear wheels (if not all) and immobilize the vehicle, depending on the place of the impact.
Mine resistance should only mean that soldiers inside survive.
I agree with Tugex. An AT mine should disable, if not destroy any vehicle with one mine. Survivability would be the difference. Obviously a tank might only lose a track, crew 100% fine, where a hunter might be completely disabled, with heavy wounds inside.
I think the issue isin't so much the power of the AT mine as the fact that vehicles arn't disabled by losing wheels yet, it'sa bug that hasin't been fixed yet.
Actually, the hunter seems to be disabled the minute I run it over, even blows up if it's the back end that's hit, even with the m6, I'd asume the anti personel mines wouldn't have as much luck though, though, still depends on how the vehicle is hit, I just know that the hunter tends to not survive a M6 or AT mine.
Read this and watch the video before commenting
military vehicles don't use standard tyres first of all and second of all this is a non issue as I demonstrated with actual proof also this game is based in the future so if this vehicle can survive then so will one from the future if not better.
what vehical did you test with also mines arent always effective it depends how bad the deflection plating is see explosions are only at there most dangerous when they directly hit a surface for example
- Bad \---------/ good c \-------/
these to diffrent bottom designs have major effects on mines
http://www.youtube.com/watch?v=cDoRmT0iRic [^]
Please watch this video its entertaining and informative plus the explosive he uses is way more powerful than a at mine oh and this is now tech the game is based in the future
The timer delay could be quicker too. At normal speed (AI-wise) with a Hunter it just detonates harmlessly a few meters behind.
Just to clear up some disinformation about what IS actually AT mine.
In the video a 7 pound plastic explosive was used. C4 is the most common plastic explosive used in the military and it has explosive power of 1.34 compared to same weight of TNT. AT mines weigh usually 6-10 kg, we have 10kg mines with 9,5kg of TNT.
Let's do little math: 7 pounds is 3.175 kg, multiplied with 1.34 we end up with 4,255kg worth of TNT. So a real AT mine has twice the power, not to mention shaped charges and more powerful eplosives in mines now and in the future.
I'm sorry for the offtopic, but just for the sake of reality. And the V-hull does not prevent the wheels to be damaged, just the crew.
Another problem that occured to me, we a group planeted a AT mine for a light vehicle passing through to do a ambush, well yeh, it drowe over it and 4 seconds after the mine blowed. The car was gone...failed.
For various AT Mine + ied attacks on armoured vehicles
Abrams hit AT Mine [all crew survived] - http://www.youtube.com/watch?v=J0Tr1Epiga0
Large ied hits cougar mrap [again all crew survive] - http://upload.wikimedia.org/wikipedia/commons/b/b1/Cougar_Hit_By_IED.jpg
Syrian civil war, first tank hits at mine [destroyed or merely disabled I don't know]- http://www.youtube.com/watch?v=E8jUQ7jKdSM