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Khorosho
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User Since
Mar 7 2013, 6:03 PM (348 w, 5 d)

Recent Activity

May 10 2016

Khorosho added a comment to T64095: Tabbing out and back in or changing HDR during night mission without NV makes the screen white and blue.

Temporarily remedied by exiting to main menu (which is a daytime mission) and going back in. But right after alt-tabbing out and in it gets always messed up again.

May 10 2016, 1:13 AM · Arma 3
Khorosho added a comment to T63199: House Marker on the landing strip.

Pretty much everything has been designated as House. It's been like that since at least Arma 2. I'm actually seeing a decrease in Houses with them being replaced with fancy stuff like "Photovoltaic generator" and whatnot. Really a minor issue.

May 10 2016, 12:32 AM · Arma 3

May 9 2016

Khorosho added a comment to T62295: Grenade arc to enhance grenade throwing.

You should see Dslyexci's grenade concept (http://www.youtube.com/watch?v=aGt8QbK61aE) that really makes the throwing system a lot better.

May 9 2016, 11:55 PM · Arma 3
Khorosho added a comment to T61848: Missing realistic effects to weather elements.

The problem with volumetric clouds is their tendency to roll or thin/thicken when you turn the camera, like some kind of sprite.

May 9 2016, 11:29 PM · Arma 3
Khorosho added a comment to T61501: You cant take the enemys clothes.

I believe Bohemia Interactive's already talked about this, stating that they were unable to implement this due mostly to AI problems, and Geneva Convention as an excuse. Or maybe they just said that and it's the other way around.

May 9 2016, 11:09 PM · Arma 3
Khorosho added a comment to T61059: Call of Duty.

0/10

May 9 2016, 10:40 PM · Arma 3
Khorosho added a comment to T60475: AT-Mines are underpowered..

The timer delay could be quicker too. At normal speed (AI-wise) with a Hunter it just detonates harmlessly a few meters behind.

May 9 2016, 9:46 PM · Arma 3
Khorosho added a comment to T58568: AI can see and shoot right through objects that completely obscure them.

Agree. I can't hide behind the Ifrit in the vehicle showcase or behind a mass of Physx cargo crates.

May 9 2016, 3:20 PM · Arma 3