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May 9 2016

Kid18120 added a comment to T60231: Helicopter rockets.

Is good as it is.
Unguided rockets have quite a big spread around the aiming cross IRL and, infact, they are not used for targets killing but more likely for targets suppression.
Speed feels good too

May 9 2016, 9:36 PM · Arma 3
Kid18120 added a comment to T60222: SP Missions not recognized in the Missions folder.

By doing the steps that i described you can play SP missions, there's just the "SP mission" menu missing but it's easily self-fixed

May 9 2016, 9:35 PM · Arma 3
Kid18120 added a comment to T60222: SP Missions not recognized in the Missions folder.

So far you can only play showcase missions in SP and/or editor made missions (those located in documents\ArmA3 Other Profile\username\missions) .

Custom SP missions are not supported unless you de-pbo them and put them in the editor missions folder

May 9 2016, 9:35 PM · Arma 3
Kid18120 added a comment to T60222: SP Missions not recognized in the Missions folder.

They advertise editor, not custom SP missions.. editor can be used for MP too, you know..

May 9 2016, 9:35 PM · Arma 3
Kid18120 added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

ArmA2 values are just perfect, IMO.

May 9 2016, 9:34 PM · Arma 3
Kid18120 added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

@Scorpion
Then you are missing the shitload of fun that comes up when you have inf on the ground calling in a littlebird for CAS :D
Also, this is a simulator, not just a game.
In real life the miniguns have quite a spread around the aimed point when firing so it should be the same in A3 !

It's what makes ArmA different from all the other games out there: Fidelity !

May 9 2016, 9:34 PM · Arma 3
Kid18120 added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

The same applies to AH9 miniguns too

May 9 2016, 9:34 PM · Arma 3
Kid18120 added a comment to T60189: Night vision goggles cannot be added or removed via scripting.

use: " this addItem " instead of the " this addWeapon "

May 9 2016, 9:34 PM · Arma 3
Kid18120 added a comment to T60180: Toolset - Hover shows tool name/description of tool.

If you're talking about editor tools, if you read closely, it says description is work in progress

May 9 2016, 9:30 PM · Arma 3
Kid18120 added a comment to T60178: Blurry tunnel vision after diver jumps in water from helicopter..

/upvoted

Would be good if it was for like a second or two (some kind of stress or something like it for the jump) but then should just fade to normal vision !

EDIT: Sorry, misread OP. Actually there should be no black tunneling for the pilot !!!

May 9 2016, 9:30 PM · Arma 3
Kid18120 added a comment to T60167: Many complaints about recoil... Solution: Weapon bi-pods/ weapon resting.

Good but use the original issue report
http://feedback.arma3.com/view.php?id=432

Everyone please go and upvote that one, don't spread votes between multiple copy-paste issue reports!

May 9 2016, 9:29 PM · Arma 3
Kid18120 added a comment to T60165: Be able to "eject" of choppers (as in real life)..

Please next time use the search function.
Anyways this is due the fact that parachutes are not yet implemented, therefore the eject action is not enabled in the current version.
This applies to "water landings ejection" too

May 9 2016, 9:29 PM · Arma 3
Kid18120 added a comment to T60160: Cannot equip UW rifle while underwater.

This is most likely related to the inability to access your gear menu while underwater.

May 9 2016, 9:29 PM · Arma 3
Kid18120 added a comment to T60159: Toolbox/medkit cant be equiped if you dont have an backpack..

kinda makes sense.. you don't have enough space in your 2nd line and tactical vest for it imo

May 9 2016, 9:29 PM · Arma 3
Kid18120 added a comment to T60149: Suppressor doesn't effect on bullet trajectory.

Agreed with Goose.
Suppressor by itself wont affect noticebly the bullet drop, but subsonic rounds (SD mags in ArmA2) do.

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60149: Suppressor doesn't effect on bullet trajectory.

A supersonic round fired from a suppressed gun would only do the "crack" while passing near you, not sure if you should be able to hear it as a shooter but certainly the target should hear it

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60144: Cannot eject from air vehicles.

Please next time use the search function.
Anyways this is due the fact that parachutes are not yet implemented, therefore the eject action is not enabled in the current version.

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60141: Cannot Shoot through Windows.

Agreed

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60136: Mirrors and Cameras sometimes flickering in the car?.

Using SLI/Crossfire setup ?

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60136: Mirrors and Cameras sometimes flickering in the car?.

Disable SLI and you're good.
It's a known issue reported multiple times already.

Please next time use the search function :)

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60125: Multiplayer - More players=lower FPS.

Privately hosted servers will always act like this.
Your PC will have to compute all your actions plus all the other player's .

Example if you have 4 players, your CPU/GPU are loaded almost 5 times more than if it was only you

May 9 2016, 9:28 PM · Arma 3
Kid18120 added a comment to T60117: Ignore.

Pro-tip: Look at the helmets (if possible)
Look at weapons (if possible)
Identify the unit profile (Blufor and Opfor suits have a bit different shapes)

May 9 2016, 9:27 PM · Arma 3
Kid18120 added a comment to T60116: Cant read compass bearings.

i have no problems reading numbers on the compass but i do agree that would be good to have it a bit bigger

May 9 2016, 9:27 PM · Arma 3
Kid18120 added a comment to T60113: Fire mode switch on the SDAR model shows as being in safety position.

Agreed but certainly not a "normal" priority issue.. this is easily overlooked and should be higher than low priority

May 9 2016, 9:27 PM · Arma 3
Kid18120 added a comment to T60098: I would like to see all inventory at once without clicking into areas.

/downvoted

the new system is just great once you get used to it.
It keps things organized as well as "realistically" placed in the inventory, by actually limiting the amount and the position of different pieces of equipments that you can carry !

May 9 2016, 9:26 PM · Arma 3
Kid18120 added a comment to T60096: Recoil is way to strong... like in all previos games.

Opfor has bullpup weapons that's the less-recoil "cause".

May 9 2016, 9:26 PM · Arma 3
Kid18120 added a comment to T60096: Recoil is way to strong... like in all previos games.

@EVERYONE

You are supposed to counter the recoil with your mouse, exactly how you do with your hands/arms/shoulders in real life.

/thread

May 9 2016, 9:26 PM · Arma 3
Kid18120 added a comment to T60085: Blood in water.

@johncage
First you should learn some respect for others and theire opinions...
second, what is in game is a small (really small) "cloud" that disappears after a second and ofcourse has no FPS impacts.. now just to take an example put a fire place somewhere in the map and look at it.. you'll have XXX fps .. now take 2 cars and blow 'em up and stare at the smoke.. you have way less than the fps looking at the fireplace... why ?

Simply because the more particles (smoke or blood) you render for more time, more impact you have on your FPS.

So those talking about possible FPS issues aren't "idiot", they just point out a POSSIBLE issue.

May 9 2016, 9:25 PM · Arma 3
Kid18120 added a comment to T60085: Blood in water.

Would add too much weight on the networking and processing units.
Not a must have, imo. Not until a very good engine's optimization

May 9 2016, 9:25 PM · Arma 3
Kid18120 added a comment to T60064: Tags are deleted when new feedback ticket is sent, and thus rendering the search function useless.

Search function also filters by ticket summary

May 9 2016, 9:24 PM · Arma 3
Kid18120 added a comment to T60061: Unable to leave downed helicopter.

Ezcoo is right.
There no parachute so the eject function for helicopters is disabled, therefore you can't eject from a downed chopper untill the rotors are fully stopped and the helo stop sliding on the ground (get out action becomes available then)

May 9 2016, 9:24 PM · Arma 3
Kid18120 added a comment to T60054: Unable to utilize stance adjust system with binoculars..

Duplicated of my ticket #0000521
http://feedback.arma3.com/view.php?id=521

Why noone uses the damn search function ??????????

May 9 2016, 9:24 PM · Arma 3
Kid18120 added a comment to T60027: Grenades do not destroy trees / fences or any other object for that matter..

Frag nades, as the name says, are fragments flying around.
Different matter would be a HE grenade, which is not in the game yet.

/downvoted

May 9 2016, 9:21 PM · Arma 3
Kid18120 added a comment to T60025: No female soldiers models available.

@ALL:

Last night, unpacking the Characters.pbo from A3/Addons folder, i found the scheleton model for female soldiers.
I think we'll have them but maybe not on release!

May 9 2016, 8:16 PM · Arma 3
Kid18120 added a comment to T60025: No female soldiers models available.

@ALL:

Last night, unpacking the Characters.pbo from A3/Addons folder, i found the scheleton model for female soldiers.
I think we'll have them but maybe not on release!

May 9 2016, 8:15 PM · Arma 3
Kid18120 added a comment to T59995: Flashlights of other players and AI are incredibly weak.

Agreed with OP.

@johncage
how about to stop being an idiot and actually do something useful for the game and the comunity ?

@Any Moderator
Can't he be banned from here as from the BI forums ????

May 9 2016, 7:22 PM · Arma 3
Kid18120 added a comment to T59987: Using FAK on self with no weapons equipped.

Agreed with OP on the issue

@bigalexe2k6
You obviously didn't check my issue reports :P

/joke

May 9 2016, 7:22 PM · Arma 3
Kid18120 added a comment to T59969: GPS Toggled display location is counter productive..

The new gps seems like it is the HUD-glasses type.
I'd keep the shape and the no border but yeah, move it on the lower left corner or allow users to move it !

May 9 2016, 7:22 PM · Arma 3
Kid18120 added a comment to T59905: Game freeze while connecting to a server lobby.

+1 @teaCup, i would add also that this "lag" gets worse if the server runs a mission that uses a lot of client side variables and scripting functions because of the "pre-game sync".

IIRC it was the same in the early A2 release

May 9 2016, 7:18 PM · Arma 3
Kid18120 added a comment to T59848: Throwing genade into water no visual splash or sound of entering water- no water effects when goes off.

/Upvoted

Edit: Thanks Thales

May 9 2016, 7:16 PM · Arma 3
Kid18120 added a comment to T59845: Cannot equip clothes/vests/backpacks from a crate.

This is on MP !
For SP works like a charm (for me atleast) but not on MP (works only for the host player if it's a private hosted server, for noone if it's a dedicated)

May 9 2016, 7:15 PM · Arma 3
Kid18120 added a comment to T59828: Sniper Rifle Optics Bug.

+1 Illuminous

May 9 2016, 7:15 PM · Arma 3
Kid18120 added a comment to T59784: Simplify Gameplay/systems.

Tutorial will be there in final release (maybe something in beta too)

May 9 2016, 7:13 PM · Arma 3
Kid18120 added a comment to T59784: Simplify Gameplay/systems.

NO !
If ArmA will ever become more simplified i will stop supporting BIS !! D:

May 9 2016, 7:13 PM · Arma 3
Kid18120 added a comment to T59769: Input delay.

@sairus002
I can confirm that your steps fix the problem for A2, however it seems not everyone is having this problem (me for instance.. i don't have input delay at all and i'm running maxed our except for antialiasing filter).

So,yeah that's a fix but we should somehow pinpoint the cause of the problem in user's hardware ?

I'm running on i7 @3.6Ghz (stock), 12GB corsair vengeance ram DDR3 and Sapphire HD7950 (3GB), with the following parameters in the launch options:

-nosplash -nopause -nofilepatching -cpucount=4 -exthreads=7 -maxmem=10240 -maxvram=3072

-cpucount and -exthreads are related (4 cores = 7 threads), maxmem is for 10GB Ram and maxvram is forcing to use all 3GB on my vga.
IIRC, i read somewhere that the game's engine is limited (by default) at 2GB RAM and VRAM, and only 2Cores.

Can someone who is having the input lag issue test by adding the parameters above and see if it fixes ? (ofcourse with the correct values!!!!)

May 9 2016, 7:12 PM · Arma 3
Kid18120 added a comment to T59769: Input delay.

No input lag here.
You may want to check your drivers and or framerate issue related stuffs !

May 9 2016, 7:12 PM · Arma 3
Kid18120 added a comment to T59735: Helicopter cockpit displays wrong rotor RPM.

When hovering they put a higher pitch rate to the rotorbaldes because they need more lifting force, as opposed to when flying, where the rotor becomes very similar to a wing

May 9 2016, 7:11 PM · Arma 3
Kid18120 added a comment to T59735: Helicopter cockpit displays wrong rotor RPM.

It's actually correct and incorrect !
Real helos, raise or lower rpm based on how much collective you raise.

Small adjustments are usually dealt by increasing rpms, heavy collective adjustments, instead, are dealt both by rpm increase and, in the same time, rotor blades angle increase that will lead to a subsequent rpm decrease.

That's also why when you hear a helicopter stressing the engines (like airshows, are perfect examples) you hear a slower "flap-flap-flap-flap" while doing manouvers.

This is just an observation by a non-real life helicopter pilot by reading around how a helicopter works

edit: another good "hands-on" example is playing DCS Black Shark

May 9 2016, 7:11 PM · Arma 3
Kid18120 added a comment to T59717: Soldiers can talk on radio while underwater.

Modern rebreathers don't have anything "between your teeth" ;)
They use a sealed full face mask, that allows you to use radio underwater.

In ArmA3, if you look close, the rebreather has a mask of the type similar to fighter pilot's one.

/downvoted (if anything, there should be some sound occlusion effect for the voice)

May 9 2016, 7:10 PM · Arma 3
Kid18120 added a comment to T59675: Helicopters autorotate, without rotorblades..

/upvoted

May 9 2016, 7:08 PM · Arma 3
Kid18120 added a comment to T59660: Free Look Negative Acceleration.

Yeah i know what Freeloock is and how to use it.. i don't get what the problem is with it

May 9 2016, 7:08 PM · Arma 3
Kid18120 added a comment to T59660: Free Look Negative Acceleration.

I don't really get what you are refering to ??

May 9 2016, 7:08 PM · Arma 3
Kid18120 added a comment to T59657: Please use the crosshair from Arma1/2.

@Rickschaves
You may prefer something over something else, sure, noone here is forcing noone to prefer what i (or anyone else) say.
The votes say enough though

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59657: Please use the crosshair from Arma1/2.

@Rickschaves
Use the sound !

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59657: Please use the crosshair from Arma1/2.

@Rickschaves
The OFP/ARMA/ARMA2 Crosshair, actually was PERFECT to snipe!
The middle line floating between the 2 brackets was the exact initial point of the bullet when you did fire.
With the "traditional arcade-ish cross" (as someone calls it) you can't know that kind of information and you still get the general area where you are shooting: the exact same thing that you feel in real life while shooting without looking trought your sight

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59657: Please use the crosshair from Arma1/2.

Downvoted because the ArmA2 style crosshair allowed the shooter to perfectly know where the next bullet would have ended (the middle line floating between the 2 brakets).
With a standard dynamic cross, instead, you can't know that information.

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59654: Customized controls don't get saved.

If the game crashes you MAY (not always) loose your latest settings adjustments.
On a clean exit it saves just fine.

I did customize my controls and a lot of other options and everything is still there since Day1

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59645: Unmanageable recoil and recoil inconsistancy.

IRL, YOU get back to the standard position and it's true.
In the game YOU have to get back to the standard position... how that isn't correct ? ;)

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59645: Unmanageable recoil and recoil inconsistancy.

Nothing wrong with recoil IMO.
Had a long fight last night in a custom coop mission for testing purposes and everything felt great.

May 9 2016, 7:07 PM · Arma 3
Kid18120 added a comment to T59637: Dedicated buttons for adjusting the stance up/down instead of a modifier button (CTRL).

Just rebind the keys ?

May 9 2016, 7:06 PM · Arma 3
Kid18120 added a comment to T59592: No sound when climbing ladders and when I first get on quad..

I have the no sound for climbing ladder but i can hear perfectly all other sounds and i don't have the quad bike bug..check the integrity of your game files and try again

May 9 2016, 7:02 PM · Arma 3
Kid18120 added a comment to T59586: Ka-60 wrong horizon indication.

Yes Sparker, you're correct. DCS:Black Shark works as it should, arma works the opposite way for that particular gauge

May 9 2016, 7:02 PM · Arma 3
Kid18120 added a comment to T59586: Ka-60 wrong horizon indication.

Agreed with OP
Left horizon rolls in the opposite side

May 9 2016, 7:02 PM · Arma 3
Kid18120 added a comment to T59579: Diver's guns seems to have no effect on land.

UW ammo are 30 meters effective under water.
Reload standard stanags for 40m effectivness on land.

It's designed this way and works how it should!

May 9 2016, 7:02 PM · Arma 3
Kid18120 added a comment to T59534: grenade launcher red dot goes below edge of screen when zeroed above 200m.

Are you sure you're running on the correct aspect ratio ?
I'm playing 1920x1080 16:9 and can zero up to 400 (at least, didn't try above yet) and still use the gl red dot sight

May 9 2016, 7:00 PM · Arma 3
Kid18120 added a comment to T59524: chopper defying physics.

Agreed!
Flight physx needs some tweaking too

May 9 2016, 7:00 PM · Arma 3
Kid18120 added a comment to T59516: Can't eject from helicopters.

Please next time use the search function.
Anyways this is due the fact that parachutes are not yet implemented, therefore the eject action is not enabled in the current version.

May 9 2016, 7:00 PM · Arma 3
Kid18120 added a comment to T59494: Selecting from the scroll wheel menu options with the left mouse button.

Confirmed, also SPACEBAR has the same function :)

May 9 2016, 6:59 PM · Arma 3
Kid18120 added a comment to T59494: Selecting from the scroll wheel menu options with the left mouse button.

Use middle-mouse-button

May 9 2016, 6:59 PM · Arma 3
Kid18120 added a comment to T59492: [SUGGESTION] Functioning co-pilot seat.

+1

May 9 2016, 6:58 PM · Arma 3
Kid18120 added a comment to T59482: You stand up when hitting objects.

Being like this since OFP.
Time to fix it BIS !

/Upvoted

May 9 2016, 6:58 PM · Arma 3
Kid18120 added a comment to T59473: Helicopters cant taxi.

Thanks Kryssar.
If i can, i'd suggest a possible way to implement this (if it will ever be):

with engines ON and on the ground (with KA60 and other choppers with wheels) make it so using the cyclic forward/backward makes you move forward / brake-revers.

May 9 2016, 6:57 PM · Arma 3
Kid18120 added a comment to T59473: Helicopters cant taxi.

+10000 @SmallBlackSheep

Blackhawks use to taxi to runways all the time and more generally all "wheeled" choppers.

May 9 2016, 6:57 PM · Arma 3
Kid18120 added a comment to T59456: Some balcony railings can be passed through (no collision detection).

Confirmed.
The railing objects have no collisions, even with bullets you can hit the wall behind

May 9 2016, 6:56 PM · Arma 3
Kid18120 added a comment to T59452: Pause when switching between movement speeds.

Yup, it's annoying.
A little work around is to assign a different key / key combo instead of W+S or S+W default ones.

/Upvoted

May 9 2016, 6:56 PM · Arma 3
Kid18120 added a comment to T59448: Feature request: low prone position tweak (direction and aiming).

Agreed.
As it is right now we can only take advantage of that stance to shoot from right sided corners

May 9 2016, 6:56 PM · Arma 3
Kid18120 added a comment to T59444: Snakes can open doors.

@Zombo

OH SHIT!
We are all F*cked.. solid snake is here !! D:

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59444: Snakes can open doors.

Upvote !!
So devs can see the various issues being opened

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59444: Snakes can open doors.

That's some next-gen wild life !!! :D

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59443: Bad texture/model on rock.

Agreed but certainly not a "normal" priority.. this is quite low

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59441: Unclear how to switch between various types of ammunition for the same weapon.

As a fast try, just load the diving showcase mission and switch ammo types :)

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59441: Unclear how to switch between various types of ammunition for the same weapon.

Exactly like it is in ArmA2... use the mousewheel.
You will need to have them equipped in your tactical vest / second line too (basically in your main inventory, not in the backpack)

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59429: Driving a Quad Bike at Fast Speeds then Pressing CTRL to brake tilts the camera permanently until leaving the quad bike..

hahawin is right.
This is not a bug

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59420: Grenades can be thrown while on ladder.

Maybe designed on purpose... it's possible to thorw grenades IRL and can lead to some interesting tactics to 'nade a rooftop while on the ladder

May 9 2016, 6:55 PM · Arma 3
Kid18120 added a comment to T59408: Too much recoil on LMG's..

@Keksi: I just tried that. Firing from "standard" prone with the lmg full auto.. you just need a little mouse down movement to keep the gun perfectly steady.. still, nothing wrong with it IMO!

A lot of guys say "but in real life after you fire or during sustained fire you fix your counter-recoil force and keep the gun steady" ... well that's exactly what you should do in A3 aswell with the mouse movement.. if you take a M249 in real life (for examl), deploy the bipod and start firing it without countering its recoil, you would notice how the gun just "jumps" around the fixed spot made by the bipod...

May 9 2016, 6:54 PM · Arma 3
Kid18120 added a comment to T59408: Too much recoil on LMG's..

Recoil is just fine !

/downvoted

May 9 2016, 6:54 PM · Arma 3
Kid18120 added a comment to T59408: Too much recoil on LMG's..

+1 @EvilDutch

Why people can't just adapt ?
If everyone keeps complaining about recoil and weapons handling we'll endup to a Call of Duty clone .... and i'm sure noone here wants that..

I spent a whole day in the editor trying guns in all the stances at different ranges while moving or standing still and i got the handle of it.. i can accurately shoot from every stance without really big issues if not the need of some mouse adjustments on the aimsight ..

May 9 2016, 6:54 PM · Arma 3
Kid18120 added a comment to T59381: Reload in MP doesn't remove the magazine when reloading on other units..

Upvoted but should be a low priority.. it's not really that much important (remember that it's an Alpha !!)

May 9 2016, 6:53 PM · Arma 3
Kid18120 added a comment to T59371: Unknown random freeze/crash.

[OT]
Why the hell devs / managers close issues opened before the duplicated ones ????
Just doesn't make any damn sense ..
[/OT]

May 9 2016, 6:53 PM · Arma 3
Kid18120 added a comment to T59371: Unknown random freeze/crash.

Duplciated.
Original #0001002

May 9 2016, 6:53 PM · Arma 3
Kid18120 added a comment to T59359: Helicopter Upside Down Physics.

Agreed.. hopefully they'll listen to us about this !!

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59357: Quad-Bike + Water =......

Have to admit that it could lead to some funny stuffs :P

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59349: Direction of Sight flips away when holding breath or changing to optic.

Glad you solved that :)
Now enjoy this masterpiece !

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59349: Direction of Sight flips away when holding breath or changing to optic.

Check if your RMB is bind to another fuction (not necessarily becomes red, is a bit buggy).
I haven't experienced this issue (yet) *crossesfingers*

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59342: My feedback and opinion.

agreed with bumgie.. this kind of massive reports with multiple issues in the same ticket and with a non-clear title wont help devs.
Please refer to http://feedback.arma3.com/how-to-user.html.html

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59340: No shells while shooting.

You're using caseless ammo.
With non-caseless ammo it works just fine.. also please use the search function before posting a new issue.. this is the 4th same issue

May 9 2016, 6:52 PM · Arma 3
Kid18120 added a comment to T59330: Boat animations and passengers positions.

Tested and confirmed.
Seems just a sync between the rendered wave and its phisical position

May 9 2016, 6:51 PM · Arma 3
Kid18120 added a comment to T59324: Game does not allow CMD (Windows Logo Key) to show desktop.

Probably made on purpose!
Many games disable windows reserved keys suck as the CMD and the MENU key to allow the user to bind functions to them.

Not an issue imo

May 9 2016, 6:51 PM · Arma 3
Kid18120 added a comment to T59287: Option for Hold Adjust controls.

Upvoted!
Could be useful to some :)

May 9 2016, 6:50 PM · Arma 3
Kid18120 added a comment to T59279: Whilst prone/crouching soldier turn rate not limited.

Same issue was present in A2 then solved in a later patch.
Hope BIS will fix this before the game's lunch this time *crossfingers*

/upvoted

May 9 2016, 6:49 PM · Arma 3