Helicopter rockets seem to be abit random , most times they dont go near where yr aiming and go off like 5 meters or so , and they fly too slow .
- Legacy ID
Is good as it is.
Unguided rockets have quite a big spread around the aiming cross IRL and, infact, they are not used for targets killing but more likely for targets suppression.
Speed feels good too
I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice. I accept that distances in the game have been scaled down but people and vehicles have not, so it feels bit awkward watching a rocket take 2 seconds to fly 400m.
I think the accuracy of the rockets though is absolutely fine.
I've found the following data for real rockets:
Motor burnout velocity: 2,425 ft/s (739 m/s)
Velocity at launcher exit: 148 ft/s (45 m/s)
Burn time: 1.05 - 1.10 sec
Dispersion: 3-4 miliradians, which means that rockets will hit inside a 3-4m circle, when fired from 1000m away.
AVIPURE "I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice"
When I read this all I could think about was Zoolander. xD
I think ARMAPIRX has the got the Data so I would go with this. A very short burn, impulse and the fin-stablised rockets will race to their targets. They aren't missiles, they are rockets.
Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.