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Helicopter rockets
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Description

Helicopter rockets seem to be abit random , most times they dont go near where yr aiming and go off like 5 meters or so , and they fly too slow .

Details

Legacy ID
1588392230
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Gameplay

Event Timeline

Mestari123 edited Additional Information. (Show Details)
Mestari123 set Category to Gameplay.
Mestari123 set Reproducibility to Always.
Mestari123 set Severity to Minor.
Mestari123 set Resolution to Open.
Mestari123 set Legacy ID to 1588392230.May 7 2016, 11:19 AM
Rick added a subscriber: Rick.May 7 2016, 11:19 AM
Rick added a comment.Mar 7 2013, 6:50 AM

Unguided rockets aren't known for accuracy. IMO the speed seems good too.

Looks and feels good for me as it is.

Is good as it is.
Unguided rockets have quite a big spread around the aiming cross IRL and, infact, they are not used for targets killing but more likely for targets suppression.
Speed feels good too

cychou added a subscriber: cychou.May 7 2016, 11:19 AM
cychou added a comment.Mar 9 2013, 7:44 AM

the rockets are too slow. the muzzle velocity must be increased and the average flight time too.

I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice. I accept that distances in the game have been scaled down but people and vehicles have not, so it feels bit awkward watching a rocket take 2 seconds to fly 400m.

I think the accuracy of the rockets though is absolutely fine.

I agree, the should be sped up. Also, diving with the little bird does seem quite slow, same for the Ka-60, but to a lesser extent.

speed up - but no accuracy buff=)

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

I've found the following data for real rockets:

Hydra 70
Motor burnout velocity: 2,425 ft/s (739 m/s)
Velocity at launcher exit: 148 ft/s (45 m/s)
Burn time: 1.05 - 1.10 sec

CRV7
Dispersion: 3-4 miliradians, which means that rockets will hit inside a 3-4m circle, when fired from 1000m away.

AVIPURE "I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice"

When I read this all I could think about was Zoolander. xD

http://www.youtube.com/watch?feature=player_detailpage&v=NQ-8IuUkJJc#t=100s

I think ARMAPIRX has the got the Data so I would go with this. A very short burn, impulse and the fin-stablised rockets will race to their targets. They aren't missiles, they are rockets.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.