Helicopter rockets seem to be abit random , most times they dont go near where yr aiming and go off like 5 meters or so , and they fly too slow .
Description
Details
- Legacy ID
- 1588392230
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Event Timeline
Is good as it is.
Unguided rockets have quite a big spread around the aiming cross IRL and, infact, they are not used for targets killing but more likely for targets suppression.
Speed feels good too
the rockets are too slow. the muzzle velocity must be increased and the average flight time too.
I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice. I accept that distances in the game have been scaled down but people and vehicles have not, so it feels bit awkward watching a rocket take 2 seconds to fly 400m.
I think the accuracy of the rockets though is absolutely fine.
I agree, the should be sped up. Also, diving with the little bird does seem quite slow, same for the Ka-60, but to a lesser extent.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
I've found the following data for real rockets:
Hydra 70
Motor burnout velocity: 2,425 ft/s (739 m/s)
Velocity at launcher exit: 148 ft/s (45 m/s)
Burn time: 1.05 - 1.10 sec
CRV7
Dispersion: 3-4 miliradians, which means that rockets will hit inside a 3-4m circle, when fired from 1000m away.
AVIPURE "I agree, the rockets IRL fly a lot faster than they do in this game. I believe their velocity should be increased by almost twice"
When I read this all I could think about was Zoolander. xD
http://www.youtube.com/watch?feature=player_detailpage&v=NQ-8IuUkJJc#t=100s
I think ARMAPIRX has the got the Data so I would go with this. A very short burn, impulse and the fin-stablised rockets will race to their targets. They aren't missiles, they are rockets.
Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.