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Rick
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User Since
Mar 7 2013, 12:06 AM (349 w, 4 d)

Recent Activity

May 9 2016

Rick edited Steps To Reproduce on T62320: Setting helicopters as playable in editor.
May 9 2016, 11:56 PM · Arma 3
Rick edited Steps To Reproduce on T62313: Jumping into water from height.
May 9 2016, 11:56 PM · Arma 3
Rick edited Steps To Reproduce on T62207: Editor syncing and grouping colors..
May 9 2016, 11:49 PM · Arma 3
Rick edited Steps To Reproduce on T61509: Rain looks bad when driving.
May 9 2016, 11:09 PM · Arma 3
Rick added a comment to T61507: Changing weapon sights crash.

This does not reproduce reliably

May 9 2016, 11:09 PM · Arma 3
Rick edited Steps To Reproduce on T61507: Changing weapon sights crash.
May 9 2016, 11:09 PM · Arma 3
Rick added a comment to T61441: Clipping Through Walls.

The AI is making great use of this "tactic" They'll lay down and their gun will clip through the wall, somehow allowing them also to see through the wall and engage targets.

Was going to make a seperate post about this but The main problem is the clipping and the AI is just a symptom.

May 9 2016, 11:06 PM · Arma 3
Rick added a comment to T61429: Open door icon.

huh, didnt come up in my search.

May 9 2016, 11:06 PM · Arma 3
Rick edited Steps To Reproduce on T61429: Open door icon.
May 9 2016, 11:06 PM · Arma 3
Rick added a comment to T61408: When your character runs fast, in third person it looks not realistic.

Yeah it looks like a fast-forward jog. Needs longer steps for running and sprinting.

May 9 2016, 11:05 PM · Arma 3
Rick added a comment to T61403: Even with command tweaking, AI is still like a crack marksman with a red dot at over 200m with 0.2 accuracy.

there are AI difficulty options in the game options. have you played around with them yet?

May 9 2016, 11:05 PM · Arma 3
Rick added a comment to T61391: The fire effect.

Also, the light from the fire should reach farther away on the ground and should move and flicker.

May 9 2016, 11:04 PM · Arma 3
Rick added a comment to T61198: Cannot change the controls on my 360 controller.

just disable the preset, the xbox controller should move to the upper list, then you can bind the keys.

May 9 2016, 10:54 PM · Arma 3
Rick edited Steps To Reproduce on T60967: "Just do it" AI Command.
May 9 2016, 10:36 PM · Arma 3
Rick added a comment to T60904: Recoil to high.

please search before making a new report in case someone else already posted the same thing.

May 9 2016, 10:34 PM · Arma 3
Rick added a comment to T60903: Helicopter bounces off from water.

exact copy of this report

http://feedback.arma3.com/view.php?id=1737

***nearly exact

May 9 2016, 10:34 PM · Arma 3
Rick added a comment to T60860: Compass and clock disappear after aiming.

Sounds cool in theory but how to you find the direction of the tower way over yonder when you're zoomed in looking at the compass?

May 9 2016, 10:17 PM · Arma 3
Rick added a comment to T60820: Water stops bullets instantly.

FolorianGeyer said:
NATO 5.56 rounds can go throw wather for 30/40 meters without change direction.. it's projected for that..

I don't know where you get your info but a snow drift will stop a bullet in a couple feet unless it's a FMJ Bullet which are illegal for use in war.
Water will slow a regular bullet to non lethal speeds way way sooner than 40-50 meters. I'd feel perfectly safe behind 5 feet of water. No way a bullet will go through that.

May 9 2016, 10:16 PM · Arma 3
Rick added a comment to T60820: Water stops bullets instantly.

I'm assuming he means water unless wather is a guy and he stops bullets by waving...

May 9 2016, 10:16 PM · Arma 3
Rick added a comment to T60617: Grass Draw distance Should be max..

Dont make us all have to render the grass. If a server owner wants to set the grass drawdistance for PVP or because he likes to make my GPU work then thats up to him.

May 9 2016, 9:51 PM · Arma 3
Rick added a comment to T60525: Xbox360 Locked control scheme issues.

You can change the binds, just disable the preset first.

May 9 2016, 9:48 PM · Arma 3
Rick added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

obishaun someone posted a bug that E is not bindable to collective.

May 9 2016, 9:40 PM · Arma 3
Rick added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

I use analog and it's much better than arma 2, still not up to snuff tho. Feels like arcade and looks even stupider. Totally kills the whole badass feeling of helicopters.

May 9 2016, 9:39 PM · Arma 3
Rick added a comment to T60252: Introduce a toggle for jog/combat pace default mode.

use C to toggle, SHIFT is for sprint

May 9 2016, 9:36 PM · Arma 3
Rick added a comment to T60250: Auto standing from prone.

Yes this carried over from ArmA 2 and results in excessive wear on the prone key as I punch it like a madman everytime this happens.

May 9 2016, 9:36 PM · Arma 3
Rick added a comment to T60231: Helicopter rockets.

Unguided rockets aren't known for accuracy. IMO the speed seems good too.

May 9 2016, 9:36 PM · Arma 3
Rick added a comment to T60211: A usable game mode for MP testing like Warfare from Arma 2.

you set this at extreme priority? If it's so important then make a warfare mission.

May 9 2016, 9:35 PM · Arma 3
Rick added a comment to T60149: Suppressor doesn't effect on bullet trajectory.

Yeah I understand that, I always thought it would reduce muzzle velocity as well but apparently I was wrong.

May 9 2016, 9:28 PM · Arma 3
Rick edited Steps To Reproduce on T60149: Suppressor doesn't effect on bullet trajectory.
May 9 2016, 9:28 PM · Arma 3
Rick added a comment to T60147: Tracer Caseless ammo plays casing sound.

casings also fly out the side. I dont know anything about caseless ammo, perhaps chain links still fly out, but even then, it's definately casings flying out of the gun when caseless ammo is used.

May 9 2016, 9:28 PM · Arma 3
Rick added a comment to T60123: ATOC produces white pixels on edges of all trees and grass.

no problem on i5-2500k and gtx570 high/very high and postprocess off

May 9 2016, 9:28 PM · Arma 3
Rick edited Steps To Reproduce on T60104: Air vehicle vs. Water physics.
May 9 2016, 9:27 PM · Arma 3
Rick edited Steps To Reproduce on T60101: Two rockets fired at a time from AH-9 helicopters.
May 9 2016, 9:26 PM · Arma 3
Rick edited Steps To Reproduce on T60100: Poor AI convoy movement / pathfinding.
May 9 2016, 9:26 PM · Arma 3
Rick added a comment to T60090: Vehicle command inputs lag.

Yeah takes too long to slowly turn the wheel. This is why I wish mouse steering would be fixed becasue then i could have analog control over steering.

Ones you've already overshot a turn, then you've turned too much but have to slowly turn back again. Driver should be able to straighten the wheels in ~1 second as in real.

May 9 2016, 9:26 PM · Arma 3
Rick added a comment to T60085: Blood in water.

If you're never going to shoot anyone underwater then why are you worried about the effect on hardware? Yeah there are more important things but still. Something ought to happen.

May 9 2016, 9:25 PM · Arma 3
Rick added a comment to T60071: Analog collective not centered properly.

You're right. Still the first one though.

May 9 2016, 9:25 PM · Arma 3
Rick added a comment to T60071: Analog collective not centered properly.

1970 is this one so duh its related and 2015 was made later, hence the later number...

May 9 2016, 9:25 PM · Arma 3
Rick edited Steps To Reproduce on T60071: Analog collective not centered properly.
May 9 2016, 9:25 PM · Arma 3
Rick added a comment to T60038: Minor To Extreme Jittery/Lagged Movements When Flying Helicopters Or Driving Boats.

Doesnt happen to me

May 9 2016, 9:22 PM · Arma 3
Rick added a comment to T60025: No female soldiers models available.

Thanks for the personal insult Brecky. Unwarrented to say the least, nor was my comment hypocritical in the slightest. In fact, my comment was asking people to stop insulting people who held a certian opinion or point of view. Which obviously went right over your head as you continue to do so without adding the slightest bit of wisdom into the conversation.

Or am I hypocritical now for being off topic as well?

I understand why as a woman, you'd obviously want to play as a woman. I have my reasons that I stated why I don't think that's a good idea. Please try not to be overly defensive about it. I'm not attacking you, just weighing in with my opinions.

May 9 2016, 7:24 PM · Arma 3
Rick added a comment to T60025: No female soldiers models available.

You would be forced to shoot at them however.

May 9 2016, 7:24 PM · Arma 3
Rick added a comment to T60025: No female soldiers models available.

People who would like to see this really need to stop implying that people who are opposed are over-conservitave, old-fashioned, he-men who disrespect woman.

May 9 2016, 7:24 PM · Arma 3
Rick added a comment to T60025: No female soldiers models available.

nope nope nope nope nope nope nope

Nothing against girls

Which is why I dont want to shoot at them

I also dont need girl voices

Dont want any retards in MP servers playing as a girl in her underwear

May 9 2016, 7:24 PM · Arma 3
Rick added a comment to T60014: Helicopters are too tough.

Yeah I crash hard sometimes, I get hurt but the heli hardy gets damaged. I crashed so hard my copilot died and I only had a orange engine..

May 9 2016, 7:23 PM · Arma 3
Rick added a comment to T59947: Better ragdoll.

As soon as somone is "killed" they seem to go completely limp. This means 90 percent of the people you shoot will just kind of crumple down into themselves.

May 9 2016, 7:20 PM · Arma 3
Rick added a comment to T59917: Extremely low perfomance during Helicopter Showcase.

No problem with a i5-2500k and gtx570 on high/very high and postprocess off.

May 9 2016, 7:19 PM · Arma 3
Rick added a comment to T59794: Picking up a weapon does not also retrieve the ammo for it.

I'd like it to stay the same because in ArmA 2 I usually wanted a different type of ammo than the default and I'd have to empty my gear and then pick up the new stuff.

May 9 2016, 7:14 PM · Arma 3
Rick added a comment to T59792: Cars roll / tip over too easily.

They dont roll too easy, it's just too hard to steer the amount that you want.

May 9 2016, 7:13 PM · Arma 3
Rick added a comment to T59710: TrackIR 5 ZOOM-IN and OUT settings.

I did not have to manually set anything, I just made used the preset controls for the Tir5. Doesn't work smooth for me but i like it.

May 9 2016, 7:10 PM · Arma 3
Rick added a comment to T59602: Car headlights are shot out, light source remains.

For me the light source dissapeared as expected, however shooting out a single light caused all lights to go out instead of just the one that was hit.

May 9 2016, 7:03 PM · Arma 3
Rick added a comment to T59516: Can't eject from helicopters.

Yup, was excited to jump out into the water and go for a swim..

May 9 2016, 7:00 PM · Arma 3
Rick added a comment to T59473: Helicopters cant taxi.

helicopters don't normally taxi while touching the ground in real either, im not even sure if they can

May 9 2016, 6:57 PM · Arma 3
Rick added a comment to T59408: Too much recoil on LMG's..

using a lmg prone and only the first shot goes anywhere near where im aiming even when prone. I don't expect nor want cod or bf3 but the muzzle climb is way overkill.

Obviously i shoot in burst too but pretty soon im single shotting because yeah.

May 9 2016, 6:54 PM · Arma 3
Rick added a comment to T59083: Low CPU/GPU Utilization.

My gtx 570 was running at around 30% until I intalled the latest nvidia beta patch. (Was running latest stable driver)

GPU is purring along at over 90% now.

If you have a nvidia, get the latest patch, same for 600 series cards.

May 9 2016, 4:33 PM · Arma 3
Rick added a comment to T59083: Low CPU/GPU Utilization.

I'm going to go out on a limb here becasue I don't really know what I'm talking about but:

Arma 2 has used the mulithreading for AI pathfinding and some other AI related things. If these were used on cores 2-5 and the first core was the rest, then it would make sense that CPU would be bogged down at the first core and the rest hardly utlized.

I'm interested in seeing if the other cores show more load in a AI-heavy situation but where the player isnt in line of sight.

May 9 2016, 4:29 PM · Arma 3
Rick added a comment to T59083: Low CPU/GPU Utilization.

i5-2500k
gtx 570 superclocked
win7 x64
8GB DDR3

never shows over 50% GPU load, rarely over 40% and likes to settle in around 33%

cant see my CPU load without downloading something but it stays cooler than it would if it was under heavy load.

fps in the 20-40 range most of the time

used helicopter showcase to test.

May 9 2016, 4:26 PM · Arma 3
Rick added a comment to T59083: Low CPU/GPU Utilization.

Thanks, downloading now :)

May 9 2016, 4:26 PM · Arma 3
Rick added a comment to T59070: Performance issues on performance computer..

no lag with i5-2500k and gtx570

high/very high settings and postprocess off

May 9 2016, 4:17 PM · Arma 3
Rick added a comment to T58940: Get stuck in running forward animation/movement.

I got out after about a minute by pressing s key

May 9 2016, 4:06 PM · Arma 3
Rick added a comment to T58742: AI can't drive over bridges.

My ai disembarked and then wouldnt get back in until i moved the vehicle off the bridge myself and then he would get in.

May 9 2016, 3:28 PM · Arma 3
Rick added a comment to T58639: Gun animation keep repeating after exiting car..

also can happen after grenade, reload, or switching weapons

May 9 2016, 3:24 PM · Arma 3
Rick added a comment to T58503: Do not steer with mouse in vehicles (especially when using WASD).

too hard to double tap alt? Trivial indeed.

I'd like to steer with the mouse but it doesnt work good enough.

May 9 2016, 3:18 PM · Arma 3