using " this setskill ["aimingAccuracy",0.2]; " i was still instantly killed by a soldier well over 200m away from me, and all he was a private with a red dot; this unrealistic AI accuracy has been a problem since OFP, and within a game where one round can easily kill you, AI that cant be stopped from achieving this infuriating game play ruining accuracy needs to be resolved.
BI improved some parts of their AI, but clearly not their accuracy.