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PiepMGI
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User Since
Dec 14 2013, 12:22 AM (575 w, 12 h)

Recent Activity

Mon, Dec 16

PiepMGI added a comment to T85777: Renegade stays in his group.

Ah OK. Remarks remain the same, just in case a dev can do something useful here.
sideEnemy is not a "basic" side (we can't create center or join a group with that) but it's weird a player as renegade stays in his original group.

Mon, Dec 16, 2:26 PM · Arma 3
PiepMGI added a comment to T85777: Renegade stays in his group.

Hey headydone
Not sure Razazel will answer. All you mentioned above came from my own remarks. Sorry if you feel disappointed, but no dev did anything for that since... 2016.

Mon, Dec 16, 1:53 PM · Arma 3

Nov 15 2024

PiepMGI created T186434: Error at start.
Nov 15 2024, 7:26 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 11 2024

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

Still assigned to None....

Jul 11 2024, 3:14 PM · Arma 3

Dec 28 2023

PiepMGI added a comment to T178048: Add "radioEmitted" event handler.

This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:

  • if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
  • if an AI/player emits within a short distance from enemy, reveal it to enemy;
  • find azimuth of emitting unit;
  • script radio volume for what you want...
Dec 28 2023, 4:29 PM · Arma 3

Dec 26 2023

PiepMGI created T178048: Add "radioEmitted" event handler.
Dec 26 2023, 12:31 PM · Arma 3

Aug 17 2023

PiepMGI added a comment to T174564: Some AIS freeze in game (Multiplayer hosted LAN server, 1 player).

No this occurred (twice at least) on native mission (Canisy or Quibou Dangy one), just playing without any mod other than the DLC, on hosted LAN sever, one player only.
I guess you have something for performance optimization with your own simulation switch tool. This (these) unit(s) should be animated or hidden, or not spawned. Something like that.

Aug 17 2023, 7:32 AM · Arma 3

Aug 5 2023

PiepMGI created T174564: Some AIS freeze in game (Multiplayer hosted LAN server, 1 player).
Aug 5 2023, 5:05 PM · Arma 3

Jan 5 2023

PiepMGI updated the task description for T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".
Jan 5 2023, 6:44 AM · Arma 3

Jan 4 2023

PiepMGI renamed T169601: [request] fall directions by setDamage from fall directions by setDamage to [request] fall directions by setDamage .
Jan 4 2023, 6:17 PM · Arma 3
PiepMGI added a comment to T123355: Eventhandlers are compiled before every execution.

Any news about that?

Jan 4 2023, 5:44 PM · Arma 3
PiepMGI created T169601: [request] fall directions by setDamage .
Jan 4 2023, 5:41 PM · Arma 3

Dec 27 2022

PiepMGI added a comment to T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.

In Diag_captureSlowFrame:
**biki warns: "Only available in Diagnostic/Profiling branch(es)."

Dec 27 2022, 4:16 AM · Arma 3

Dec 26 2022

PiepMGI created T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.
Dec 26 2022, 9:21 AM · Arma 3

Dec 23 2022

PiepMGI updated the task description for T169432: Bis_fnc_reviveOnState doesn't work as intended (status 2 & 3).
Dec 23 2022, 1:52 PM · Arma 3
PiepMGI created T169432: Bis_fnc_reviveOnState doesn't work as intended (status 2 & 3).
Dec 23 2022, 1:51 PM · Arma 3

Dec 21 2022

PiepMGI added a comment to T168444: Error in configViewer.

I think this issue is due to lag in 3den due to too many running scripts. So the config viewer can't open and a zero divisor occurs by some lost variables.

Dec 21 2022, 11:41 AM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3

Nov 23 2022

PiepMGI added a comment to T124940: Weird behavior with dead driver (all full crew AI vehicles).

No interest?

Nov 23 2022, 6:42 PM · Arma 3

Nov 14 2022

PiepMGI created T168937: allObjects command doesn't return houses.
Nov 14 2022, 8:15 AM · Arma 3

Nov 9 2022

PiepMGI added a comment to T168848: Some classes issue in version 1.1.

Seems to be the case also for :
13:46:49 Warning Message: No entry 'bin\config.bin/CfgMagazines.US85_38x_M151'.

Nov 9 2022, 1:52 PM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI created T168848: Some classes issue in version 1.1.
Nov 9 2022, 9:56 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Oct 23 2022

PiepMGI updated the task description for T168444: Error in configViewer.
Oct 23 2022, 1:43 PM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3
PiepMGI created T168444: Error in configViewer.
Oct 23 2022, 1:42 PM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3

Aug 25 2022

PiepMGI added a comment to T167263: Triggers owned by a grouped unit in exported missions outside the editor don't work properly.

Tested with "any member of the group" :
All mission.sqm (pboed or not) have an emptyDetector (trigger) set with :
activationByOwner="MEMBER";
and a link (of course) type = "TriggerOwner"; between items referring of the group and the trigger. Fine!

Aug 25 2022, 2:06 PM · Arma 3

Aug 10 2022

PiepMGI created T167041: Fuel consumption are far too low.
Aug 10 2022, 11:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 21 2022

PiepMGI renamed T166738: unable to navigate on river Vltava from deleted to unable to navigate on river Vltava.
Jul 21 2022, 10:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI renamed T166738: unable to navigate on river Vltava from Unable to navigate on river (any boat) to deleted.
Jul 21 2022, 10:00 AM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI created T166738: unable to navigate on river Vltava.
Jul 21 2022, 9:46 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 20 2022

PiepMGI created T166722: Bug on csla border fences.
Jul 20 2022, 10:24 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 15 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

This bug is not corrected.

Jul 15 2022, 11:52 AM · Arma 3
PiepMGI added a comment to T71220: someAmmo command is broken in ArmA 3 (works in ArmA 2).

This command is still broken. See KK's comment (2013!)

Jul 15 2022, 10:56 AM · Arma 3

Apr 8 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

Ok, seems to impact also mods and DLCs.

Apr 8 2022, 12:45 PM · Arma 3
PiepMGI renamed T161166: AIs fail to obey a move order when a "sub_leader" is "stuck" from AIs fail to obey a move order when 2 players in their group to AIs fail to obey a move order when a "sub_leader" is "stuck".
Apr 8 2022, 12:36 PM · Arma 3

Apr 7 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

This bug seems to be specific to Vanilla 8 unit weapons squads (BLU,RED,GREEN). I tested with 8 unit recon squads or Western Sahara 8 unit squad and I didn't see that.

Apr 7 2022, 8:12 PM · Arma 3

Oct 7 2021

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

Yes. That's what reproducibility: "always" means. It takes 1 min (but 2 PC or sessions) for testing with 2 players.

Oct 7 2021, 6:03 PM · Arma 3

Oct 4 2021

PiepMGI created T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".
Oct 4 2021, 5:09 PM · Arma 3

Jun 15 2021

PiepMGI added a comment to T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.

Yes, it's the contrary!
It's easy to notice that keyboard action (up/down nose, any binding) has not the same efficiency than joystick.
Perhaps the rolling actions garble the demonstration, on the video, for a same displacement climb/dive of the simulated stick (display: I know it's just a proof that player is actuating the command), the joystick is far more efficient (climb dive rate)
And I can add that's also true for the poor efficiency of the mouse (again for pitch/roll).... At the point I bound a key for immediate "pitch up full simulated stick", avoiding crash in recovery maneuver.

Jun 15 2021, 12:46 AM · Arma 3

Jun 2 2021

PiepMGI added a comment to T158159: allGroups and allUnits commands return HQs entities (headquarter, support modules...).

Just for info, this issue concerns also triggers. (preset BLUFOR present and HQ entity in area >> HQ is in thisList).

Jun 2 2021, 3:31 PM · Arma 3

May 18 2021

PiepMGI added a comment to T123918: setUnitLoadout command broken.

Well... I know setUnitLoadout is AG EG but you should avoid running (allPlayers #0) setUnitLoadout (getUnitLoadout allPlayers #0). I'm not sure it's fine from server due to sync.
Could you test something more "classic" like:
private _loadout = getUnitLoadout bob;
bob setUnitLoadOut _loadout;
(bob is the variable name of the player in editor you want to play).
Sorry not very helpful.

May 18 2021, 4:22 AM · Arma 3

May 17 2021

PiepMGI added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

+1
At least, surrender the booty (the FAK) when failed.

May 17 2021, 2:35 AM · Arma 3
PiepMGI added a comment to T158485: [Feature Request] Command to return whether simulation of group/object is disabled by the Dynamic Simulation system.

Did you test SimulationEnabled (_unit) ? Dynamic or not, the result is OK.

May 17 2021, 2:30 AM · Arma 3
PiepMGI added a comment to T155449: New event handler request HandleRemoteExec.

Assigned to None (as many things). So, super Dev None is on it. Without None, I can't imagine what feedback could be!

May 17 2021, 2:19 AM · Arma 3
PiepMGI added a comment to T158576: Singleplayer Warlords Saving Bug.

That's because the save system (general Arma) doesn't save all display/ ui event handlers (and perhaps some other ones but for sure the display/ui ones). If the author didn't take that into account, you can't do anything. Personally, if my scenarios/addons work with key bindings, I add an EH "loaded" (post-init) for re-running these forgottent EHs.

May 17 2021, 2:14 AM · Arma 3
PiepMGI added a comment to T123918: setUnitLoadout command broken.

@HashCode How? What is your problem and reproducible test? I'm on it for a script right now, and I don't notice problem.

May 17 2021, 2:09 AM · Arma 3

Apr 28 2021

PiepMGI added a comment to T157248: HandleDamage is broken.

Not really new.

Apr 28 2021, 11:08 PM · Arma 3
PiepMGI created T158159: allGroups and allUnits commands return HQs entities (headquarter, support modules...).
Apr 28 2021, 10:55 PM · Arma 3
PiepMGI added a comment to T78667: ctrlSetEventHandler does not function correctly on map control.

Unsolved issue... and probably will never be. And undocumented on BIKI.

Apr 28 2021, 9:52 PM · Arma 3

Apr 17 2021

PiepMGI created T157840: FPS drop flying over "Land_sea_wall_F" edited objects.
Apr 17 2021, 7:58 AM · Arma 3

Mar 29 2021

PiepMGI renamed T157560: Edit terrain object module definitely freezes the PC when placed on land communication (antenna) from Eit terrain object module definitely freezes the PC when placed on land communication (antenna) to Edit terrain object module definitely freezes the PC when placed on land communication (antenna).
Mar 29 2021, 8:24 PM · Arma 3
PiepMGI created T157560: Edit terrain object module definitely freezes the PC when placed on land communication (antenna).
Mar 29 2021, 5:51 PM · Arma 3

Mar 14 2021

PiepMGI created T157366: Feature request about Equipment storage (3den).
Mar 14 2021, 7:07 PM · Arma 3

Feb 27 2021

PiepMGI added a comment to T80132: LaserDesignator batteries do not save using Arsenal.

Stil in 2.02

Feb 27 2021, 9:18 PM · Arma 3

Nov 16 2020

PiepMGI added a comment to T155018: FV-720 Mora behaves weird on destruction.

Confirmed in arma vanilla.
I placed a Mora at Stratis: [2594.48,5482.89,-0.0391083] (copied from 3den)
Then shot with B_soldier_AT_F player (missile on visual target). The destroyed mora flies high into the air.

Nov 16 2020, 7:40 PM · Arma 3

Sep 10 2020

PiepMGI added a comment to T153606: Need a command returning the rope segments..

So, could you just focus on the request for new command? There no mean to return a rope segments. Nothing to repro. It's just non-existing.

Sep 10 2020, 9:47 PM · Arma 3

Sep 8 2020

PiepMGI added a comment to T153606: Need a command returning the rope segments..

It's first of all, a feature request for a new command. There is no command or function returning the segments (objects) of a rope.

Sep 8 2020, 3:13 AM · Arma 3

Sep 6 2020

PiepMGI created T153606: Need a command returning the rope segments..
Sep 6 2020, 11:13 PM · Arma 3

Jul 21 2020

PiepMGI added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

This issue was assigned to Japapatramtara ... whom last post dates on May 10th 2016.

Jul 21 2020, 9:08 PM · Arma 3

Jun 30 2020

PiepMGI added a comment to T139123: Bug Airplane(Caesar BTT) not closing door e painel.

Confirmed. The door animations of this plane are not available for script. If you get in while an AI is driver, the doors are not closed and you fly with open doors.
If you want to make the door closed, you need to moveInAny , so the "get in" code is not run.

Jun 30 2020, 10:53 PM · Arma 3

Jun 5 2020

PiepMGI created T151495: the command: rating is wrong when the killed unit/vehicle hasa different side from the edited object..
Jun 5 2020, 8:19 PM · Arma 3

Apr 30 2020

PiepMGI created T150666: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
Apr 30 2020, 12:03 PM · Arma 3

Dec 21 2019

PiepMGI renamed T147602: Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks) from Crate inventory can multiply containers (uniforms, vests, backpacks) to Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks).
Dec 21 2019, 3:20 AM · Arma 3
PiepMGI created T147602: Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks).
Dec 21 2019, 3:19 AM · Arma 3

Nov 11 2019

PiepMGI added a comment to T119623: Rearming for AI Broken (WAY TO FIX IT).

Assigned to none. This "guy" is the greatest worker at BI. Not very efficient, but so busy. Permanent employee of the month.

Nov 11 2019, 4:19 PM · Arma 3

Apr 27 2019

PiepMGI added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

The solution is known. Instead of a "server only" module trying to execute some weird EG (effect global) commands, it could be far more efficient to run a script locally, at least for destruction which is not supposed to evolve during game. the module must be global.
See the workaround here for destroyed building.

Apr 27 2019, 10:15 PM · Restricted Project, Arma 3
PiepMGI added a comment to T124247: BIS_fnc_dynamicGroups can't "InitializePlayer" after "terminatePlayer".

Assigned to "none" during 2 years, when you provided the solution is just .... ridiculous!

Apr 27 2019, 10:08 PM · Arma 3

Apr 26 2019

PiepMGI added a comment to T138990: deleteGroupWhenEmpty is ignored for join/joinSilent.

+1

Apr 26 2019, 11:47 PM · Arma 3

Apr 11 2019

PiepMGI added a comment to T85234: Uniforms disappear or are only visible to one player.

Apart: You should definitely say what is your mission game, give a link or upload a scenario.... This way, people will not treat you as kid and perhaps will focus on the best parts of description:

Apr 11 2019, 7:27 PM · Arma 3

Apr 7 2019

PiepMGI added a comment to T137315: setConvoySeparation command is not persistent.

Confirmed. Needs some "refresh" to make it work.

Apr 7 2019, 4:02 AM · Arma 3

Apr 5 2019

PiepMGI added a comment to T137598: Move order broken by JIP in group.

No news about that?

Apr 5 2019, 3:14 AM · Arma 3

Mar 15 2019

PiepMGI added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

+++

Mar 15 2019, 4:48 AM · Arma 3
PiepMGI created T137598: Move order broken by JIP in group.
Mar 15 2019, 4:45 AM · Arma 3
PiepMGI added a comment to T120658: AI commander allways order to disembark after he take control over squad.

Sure! boring in excess!

Mar 15 2019, 4:30 AM · Arma 3

Feb 22 2019

PiepMGI added a comment to T85165: AI know exactly where you are again..

Not assigned means no hope.

Feb 22 2019, 5:41 AM · Arma 3

Feb 19 2019

PiepMGI added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

It's a deeper bug. see my last post in this topic:
https://forums.bohemia.net/forums/topic/215411-vanilla-weapons-squad-tl-player-order-broken-by-jip/

Feb 19 2019, 8:16 PM · Arma 3

Nov 26 2018

PiepMGI added a comment to T83804: Glasses item always disappear.

It's a pity, this issue remains not assigned after all this time!

Nov 26 2018, 9:38 PM · Arma 3
PiepMGI created T134313: Teamswitch persistent issue..
Nov 26 2018, 8:55 PM · Arma 3
PiepMGI added a comment to T64970: No Animations after teamswitch.

Not fixed, this can occur sometimes.

Nov 26 2018, 8:47 PM · Arma 3

Nov 25 2018

PiepMGI created T134238: respawn on "switch to group member" doesn't trigger the MEH "teamSwitch".
Nov 25 2018, 9:00 PM · Arma 3

Nov 14 2018

PiepMGI added a comment to T130421: Game Crash when Alt Tabbing.

This bug disappeared months ago, then reappear... I didn't change anything on my PC. Launching Arma and 3den for existing scenario (any working scenario), Arma crashes when alt tabbing to other windows apps.
This seems to occur (especially?) using sublime text 2 (Poseidon sqf editor). But I can't affirm if this is related to binarization of mission.sqm, or any sqf modification, or if it's unrelated at all to script editing. Seems to me, just ALT TABbing crashes from time to time and more surely when modifying something in 3den without any delay.

Nov 14 2018, 6:41 PM · Arma 3

Nov 5 2018

PiepMGI added a comment to T120308: AI can see through some bushes on Tanoa (check video).

The number you've dialed is out of service.
(assigned: none)

Nov 5 2018, 6:52 PM · Arma 3
PiepMGI added a comment to T62430: Manual ragdoll control via script commands..

Perhaps some basic problem to be solved before... units falling into unconsciousness while playing an animation such healing (self or other unit), seems to be forced to continue/redo this animation after the unconscious state...

Nov 5 2018, 6:36 PM · Arma 3
PiepMGI added a comment to T69085: Easy way to significantly improve the clunky action menu.

Wanted oblivion.

Nov 5 2018, 5:07 PM · Arma 3

Oct 15 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Some news. The consequences of the unconscious state of the marksman, described above, could be a facet of a deeper issue:

Oct 15 2018, 7:24 PM · Arma 3

Sep 7 2018

PiepMGI created T132161: AllUnits command returns modules entities!.
Sep 7 2018, 5:31 PM · Arma 3

Sep 3 2018

PiepMGI added a comment to T79200: Trigger looping in the preview without satisfying conditions.

Probably an initialization sequence where 0 == 0
See: https://community.bistudio.com/wiki/Initialization_Order

Sep 3 2018, 6:40 PM · Arma 3

Jun 26 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Added comment:
To reproduce that (2 minutes in vanilla Arma, launching included!), you just need to set unconsious **the marksman** (unit 4) in the squad of 8 (vanilla infantry blue weapon squad).
Don't ask me why this specific unit... probably a sub-leader (team leader) but this impacts the whole group!

Jun 26 2018, 7:20 PM · Arma 3
PiepMGI updated the task description for T127956: unconscious state breaks command action on other AIs.
Jun 26 2018, 6:58 PM · Arma 3

Jun 18 2018

PiepMGI added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

+1 upvoted

Jun 18 2018, 5:58 AM · Arma 3

May 13 2018

PiepMGI created T128715: unconscious state breaks command action on other AIs.
May 13 2018, 2:53 PM · Arma 3

May 11 2018

PiepMGI added a comment to T128081: Error with bis_fnc_cp_main.

BI, could you:

  • add a check for the kind of unit (so its behavior). Something avoiding the undefined variable as intended in the script (engine).
  • or, make "civilianPresence..." type of unit non-spawnable or non-simulated. This unit is too "similar" to normal unit (scope 2) for its behavior.

?
Thanks

May 11 2018, 6:21 PM · Arma 3
PiepMGI added a comment to T128081: Error with bis_fnc_cp_main.

Found the error. It occurs when spawning:

May 11 2018, 6:15 PM · Arma 3

Apr 7 2018

PiepMGI created T128081: Error with bis_fnc_cp_main.
Apr 7 2018, 1:35 PM · Arma 3

Mar 30 2018

PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

I don't have so much space to play dev branch and current released version (1.80). But perhaps some player/dev can do that. Anyway, the problem is easy to reproduce in 1.80. For more info, I just used a weapon squad (BI standard group) and placed a radio trigger to kill or Set unconscious the 3 following AIs: grenadier, marksman, AT specialist.
If you test with set unconscious these 3 AIs, the problem is obvious, giving orders to remaining units.
If you test with setDamage then don't forget to add a respawn time (that works for playable AIs also), the problem occurring while the 3 AIs are in respawn-dead status and disappear as soon as they respawn.

Mar 30 2018, 5:41 PM · Arma 3

Mar 20 2018

PiepMGI added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

I seems to me there is no more problem since windows or nvidia last update (I can't say).

Mar 20 2018, 4:28 PM · Arma 3

Mar 17 2018

PiepMGI updated the task description for T127956: unconscious state breaks command action on other AIs.
Mar 17 2018, 5:37 PM · Arma 3
PiepMGI created T127956: unconscious state breaks command action on other AIs.
Mar 17 2018, 5:34 PM · Arma 3

Mar 9 2018

PiepMGI added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Nothing new under the sun...

Mar 9 2018, 10:16 AM · Arma 3

Feb 12 2018

PiepMGI added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

In my case, I disabled the in-game overlay of NVIDIA GEFORCE experience. No more crash since then. 100% crash before, just striking a CTRL or ALT key just after the pop-up overlay. (For Arma or Squad as well).

Feb 12 2018, 4:59 AM · Arma 3

Feb 9 2018

PiepMGI added a comment to T127565: Default loadout in Arsenal.

That could be done with an extra button, save as... opening a list of units like in 3den, so you could choose blufor "engineer". and recover this loadout in your saved configs.

Feb 9 2018, 6:08 PM · Arma 3
PiepMGI added a comment to T127225: setUnitLoadout command entities creation.

Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).

Feb 9 2018, 6:03 PM · Arma 3