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NikkoJT
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User Since
Sep 4 2017, 10:18 PM (380 w, 4 d)

Recent Activity

Tue, Nov 26

NikkoJT created T186786: Editor fog altitude field autocorrects any negative number to positive, even though negative numbers are supported.
Tue, Nov 26, 5:59 PM · Arma 3

Nov 5 2024

NikkoJT added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

This can probably be fixed easily by updating BIS_fnc_setUnitInsignia to use the new string-based selection targeting for setObjectTextureGlobal, instead of searching for and then hard-saving the current uniform's insignia index.

Nov 5 2024, 1:56 PM · Arma 3

Oct 8 2024

NikkoJT added a comment to T177369: One side of the VR Slope (10x5x4) object has stretched texture/material mapping.

Confirmed fixed in 2.18

Oct 8 2024, 7:18 PM · Arma 3

Aug 19 2024

NikkoJT created T183794: forceWeaponFire does not reliably use fire mode burst settings.
Aug 19 2024, 8:22 AM · Arma 3

Jun 16 2024

NikkoJT created T182176: Make serverTime return something in SP, or add unified SP/MP global time command.
Jun 16 2024, 4:27 PM · Arma 3

Jun 9 2024

NikkoJT added a comment to T182000: lockedCameraTo returns nothing.

That command isn't for that type of camera locking. It's for when something's been locked with lockCameraTo, which is a different system to the aircraft camera stabilisation system.

Jun 9 2024, 4:50 PM · Arma 3

May 9 2024

NikkoJT added a comment to T142540: Magazine loss on reload..

There are reports that this can also happen when the unit does a gesture partway through a reload. (See: Arma Discord > arma3_feedback_tracker)

May 9 2024, 5:38 PM · Arma 3

May 7 2024

NikkoJT edited Additional Information on T180982: Static weapons remove all Killed EHs from units that get out of them.
May 7 2024, 8:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T180982: Static weapons remove all Killed EHs from units that get out of them.
May 7 2024, 8:12 PM · Arma 3 Creator DLC - CSLA Iron Curtain

May 6 2024

NikkoJT added a comment to T126046: The hand grenade flies through the glass without any physical contact.

I think you need to read a bit more carefully.

May 6 2024, 9:04 PM · Arma 3

Apr 28 2024

NikkoJT created T180786: [Request] expand attachedTo & attachedObjects to return selections, rather than just whole objects.
Apr 28 2024, 3:59 AM · Arma 3

Apr 25 2024

NikkoJT added a comment to T180721: Command/EH to obtain artillery (computer) target position.

Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.

Apr 25 2024, 7:06 PM · Arma 3
NikkoJT added a comment to T180097: [Feature Request] Expand attachTo.

I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.

Apr 25 2024, 6:55 PM · Arma 3

Apr 23 2024

NikkoJT added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.

Same as T166771

Apr 23 2024, 6:33 PM · Arma 3

Apr 21 2024

NikkoJT created T180640: createUnit "FORM" placement type does not work as expected.
Apr 21 2024, 6:33 PM · Arma 3

Apr 9 2024

NikkoJT added a comment to T180382: Hades H6 has rogue vertex in mid-range LODs.

Confirmed fixed in Reaction Forces 1.0.1

Apr 9 2024, 3:35 PM · Arma 3 Creator DLC - Reaction Forces

Apr 7 2024

NikkoJT added a comment to T180386: Add ability to shoot forward from armed and covered pickups.
In T180386#2591358, cryptearth wrote:

... The base model has six spots ...
... the original Offroader ...
... The new RF variants have just replaced the middle two spots from exterior with interior - likely without touching the two rear spots at all. ...
... the RF variant ...

Apr 7 2024, 11:52 AM · Arma 3 Creator DLC - Reaction Forces
NikkoJT added a comment to T180340: RU localization imperfections.

I think the weapon is the 20mm nose gun of the RAI-360M, and the issue is that the name text is excessively long for the display.

Apr 7 2024, 1:03 AM · Arma 3 Creator DLC - Reaction Forces

Apr 6 2024

NikkoJT created T180383: Moose Covered/Comms inventory is accessible from very far away.
Apr 6 2024, 11:02 PM · Arma 3 Creator DLC - Reaction Forces
NikkoJT created T180382: Hades H6 has rogue vertex in mid-range LODs.
Apr 6 2024, 10:58 PM · Arma 3 Creator DLC - Reaction Forces

Mar 20 2024

NikkoJT added a comment to T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.

Update: while it's possible to sort-of use a Medical case as a substitute for its non-Medical equivalent, by removing its medical symbol texture, the Medical cases actually have attendant=1 in their config, meaning they are infinite free full health suppliers. This isn't always desirable. This makes this issue a little more annoying than I previously realised, because my intended workaround doesn't work with this.

Mar 20 2024, 3:47 AM · Arma 3

Mar 17 2024

NikkoJT created T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
Mar 17 2024, 12:35 AM · Arma 3

Mar 16 2024

NikkoJT created T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.
Mar 16 2024, 11:05 PM · Arma 3
NikkoJT created T179964: [Request] Expand BIS_fnc_holdActionAdd to support more addAction parameters.
Mar 16 2024, 2:58 AM · Arma 3

Mar 9 2024

NikkoJT added a comment to T179763: 40 series cards underperform without DLSS.

Don't worry about that response, it's an AI-generated spambot.

Mar 9 2024, 6:37 PM · Arma 3

Feb 15 2024

NikkoJT added a comment to T179116: Minor Typo - Laser Range.

No, that's correct. "Lase" is the verb. To lase something is to use a laser on it. "I'm going to lase the target", "I'm currently lasing the target", "I have lased the target".

Feb 15 2024, 4:48 PM · Arma 3

Jan 27 2024

NikkoJT added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

This is being added in 2.16 for deleteVehicle. Makes sense to add it for other types too.

Jan 27 2024, 9:39 AM · Arma 3

Jan 12 2024

NikkoJT created T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher.
Jan 12 2024, 3:44 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jan 4 2024

NikkoJT created T178205: [Request] landAt for helicopters.
Jan 4 2024, 8:36 PM · Arma 3

Jan 3 2024

NikkoJT added a comment to T178157: Add unused coyote brown and khaki carrier rig textures..

I'll always be in favour of making hidden texture variants into real items - especially for vests and helmets where setObjectTexture can't be used.

Jan 3 2024, 4:21 PM · Arma 3

Dec 22 2023

NikkoJT added a comment to T177978: Endless vehicle explosion in MP missions.

Likely the same as T175731. A fix for that is currently on dev and profiling. If you are on dev or profiling and are still seeing this, make sure to mention that.

Dec 22 2023, 6:30 PM · Arma 3

Dec 8 2023

NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

Also, please don’t ignore the second part of the problem, I see no one wants to discuss this.

It's not being ignored. It's the same problem and can be fixed as part of the same change. When the Logic Entity is assigned to the correct side, the icon will simply not appear at all.

Dec 8 2023, 8:05 PM · Arma 3
NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

The blue icon does not belong to the character. The blue icon belongs to an invisible virtual Logic Entity. The virtual Logic Entity is created by BIS_fnc_ambientAnim for technical reasons. The function has a mistake, which causes the virtual Logic Entity to be a BLUFOR unit, instead of belonging to the Virtual side.

Dec 8 2023, 5:17 PM · Arma 3

Dec 5 2023

NikkoJT added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Further investigation:

Dec 5 2023, 8:23 AM · Arma 3

Dec 4 2023

NikkoJT created T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.
Dec 4 2023, 12:40 AM · Arma 3

Nov 20 2023

NikkoJT created T177369: One side of the VR Slope (10x5x4) object has stretched texture/material mapping.
Nov 20 2023, 8:40 PM · Arma 3

Nov 18 2023

NikkoJT created T177284: [Request] removeAllMagazines/Turret.
Nov 18 2023, 7:49 PM · Arma 3

Nov 3 2023

NikkoJT added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 4:30 PM · Arma 3

Oct 23 2023

NikkoJT added a comment to T169040: [Feature Request] Add stackable version of inGameUISetEventHandler .

It would be convenient to have this, since inGameUISetEventHandler is the best/only way to detect the use of action menu actions, and not being stackable means it's not very safe to use.

Oct 23 2023, 3:35 PM · Arma 3
NikkoJT created T176467: Battlefield Memorial weapon and helmet selections aren't synced in MP..
Oct 23 2023, 5:31 AM · Arma 3

Oct 16 2023

NikkoJT added a comment to T176294: Drone/Helicopter Functionality bug - (Edit: Resolved).

I'm not able to reproduce this - the Darter is behaving normally for me.

Oct 16 2023, 9:15 PM · Arma 3

Oct 13 2023

NikkoJT added a comment to T176183: Vehicles continue to blow up and don't stop blowing up.

Probably the same as T175731, which is fixed on the experimental branches for the next update.

Oct 13 2023, 5:20 PM · Arma 3

Sep 27 2023

NikkoJT added a comment to T175722: Expand radioChannelCreate/radioChannelSetCallsign to apply callsign to VON indicator.

Just applying the callsign stuff to the existing speaker indicator, the same way it applies to text chat. (see also https://community.bistudio.com/wiki/radioChannelSetCallSign)

Sep 27 2023, 6:45 PM · Arma 3

Sep 25 2023

NikkoJT created T175722: Expand radioChannelCreate/radioChannelSetCallsign to apply callsign to VON indicator.
Sep 25 2023, 3:35 PM · Arma 3
NikkoJT added a comment to T69116: Suggestion: Allow selection of (radio) channels by command.

getPlayerChannel, currentChannel and setCurrentChannel were added in 1.42, which seems to cover everything requested in this ticket.

Sep 25 2023, 2:55 PM · Arma 3
NikkoJT added a comment to T85310: Add a way to retrieve the label and call sign of a custom radio channel.

This was resolved by the addition of radioChannelInfo in 2.00

Sep 25 2023, 2:51 PM · Arma 3

Sep 16 2023

NikkoJT created T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Sep 16 2023, 7:17 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 12 2023

NikkoJT added a comment to T175344: T-100X Doesn't fire on MP Server.

Full repro (DS and multiple players required to be certain, but may also happen in P2P MP):

Sep 12 2023, 1:34 PM · Arma 3

Sep 9 2023

NikkoJT added a comment to T175344: T-100X Doesn't fire on MP Server.

There's some kind of locality issue when there are multiple players in the vehicle. It seems like the railgun functionality requires the vehicle to be local, but locality isn't changing or the change isn't being detected by the railgun functionality.

Sep 9 2023, 8:30 PM · Arma 3

Sep 4 2023

NikkoJT added a comment to T73775: It's possible to know the time without a watch.

The A3 default map is only a "digital" map if you have a GPS. The actual Map item is very clearly a paper map. And we now have plenty of CDLCs and such with maps that are definitely not digital, because digital maps hadn't been invented yet.

Sep 4 2023, 5:06 PM · Arma 3

Aug 31 2023

NikkoJT added a comment to T175059: Vector commands not updated/not working as expected on Dedicated Server.

These changes haven't been introduced to the stable branch yet.

Aug 31 2023, 1:06 PM · Arma 3

Aug 16 2023

NikkoJT added a comment to T174746: Boolean "OR" or "||" is acting as "AND".

This isn't a problem with the OR operator. This is happening because the variables unit1Dead and unit2Dead aren't defined at all until you set them as true. Trigger C is attempting to reference at least one undefined variable - and silently failing - until both variables are defined as a result of their units dying. Then the trigger can actually run its check without encountering an error.

Aug 16 2023, 3:27 AM · Arma 3

Jul 22 2023

NikkoJT created T174141: CSLA missile inflight models are rendered behind the ambient occlusion effect.
Jul 22 2023, 8:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 21 2023

NikkoJT added a comment to T174083: Some questions about the V44X VTOL.

This is the same as T169494 and T126282, and a fix for that is currently on dev branch, for release in 2.14 assuming the fix works.

Jul 21 2023, 10:01 AM · Arma 3

Jul 16 2023

NikkoJT created T174007: [Request] multi-magazine version of addMagazineTurret.
Jul 16 2023, 7:40 PM · Arma 3

Jul 15 2023

NikkoJT created T173958: AH-1F loadout presets are invalid.
Jul 15 2023, 2:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

May 21 2023

NikkoJT created T172543: [Request] command to override vehicle's configured GPS.
May 21 2023, 12:11 PM · Arma 3
NikkoJT added a comment to T83567: Draw on texture/render Displays.

UI-to-texture in the procedural textures system was added in A3 2.12

May 21 2023, 12:05 PM · Arma 3
NikkoJT added a comment to T172542: onEditChanged in config does not work on stable, works fine on development branch.

This is because the onEditChanged event handler does not exist in the stable version. It's only on dev branch until the release of update 2.14, which is the next update.

May 21 2023, 11:39 AM · Arma 3

May 13 2023

NikkoJT added a comment to T171418: New entity event handler that fires on inventory slots item changes.

The update containing the SlotItemChanged EH has not come to the main branch of the game yet. It's still on dev branch, and will be for some time. You are receiving that error because the EH does not exist in the version of the game you have installed.

May 13 2023, 4:37 AM · Arma 3

Apr 18 2023

NikkoJT added a comment to T78758: Analog steering for boats and tracked vehicles does not work.

I would love to see this fixed at some point. It makes it pretty much impossible to have a gamepad setup that works for both wheeled and tracked vehicles, because of the conflicting limitations of the other steering bindings. That's a real shame, because gamepad steering is a lot nicer than keyboard and mouse.

Apr 18 2023, 7:12 PM · Arma 3

Apr 13 2023

NikkoJT added a comment to T163653: [Request] getTowParent command.

Present and correct in 2.12.

Apr 13 2023, 5:15 PM · Arma 3
NikkoJT created T171524: [Request] Multi-area variant of inArea/inAreaArray.
Apr 13 2023, 5:08 PM · Arma 3

Apr 11 2023

NikkoJT added a comment to T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.

This command was added in 2.12 and is fully functional.

Apr 11 2023, 4:36 PM · Arma 3

Apr 7 2023

NikkoJT created T171423: Wheeled helicopters bounce when landed on surfaces other than the ground.
Apr 7 2023, 6:22 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Apr 5 2023

NikkoJT added a comment to T171378: Gunner view of PAH 1 helicopter seems to be inverted.

This has been noticed before and the answer seems to be that it is actually like this in real life. Speculatively, the wide-angle view has a large crosshair for quick acquisition, while the zoomed-in view has a fine crosshair for precise targeting without obstruction. I never did contact Bolkow to find out the real reason though.

Apr 5 2023, 5:57 PM · Arma 3 Creator DLC - Global Mobilization

Apr 2 2023

NikkoJT added a comment to T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.

It's not that they haven't had time, it's that most of BI's resources are now assigned to Reforger/A4/DayZ. The people on the team who would make animations are now busy making animations for other games. The few developers left on Arma 3 are mostly code and config specialists, not the developers who can make new assets like animations.

Apr 2 2023, 3:36 AM · Arma 3

Apr 1 2023

NikkoJT added a comment to T79477: Change currentMagazineDetail to return Array.

Ideally all similar magazine detail commands should get this improvement, presumably not as main syntax for back compat but as an alt syntax.

Apr 1 2023, 4:58 PM · Arma 3

Mar 17 2023

NikkoJT created T171036: Vehicle Simple Object default settings are wrong, and Editor Simple Object toggle does not persist.
Mar 17 2023, 4:40 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Mar 14 2023

NikkoJT added a comment to T170976: [Request] description.ext overrides for difficulty settings.

Script commands would be great too, but difficulty has historically been done through config, and I don't know whether it's practical to do mid-mission changes like that. I figured config overrides were more likely to be possible to implement.

Mar 14 2023, 11:57 AM · Arma 3

Mar 13 2023

NikkoJT created T170976: [Request] description.ext overrides for difficulty settings.
Mar 13 2023, 6:28 PM · Arma 3

Feb 28 2023

NikkoJT added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

That seems related to T166710, which was just fixed in 2.12, so it's probably worth checking again.

Feb 28 2023, 2:29 PM · Arma 3

Feb 15 2023

NikkoJT added a comment to T170238: Scripting command to set curator selection.

I think this is still a valid request for other purposes, but it turns out you can already make control groups as a built-in feature. Ctrl+<number> to create, <number> to select. It's not documented right now but it does exist.

Feb 15 2023, 5:08 PM · Arma 3

Feb 4 2023

NikkoJT created T170174: CSLA vehicles don't allow lateral head movement.
Feb 4 2023, 4:29 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Feb 1 2023

NikkoJT created T170116: UCAV Sentinel dynamic number textures aren't configured as hiddenSelections.
Feb 1 2023, 10:00 AM · Arma 3

Jan 23 2023

NikkoJT added a comment to T119190: Please add command to edit displayName property of customized vehicles.

Supporting and expanding on this.

Jan 23 2023, 12:59 PM · Arma 3

Jan 18 2023

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

We talked about this in Discord and I'm just summarising it here for posterity.

Jan 18 2023, 9:30 PM · Arma 3

Dec 19 2022

NikkoJT added a comment to T169384: Promet textures in first person..

I had some time to kill so I tested on current main branch.
I checked with every level of Texture and Object graphics settings and observed no issues.

Dec 19 2022, 6:10 PM · Arma 3

Dec 16 2022

NikkoJT added a comment to T166389: Vehicle additional markings don't work on dedicated server.

I haven't yet checked whether this was fixed on the original vehicle set, but I can confirm it's still a problem on the new Mi-24.

Dec 16 2022, 12:10 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 14 2022

NikkoJT created T169337: removeWeaponGlobal doesn't properly affect all pylon weapons of some CSLA helicopters.
Dec 14 2022, 2:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Nov 21 2022

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.

Nov 21 2022, 9:34 PM · Arma 3

Nov 18 2022

NikkoJT added a comment to T168992: launcher doesnt work.

Arma is reporting that Arma - and presumably also Steam - is installed directly in the desktop folder of your user profile. As in, the actual game installation is located on your desktop, not just a shortcut to it.

Nov 18 2022, 2:17 AM · Arma 3

Nov 8 2022

NikkoJT added a comment to T159125: Revise driving model.

The notes in the previous comment still apply in CSLA 1.1.

Nov 8 2022, 10:05 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159245: Vehicle radio antennas behave strangely under acceleration.

These antennas behave more sensibly in CSLA 1.1.

Nov 8 2022, 9:34 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159375: Incorrect armour ratings for US Vest, SF Vest (TLBV) and Vest (Airborne).

In CSLA 1.1, a new retexture of the Vest was added which has a believable armour rating. However, the original Vest (now Vest (M81)) still apparently offers no armour. The other vests mentioned here still have incorrect armour ratings too.

Nov 8 2022, 9:27 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159383: Incorrectly mirrored formation markings on US vehicles.

This was fixed in CSLA 1.1.

Nov 8 2022, 9:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159384: M998 SF Gun Truck has marking attributes that are not visible on the vehicle.

These nonfunctional attributes are no longer present in CSLA 1.1.

Nov 8 2022, 9:21 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159523: SMAW and MAAWS use RPG-7 reload animation.

In CSLA 1.1, the MAAWS and SMAAW now use an appropriate reload animation.

Nov 8 2022, 9:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159687: Sa-58 VG-70 accepts 40mm ammunition.

Since CSLA 1.1, the VG-70 no longer accepts 40mm ammo and has its own 26.5mm ammo. It did not gain magwell compatibility with GM 26.5mm ammo; I leave it to the devs to confirm whether that counts as a full fix or not.

Nov 8 2022, 9:15 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T161741: UH-60s are missing CMFlareLauncher weapons.

In CSLA 1.1, flares were added for UH-60s, but not the Mi-17.
After close inspection, I believe the Mi-17's flare launcher is a small module located on the port rear door. Since the rear doors can open, moving the flare launcher, I suppose there may be engine limitations preventing this from being made functional...

Nov 8 2022, 9:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162196: Abrams left rear tow ring is slightly offset from its mounting point.

This critical issue was resolved in CSLA 1.1.

Nov 8 2022, 9:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.

This was fixed by CSLA 1.1.

Nov 8 2022, 9:03 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.

Confirmed fixed in CSLA 1.1.

Nov 8 2022, 9:01 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T165628: Ground models for DH-132 helmets have broken textures.

Verified fixed in CSLA 1.1.

Nov 8 2022, 9:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 28 2022

NikkoJT added a comment to T167850: UAV (IED) Anti tank not so much anti.

This would be the UAV (IED) added in the Western Sahara 1.1 update.

Sep 28 2022, 10:21 PM · Arma 3 Creator DLC - Western Sahara

Sep 11 2022

NikkoJT updated the task description for T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 7:15 PM · Arma 3
NikkoJT created T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 4:37 AM · Arma 3

Sep 8 2022

NikkoJT added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Atm_01 at [3777.37,13517.8]
Atm_02 at [3281.66,12963.2]

Sep 8 2022, 7:10 PM · Arma 3

Sep 5 2022

NikkoJT added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

"rev 149887" is a revision number, a change number. There have been 149,886 logged changes to the Arma 3 code before this one - see how this other fix, committed right before this one, is 149886. The current dev branch contains revisions up to 149863, so 149887 will probably be included in the next dev branch update (this week?). It will probably come to stable in the next release, but it's not guaranteed - the next stable release is likely to be the thermals hotfix, and it's possible that's already locked down for QA, which would push this change out to 2.12.

Sep 5 2022, 5:00 PM · Arma 3

Aug 29 2022

NikkoJT added a comment to T167330: [Feature Request] getFCSAimPoint.

unitAimPosition is for finding the point on a unit's model that AI will aim at. This request is for finding the point in space a vehicle's FCS is currently trying to aim at. There's a little overlap in the 0 and 2 cases, but the other cases are well outside what unitAimPosition can provide - it's coming at it from the opposite angle.

Aug 29 2022, 6:15 PM · Arma 3