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CincoSete
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User Since
Apr 8 2013, 10:55 PM (611 w, 1 d)

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May 10 2016

CincoSete added a comment to T75095: [1.09.113567] Game Session Freezes/Crash every time.

Still happens in

Branch: Development
Version: 1.15.116121

Latest .rpt attached

May 10 2016, 7:27 AM · Arma 3
CincoSete edited Steps To Reproduce on T75095: [1.09.113567] Game Session Freezes/Crash every time.
May 10 2016, 7:27 AM · Arma 3
CincoSete added a comment to T75093: Soldiers can't run on some hills.

I think it has to do with the slope, always existed since OFP

May 10 2016, 7:27 AM · Arma 3
CincoSete added a comment to T75047: Error message every time i play the game.

Same as i, i never had this error before: D3D DXGI ERROR DEVICE REMOVED

May 10 2016, 7:26 AM · Arma 3
CincoSete edited Steps To Reproduce on T74055: [1.05.111581] Mission Briefing better Portuguese Translation.
May 10 2016, 6:57 AM · Arma 3
CincoSete added a comment to T73652: Random crashes to desktop.

+1

May 10 2016, 6:48 AM · Arma 3
CincoSete added a comment to T69823: Mk20 fire selector.

Already saw it since beta was launch. But i didn't create a ticket, i found until now two models erroneous created from airsoft (mk20 and Holo sight) and i´m afraid there are more models.

May 10 2016, 4:49 AM · Arma 3
CincoSete added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

I live near from an aerial base and a C-130H-30 is anything but quiet

http://jetphotos.net/showphotos.php?regsearch=16806&view=true

May 10 2016, 3:56 AM · Arma 3
CincoSete added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

Please define tanks...

When i said tanks, mean of course light tanks. The aerial insertions are for quicker advantage in certain location. Example insert a anti air battery on a rocky mountain it´s better a steady landing than from parachute or from a flyby.

Example:
Quick calculations: Mil Mi-10 (8,000 kg (17,635 lb) max slung payload) with a FV101 Scorpion (Total weight in combat order - 7930 kg)

May 10 2016, 3:56 AM · Arma 3
CincoSete added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

of course its gonna to happen... but for insertions its better heavy-lift helicopters (Sikorsky CH-54, Mi-26, Osprey V-22, etc...)

http://www.flankers-site.co.uk/modl_mi-26_files/mi-26_027.jpg
http://2.bp.blogspot.com/-BRDi8Ohv-hM/TtA0W24bY8I/AAAAAAAACaM/LW1FgflAcL4/s1600/V-22+Osprey+Bell-Boeing+helicopter+VTOL+craft+United+States+navy+carrier+vessel+vertical+take-off+lift+lifting+ammunition+cannon+mortar+artilery+artillery.jpg

May 10 2016, 3:56 AM · Arma 3
CincoSete edited Steps To Reproduce on T68498: Weapons Optics Reflection.
May 10 2016, 3:56 AM · Arma 3
CincoSete added a comment to T68175: a SDV with closed hatch does not protect its occupants from watery vision and asphyxiation.

http://www.americanspecialops.com/images/seals/sdv-2.jpg
http://www.americanspecialops.com/images/photos/navy-seals/sdv.jpg
http://upload.wikimedia.org/wikipedia/commons/9/96/US_Navy_050505-N-3093M-003_A_member_of_SEAL_Delivery_Vehicle_Team_Two_(SDVT-2)_prepares_to_launch_one_of_the_team's_SEAL_Delivery_Vehicles_(SDV)_from_the_back_of_the_Los_Angeles-class_attack_submarine_USS_Philadelphia_(SSN_690).jpg

May 10 2016, 3:44 AM · Arma 3
CincoSete added a comment to T68174: Uncontrollable Recoil with Vermin (Vector) whilst suppressor is attached.

.45 ACP produced 90% less muzzle climb and 60% less felt recoil than the MP5 firing 9mm ammunition

May 10 2016, 3:44 AM · Arma 3
CincoSete added a comment to T68065: Marksman Optic Sight.

SOS works in 7.62 ammo until 700/800 meters after that the bullet loses efficiency

In 6.5 didn't yet made the ballistics test with the steel targets

May 10 2016, 3:40 AM · Arma 3
CincoSete added a comment to T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.

Upvoted with the condition of improving fatigue system, operators get fatigued very quickly even with light weight

May 10 2016, 3:39 AM · Arma 3
CincoSete added a comment to T67385: Remove the Ability to place Explosives while Free-Falling.

DownVoted
what? this isn't BF. Just need to ask to place explosives in the air in freefall when passing through a plane or helicopter

May 10 2016, 3:17 AM · Arma 3
CincoSete added a comment to T66954: 3D optics peripheral vision problem..

SOS will not be modified for 3d optic? This issue will need to be on hold until the release of the beta for confirmation

May 10 2016, 3:01 AM · Arma 3
CincoSete edited Steps To Reproduce on T66898: [0.58.105348] Blufor Rangemaster - Unable to treat self.
May 10 2016, 2:59 AM · Arma 3
CincoSete added a comment to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.

Of Course...
Old Outpost in north of Air Station Mike-26
Grid: 043043

X:4357.88
Y:4348.48
Z:177.4

May 10 2016, 2:26 AM · Arma 3
CincoSete edited Steps To Reproduce on T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.
May 10 2016, 2:26 AM · Arma 3
CincoSete added a comment to T65964: Ai running through helicopter.

Duplicate of my issue 7396

May 10 2016, 2:22 AM · Arma 3
CincoSete added a comment to T65946: Car brakes go on automatically when high speeds are reached.

i notice this in the first arma 3 alpha release, in the airstrip trying to see the hunter max speed

May 10 2016, 2:20 AM · Arma 3
CincoSete added a comment to T65939: Backpack Gear Theft.

Even as a civilian i can look in the BluFor and Opfor backpack while they are alive, i´m not sure if they permit this in real life lol

May 10 2016, 2:20 AM · Arma 3
CincoSete added a comment to T65937: AH-9 / MH-9 should be in a NOTAR configuration - more fitting with Arma3 futuristic design.

+1 great for stealth missions and futurist look (42 years after Battle of Mogadishu, Bluefor uses the same design)

May 10 2016, 2:20 AM · Arma 3
CincoSete added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

Please no, maximum 10 meters because of the water entry shock. You can´t compare a naked guy, with a divers with fins and other things that will raise cross sectional area of the body and body acceleration (weight)

http://www.scubaboard.com/forums/archive/index.php/t-199000.html
http://en.wikipedia.org/wiki/Rescue_swimmer#Water_entry_shock

May 10 2016, 2:16 AM · Arma 3
CincoSete edited Steps To Reproduce on T65836: AI - Ability to surrender.
May 10 2016, 2:15 AM · Arma 3
CincoSete edited Steps To Reproduce on T65835: [0.55.104268] BluFor Air Vehicles - Main Rotor Damage.
May 10 2016, 2:15 AM · Arma 3
CincoSete edited Steps To Reproduce on T65833: [0.55.104268] Tail Rotor Failure/Damage.
May 10 2016, 2:15 AM · Arma 3
CincoSete edited Steps To Reproduce on T65829: [0.55.104268] Air Vehicles - Rotors Damage.
May 10 2016, 2:15 AM · Arma 3
CincoSete edited Steps To Reproduce on T65758: [0.55.104211] Helicopter Showcase - AI troop walk throught our Ka-60.
May 10 2016, 2:12 AM · Arma 3
CincoSete edited Steps To Reproduce on T65756: [0.55.104211] Cannot open object a3\roads_f\runway_end26_f.p3d.
May 10 2016, 2:12 AM · Arma 3
CincoSete added a comment to T65647: Bad running animation with handguns.

Upvoted, use the same principles as CAR and IPSC

May 10 2016, 2:07 AM · Arma 3
CincoSete added a comment to T65593: Ear ringing when someone shooting an unsuppressed high caliber gun near yo/temporary loss of hearing ability caused by explosion.

They have a sort of ComTac Electronic Hearing Protection

May 10 2016, 2:05 AM · Arma 3
CincoSete edited Steps To Reproduce on T65492: [0.55.103960] Inventory - Red Military Cap.
May 10 2016, 2:01 AM · Arma 3
CincoSete added a comment to T65448: D3D ERROR - DXGI_ERROR_DEVICE_REMOVAL.

attach your DxDiag file to help them
http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:59 AM · Arma 3
CincoSete edited Steps To Reproduce on T65446: [0.55.103960] Thermal vision is affected by fog at long range.
May 10 2016, 1:59 AM · Arma 3
CincoSete added a comment to T65426: [0.55.103923] Rain setting missing in editor.

dropdownlist issues resolved with [0.55.103960]
Rain scrollbar stills its missing in Start and Forecasted weather.

May 10 2016, 1:58 AM · Arma 3
CincoSete edited Steps To Reproduce on T65426: [0.55.103923] Rain setting missing in editor.
May 10 2016, 1:58 AM · Arma 3
CincoSete edited Steps To Reproduce on T65425: [0.55.103923] AI Unit crawl through barb wire.
May 10 2016, 1:58 AM · Arma 3
CincoSete edited Steps To Reproduce on T65385: 0006664: AI Walking through doors (still occurs).
May 10 2016, 1:57 AM · Arma 3
CincoSete added a comment to T65365: Suggestion: Real world weather data sync.

How will be the weather within a month, when more in 2035?

May 10 2016, 1:57 AM · Arma 3
CincoSete added a comment to T65362: no night vision scope, yet enemies have perfect shots.

0003332 duplication`s

May 10 2016, 1:57 AM · Arma 3
CincoSete added a comment to T65170: The cockpit of the helicopter is unreadable using night-vision goggles..

Its mandatory by FAA: http://nvgsafety.com/NVG_Lighting/Cockpit/

Edit: After testing, in my config it´s ok (2013-04-09_00007.jpg). Maybe needed better contrast in the gauges

May 10 2016, 1:50 AM · Arma 3
CincoSete added a comment to T65163: Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa.

I have the same issue, the Aiport Control Tower have indestructible windows, including the big ones

May 10 2016, 1:50 AM · Arma 3
CincoSete added a comment to T65071: Covering system within a vehicle..

I agree too during a shootout, able to do ducking in 1st person view we only can see the vehicle interior and move head around and see the windshield breaking for a greater immersion feature.

A 3rd person view... I dont use that any way

May 10 2016, 1:46 AM · Arma 3
CincoSete added a comment to T64903: The cricket like insects are too loud.

downvoted
they have some kind of comtac headset, electronic earmuffs such as those has microphones picking up ambient sound and then amplifying it.

http://www.precision-sports.com/peltor-comtac.htm

May 10 2016, 1:41 AM · Arma 3
CincoSete added a comment to T64630: When a squad leader says "Disembark", it kicks me out of any stopped vehicle. Where is the choice?!?.

You don't want a reprimand by Colonel Blake don't you? :)

May 10 2016, 1:31 AM · Arma 3
CincoSete added a comment to T64592: Interrupt treating.

Also by interrupting healing process when a team mate leaves near you. We are wasting precious time and exposing us during a fight healing only air.

May 10 2016, 1:30 AM · Arma 3
CincoSete added a comment to T64482: Helmet-mounted camera.

Maybe watching replays after concluding SP missions?

May 10 2016, 1:26 AM · Arma 3
CincoSete added a comment to T64418: Water/objects are invisible when seen through glass.

upvoted +1 too

including in 1st person view, i also saw a fish flying

May 10 2016, 1:23 AM · Arma 3
CincoSete added a comment to T64209: Alt-tab at night causes stange colours.

same issue on Intel HD Graphics 4000

0.53.103854

May 10 2016, 1:17 AM · Arma 3
CincoSete added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

Tested in latest DEV build (0.53.103798) and it has been fixed (tower now enterable, both main floor and control tower internal room) - Same as here

May 10 2016, 1:16 AM · Arma 3
CincoSete added a comment to T63743: Add realistic body armour..

upvoted

http://www.youtube.com/watch?v=GuggeN1jHXk

May 10 2016, 12:53 AM · Arma 3
CincoSete added a comment to T63607: Jump/Jumping command.

DownVoted

Marine Corps Warfighting Publication (MCWP) 3-35.3
Military Operations on Urbanized Terrain A - 7
Section III
Movement
To reduce exposure to enemy fire, Marines should avoid silhouetting themselves, avoid open areas, and select their next covered position before moving.

  1. Crossing a Wall. Each Marine should learn the correct method of crossing a wall

After reconnoitering the other side, the Marine quickly rolls over the wall, keeping a low silhouette. The speed of his movement and a low silhouette deny the enemy a good target.

May 10 2016, 12:46 AM · Arma 3
CincoSete added a comment to T62963: Error while crashing helicopter : no entry bin\config.bin/CfgDestroy.EngineHit.

Same issue on ka-60, close as the shore as possible.

0.53.103854

May 10 2016, 12:21 AM · Arma 3
CincoSete added a comment to T62951: No cockpit Lights in Helicopter.

also the ka-60 cockpit night lighting it´s fine to me, only a few bugs in some gauges on the co-pilot side when sitted in the pilot bench

May 10 2016, 12:21 AM · Arma 3

May 9 2016

CincoSete added a comment to T61699: Scopes not working with NVG.

I think they can overcome this with a NV acessory in the front of the ACOG

http://www.trijicon.com/na_en/products/product1.php?id=TANS

May 9 2016, 11:18 PM · Arma 3
CincoSete added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

voting down, everything it´s correct:

full moon - Mar/05/2013 0:00 - clearest view
waning quarter - Mar/28/2013 0:00 - clear view
new moon - Mar/12/2013 0:00 - absolutely dark

May 9 2016, 11:08 PM · Arma 3
CincoSete added a comment to T61369: Realistic Wounding System.

Upvoted

http://www.youtube.com/watch?v=GuggeN1jHXk

May 9 2016, 11:01 PM · Arma 3
CincoSete added a comment to T61020: Suggestion for Stance Changing.

Or Ctrl + Z/X but (L CTRL + MOUSE DOWN/UP) it´s also nice

May 9 2016, 10:39 PM · Arma 3
CincoSete added a comment to T60915: Left handed weapons.

Up Voted

I would like to see this implemented, CBQ transitions would be more fluid switching from weapons side to reaction side and urban prone in reaction side not exposing too much.

May 9 2016, 10:34 PM · Arma 3
CincoSete added a comment to T60819: Firing from vehicles.

Please add to the MH-9!!!! + 1 (right and left benches with no accuracy only for suppressed fire, during landing)

May 9 2016, 10:08 PM · Arma 3
CincoSete added a comment to T60057: AI has 360 degree situational awareness and fires before fully turned around./ AI is too accurate,etc...

I can't reproduce this in the latest dev build, they turn around fully before shooting

May 9 2016, 9:24 PM · Arma 3
CincoSete added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

upvoted
possibly a way to overcome this problem is by creating a transition as exists when enters inside a vehicle but I'm not a dev to say this will work.

the game endless ocean uses this method

May 9 2016, 4:17 PM · Arma 3
CincoSete added a comment to T58992: Bullet-in-chamber accounting.

From i saw the rifle animations in MX are wrong for a bullet-in-chamber accounting,
only pistol animation its correct in a tactical reload

May 9 2016, 4:14 PM · Arma 3