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Helmet-mounted camera
Reviewed, NormalPublic

Description

It would be very interesting if we could have cameras mounted on the helmets of soldiers squad.

Details

Legacy ID
2321361148
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

G4rr4-Br edited Steps To Reproduce. (Show Details)Mar 26 2013, 6:54 PM
G4rr4-Br edited Additional Information. (Show Details)
G4rr4-Br set Category to Feature Request.
G4rr4-Br set Reproducibility to N/A.
G4rr4-Br set Severity to Feature.
G4rr4-Br set Resolution to Open.
G4rr4-Br set Legacy ID to 2321361148.May 7 2016, 1:10 PM
Alex72 added a subscriber: Alex72.May 7 2016, 1:10 PM

There are already scripts doing this. Its an option that exists in the editor although not complete yet I think. But it can be scripted.

http://www.armaholic.com/page.php?id=19614

Bohemia added a subscriber: Bohemia.May 7 2016, 1:10 PM

BIS prommise to make it in full game, wait a bit please

The question would be:

what's the point of it?

i mean, seriously, maybe it would work on MP if a player is a commander and he has to watch for the soldiers in the battlefield, but nothing else

Maybe watching replays after concluding SP missions?

we got FRAPS for that, however, not a bad idea

Dr Death, that is a very good use, a commander using a live feed from the battleground. For example, it is the year 2035 so it is quite likely that we will be able to get helmet mounted feeds from headcams. Therefore being able to say, patch into this feed from a command vehicle, say the screen in the back of the Ifrit, and see what the soldier is seeing provides a lot of good information for commanding units. Say you patched into the feed of an AI you were commanding, you could give the AI orders based on what their helmet cam showed.

I could add more useful tech to this that we will probably have, based on the current advances in technology. Such as being able to carry a small laptop around the battle, or a HUD attached to the helmet, the soldier could then patch into the view of a UAV drone and see what the operator shows him, maybe allowing him to get a wider scope of the battlefield and how to approach an objective. Or thermal imaging showing a number of units hiding under a bush, the knowledge of which he can then use to take them out.

Both practical applications within the game which I believe is a very good utilisation of the PIP system.

but for that, we should first add a realistic commanding function, instead of like the nowdays game, that "higher ranks means being the leader"

we should add the realistic representation of it, like, a platoon leader does NOT control every soldier of their platoon but just squads, the squad leader can either control every soldier individually or just select fireteams, and so on, until ArmA 3 simulate that kind of chain of command, using a camera feed for officers from the helmets is something useless.

sarlac added a subscriber: sarlac.May 7 2016, 1:10 PM

Useless or not it's possible in game and even possible using today's technology. Arguing against this is silly.

Dr Death, have you considered that you might be playing with other players? For example: If you've watched any of Dslyecxi's arma2/3 videos then you'll probably know he's a part of the Shacktac group. You will also know that they play in groups of 100 people at a time, with a command structure and procedures for doing things. Therefore for the commander of that group to be able to watch what a human soldier is doing it could be useful.

Just because you might not have a use for it, it doesn't mean we should rule it out as an option, especially when it is actually employed, albeit in limit supplies at the moment, in a combat environment.

There was an episode of a TV show called "Future weapons" that had this kind of system in, and it looked like it could be rolled out within 2035.

i never said it wasn't realistic, its VERY realistic, and i know people may use it on MP, but what i meant, is that unless a MP match is higly orgnaized using it for high commands is useless, like i said, ArmA never really simulated the chain of command, it DID something close to that back in Op. Arrowhead, but its not hard to add that into the game, besides, in shack tac there is no "high command leader officer" there are just players and soldiers.

I kinda of understand what you're saying, in that the ordinary Arma player probably won't have a use for it, but I can think of plenty of ideas for using it when playing with a couple of friends casually. I agree about there being no good command structure and the highest rank has to command the whole group, and I think that should be changed, but I think that's an issue for another ticket.