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Apr 17 2023

Geez changed the status of T171539: [AI] AI gameplay system from New to Reviewed.
Apr 17 2023, 2:10 PM · Arma Reforger
Geez changed the status of T171538: [Logistics] (Un)loading all supply remaining is very long... from New to Reviewed.
Apr 17 2023, 2:10 PM · Arma Reforger
Geez changed the status of T171537: [Bunkers] Misplace (floating, etc..) from Reviewed to Need More Info.

Please include screenshots of the problem.

Apr 17 2023, 2:10 PM · Arma Reforger
Geez changed the status of T171537: [Bunkers] Misplace (floating, etc..) from New to Reviewed.
Apr 17 2023, 2:09 PM · Arma Reforger
Geez changed the status of T171536: [Vehicles] Can flip on smoke grenade from New to Need More Info.

Hello RED.Misfit.
Would it be possible to get a video of this and possible repro steps? We would like to know if this occurs only under specific circumstances.

Apr 17 2023, 2:09 PM · Arma Reforger
Geez changed the status of T171535: [Vehicles] Lights - High beam from New to Awaiting internal Testing.
Apr 17 2023, 2:08 PM · Arma Reforger
Geez changed the status of T171534: [Graphics] LoD loading popup and invisible wall loaded slowly from New to Need More Info.

Hello RED.Misfit.
Can you please provide us with a video of the problem?

Apr 17 2023, 2:08 PM · Arma Reforger
Geez changed the status of T171533: [Vehicle Physics] Initialization - Fail randomly from New to Awaiting internal Testing.
Apr 17 2023, 2:07 PM · Arma Reforger
Geez changed the status of T171532: Wood plank blocking movement in prone position from New to Need More Info.

Would it be possible to upload screenshot during daylight and possibly show us the coordinates on map?

Apr 17 2023, 2:07 PM · Arma Reforger
Geez changed the status of T171531: Handgun will go into a clothes slot, rather than in its inventory slot number 3. from New to Awaiting internal Testing.
Apr 17 2023, 2:06 PM · Arma Reforger
Geez changed the status of T171530: Long arm if moving quickly on armed US vehicle from New to Reviewed.
Apr 17 2023, 2:05 PM · Arma Reforger
Geez changed the status of T171529: Modded weapons don't drop on the ground ? from New to Reviewed.

Hello RED.Misfit.
Please try contacting the mod creator.

Apr 17 2023, 2:05 PM · Arma Reforger
Geez changed the status of T171528: AI can see through the smoke of an offensive grenade from New to Awaiting internal Testing.
Apr 17 2023, 2:04 PM · Arma Reforger
Geez changed the status of T171527: American truck not climbing from New to Reviewed.

Thank you, this has been reported by a previous user and is being looked into.

Apr 17 2023, 2:04 PM · Arma Reforger
Geez changed the status of T171525: Map chat channel not memorized from New to Awaiting internal Testing.
Apr 17 2023, 2:03 PM · Arma Reforger
Geez changed the status of T171511: List of suggestions for improvement to Conflict game mode from New to Reviewed.
Apr 17 2023, 2:02 PM · Arma Reforger
Geez closed T168149: Enfusion - Ressource Browser Performance of Preview is bad as Resolved.

Hello Snake1984.
We cannot produce the problem on our end.

Apr 17 2023, 1:55 PM · Arma Reforger
Geez closed T170119: Respect _WB_GetCustomTitle change on workbench attribute selection window as Resolved.

Hello Arkensor.
According to the devs: The feature of custom titles is designed only for changing custom names of individual config object instances that are visible in property grid. It's not for faking class names in a class list although in script it looks like it might work so. Something like that isn't currently possible and we think it's also generally bad idea to show some fake class names instead of real class names. That would lead to a chaos.

Apr 17 2023, 1:55 PM · Arma Reforger Modding
Geez closed T166732: Black artefacting and blocky shadows as Resolved.
Apr 17 2023, 1:54 PM · Arma Reforger
Geez closed T166754: Black Clouds as Resolved.
Apr 17 2023, 1:53 PM · Arma Reforger
Geez added a comment to T169395: Workbench World Editor feature request: Hierarchy sort by last placed, sort by last modified.

Hello GlutenFreeVapes.
Unfortunately there are no plans to implement this in the future.

Apr 17 2023, 1:53 PM · Arma Reforger Modding
Geez closed T167513: Black texture flickering caused by lighting as Resolved.
Apr 17 2023, 1:52 PM · Arma Reforger
Geez closed T171562: Add set<T>::RemoveItem as Resolved.

Fixed for 0.9.8 update.

Apr 17 2023, 1:49 PM · Arma Reforger Modding
Geez changed the status of T168115: Deleting disabled entities from workbench causes crash from Awaiting internal Testing to Need More Info.

Hello buddski.
We are unable to produce the issue on our end. Can you please upload a video of the problem for us?
Regards,
Geez

Apr 17 2023, 1:49 PM · Arma Reforger
Geez changed the status of T170842: Changing Planet/Star configs doesn't apply / resets randomly from Need More Info to Assigned.
Apr 17 2023, 1:48 PM · Arma Reforger Modding
Geez closed T170475: Workbench crash when looking into some asset's .xob colliders and closing without deselecting colliders. as Resolved.

Fixed for 0.9.8

Apr 17 2023, 1:43 PM · Arma Reforger
Dexter95 created T171648: Faeron.
Apr 17 2023, 1:30 PM · Arma 3
jeppez54 created T171647: Ps5 and ps4 bushes.
Apr 17 2023, 12:49 PM · DayZ PlayStation
MikeValenzuela added a comment to T171273: Switching to pistol from having no weapon in hands and crouching plays launcher animation.
Apr 17 2023, 10:33 AM · Arma 3
POLPOX added a comment to T171323: "O_T_UAV_04_CAS_F" has no Dynamic Loadout.

I wonder if its possible to fix this through config without changing the model?

Apr 17 2023, 10:24 AM · Arma 3
AlexTa created T171646: replacing items bug and some others.
Apr 17 2023, 10:22 AM · DayZ
alistar added a comment to T62700: custom patch system.
Apr 17 2023, 9:58 AM · Arma 3
Arkensor created T171645: typename::Spawn not respecting default ctor values.
Apr 17 2023, 9:52 AM · Arma Reforger Modding
Geez changed the status of T171563: Garden plot glitch from New to Reviewed.

Hello Dakujuubi.
Is this on one of the official servers or community one? As this should not be possible on the official servers. On community this might be result of either disabling the basebuilding limits or using build anywhere mod.

Apr 17 2023, 9:40 AM · DayZ
MaxP updated the task description for T171643: An error in BIS_fnc_hasItem.
Apr 17 2023, 9:27 AM · Arma 3
MaxP created T171643: An error in BIS_fnc_hasItem.
Apr 17 2023, 9:17 AM · Arma 3
BIS_fnc_KK closed T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions as Resolved.
Apr 17 2023, 9:16 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Anyway, this is irrelevant to this ticket, there is default config in the game and it has class Server. If you want to inherit from it this is what you do.

Apr 17 2023, 9:15 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

I guess it is obsolete, but dont take my word for it https://community.bistudio.com/wiki?title=Arma_3:_CfgRemoteExec&diff=138136&oldid=138110

Apr 17 2023, 9:13 AM · Arma 3
BIS_fnc_KK added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

OK, let me explain. "local" even is for objects classed as "entity", you are passing the object classed as "shot", which is what projectiles and mines are. Shots don't have "local" EH hence you get no EH error. This is not a bug.

Apr 17 2023, 9:08 AM · Arma 3
ScorpiorxX created T171641: Drysack stuck in a wall.
Apr 17 2023, 6:35 AM · DayZ
falcon91 updated subscribers of T167537: Truck gets stuck in trees if you're to slow.

This is still going on @Geez we had someone get stuck trying to get a truck unflipped and it either glitched into the tree or got stuck on the bumper of the other truck

Apr 17 2023, 3:28 AM · Arma Reforger
falcon91 added a comment to T167207: Extremely high disk usage on Crossplay servers.

This is still happening @Geez along with now high CPU

Apr 17 2023, 3:25 AM · Arma Reforger
BonerFett created T171640: Game Crash - crashed while looking around using Alt while auto-sprinting.
Apr 17 2023, 12:52 AM · DayZ
StillChip7878 added a comment to T171635: Wire from gates.

Apr 17 2023, 12:49 AM · DayZ Xbox
falcon91 updated subscribers of T171638: Multiple issues with AI.

@Geez you can pay me now to actually test your game, since I'm finding stuff you can't fix, I'll be sending BI and invoice if you guys chose not to.

Apr 17 2023, 12:43 AM · Arma Reforger
falcon91 changed Category from category:general to category:aiissues on T171638: Multiple issues with AI.
Apr 17 2023, 12:43 AM · Arma Reforger
falcon91 created T171638: Multiple issues with AI.
Apr 17 2023, 12:43 AM · Arma Reforger
DonBondino added a comment to T171025: game crash.

i fixed it

Apr 17 2023, 12:16 AM · DayZ
DonBondino added a comment to T171617: Dayz crash.

Also connecting to this problem! Daze doesn't start, Bulldozer doesn't start, Workbench doesn't start, sometimes crashes them and sometimes black screen and nothing happens! Sometimes the PC reboots! Tried everything, nothing helps! What can it be and where to look for a solution!

Apr 17 2023, 12:13 AM · DayZ

Apr 16 2023

TheDevilsKnock added a comment to T171581: CPU crashing. logs show failed loot spawns.

my server CPU has just flat lined. Im really not sure what is happening at this point. I reset all the xml files. only thing left is json files and simple codes like stamina and base damage.

this is from my logs today

Apr 16 2023, 9:04 PM · DayZ Xbox
StillChip7878 created T171635: Wire from gates.
Apr 16 2023, 9:03 PM · DayZ Xbox
TheDevilsKnock added a comment to T170195: ADM logs issues .

If a player hits another player with a gun swing (melee) that doesn't show the player prompting the swing

14:55:28 | Player "YasaNoa" (id=72D105176C85438544ED3FF1BC0A1B1F03684472 pos=<9347.6, 2004.5, 7.7>)[HP: 98.9] hit by Ruger1022 into LeftHand(46) for 10 damage (FirearmHit_Rifle)
Apr 16 2023, 8:59 PM · DayZ Xbox
LuizBarros99 created T171634: Bomb Physics Issue.
Apr 16 2023, 8:49 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
HazzardezPlant added a comment to T171633: Dayz Crash Report.

Not much i could give, i would just be doing anything in DayZ and it would just foreclose on me with a status saying VIOLATION

Apr 16 2023, 7:33 PM · DayZ
HazzardezPlant created T171633: Dayz Crash Report.
Apr 16 2023, 7:33 PM · DayZ
NEEDWIFI updated the task description for T171632: Unable to Start Game with Keyboard and Mouse .
Apr 16 2023, 7:01 PM · DayZ Xbox
NEEDWIFI created T171632: Unable to Start Game with Keyboard and Mouse .
Apr 16 2023, 7:00 PM · DayZ Xbox
Seanwhite1990 created T171631: Duping .
Apr 16 2023, 6:06 PM · DayZ Xbox
hrada created T171630: CRASH 0xC0000005 - ACCESS_VIOLATION.
Apr 16 2023, 5:36 PM · Arma 3
Hunterz added a comment to T171628: Missing function in animeditor GetStateTime().

workaround is using GetLowerRTime() for now

Apr 16 2023, 5:27 PM · DayZ Modding, DayZ
MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

As it happened the mission maker called function from EH which through some script error was also called from another EH

In my case, the EH added in CBA FrameHandler cycle. I have already encountered a couple of serious bugs in CBA functions, and more than once I regretted using them in complex scripts.
The first one: https://github.com/CBATeam/CBA_A3/issues/1570#issuecomment-1465218758
The second one happened in the same PFH loop, just a bit above:

Apr 16 2023, 3:38 PM · Arma 3
Ron4Swat added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

But i'm not trying adding the "local" event to the object myself, i'm just calling BIS_fnc_objectVar, and inside Arma3 code (/temp/bin/A3/Functions_F/Objects/fn_objectVar.sqf..., line 53) its attempted to add the event.

Apr 16 2023, 1:30 PM · Arma 3
timothysykes added a comment to T135835: Official Servers are bricked.
Apr 16 2023, 11:48 AM · Arma 3
timothysykes added a comment to T157538: 0x0000DEAD.
Apr 16 2023, 11:46 AM · Arma 3 Creator DLC - Global Mobilization
timothysykes added a comment to T162673: Wrong Spawn Points on Server Switch.
Apr 16 2023, 11:43 AM · DayZ PlayStation
Hunterz created T171628: Missing function in animeditor GetStateTime().
Apr 16 2023, 11:29 AM · DayZ Modding, DayZ
flawedlive created T171626: Dropped loot lost.
Apr 16 2023, 11:05 AM · DayZ
udajoni added a comment to T166585: Embassy destruction issue.
Apr 16 2023, 10:59 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
GlutenFreeVapes added a comment to T171569: Flashlight storage space used or not.

The Cumulative Volume of a vest includes volume of equipment in storage slots.
The cumulative volume of a vest is ignored when attaching equipment to a prefab in the loadout slot.

Apr 16 2023, 10:36 AM · Arma Reforger
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Is that class server an undocumented feature?

Apr 16 2023, 10:34 AM · Arma 3
KingRayVet added a comment to T171625: Diary Won't Show Details - Single Player - Contact.

Supposed to look like the attached. Notated where clicking does nothing.

Apr 16 2023, 9:57 AM · Arma 3
KingRayVet created T171625: Diary Won't Show Details - Single Player - Contact.
Apr 16 2023, 9:46 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

2.14

Apr 16 2023, 8:58 AM · Arma 3
BIS_fnc_KK added a comment to T171504: A weird GetIn event handlers behaviour.

Depends on what do you mean under "doing wrong"

Apr 16 2023, 8:54 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

You want to overwrite cfgremoteexec or extend it? If you wan tto extend then you have to inherit everything. Dunno which version, look through dev log

Apr 16 2023, 8:50 AM · Arma 3
falcon91 changed Severity from severity:none to severity:major on T171624: Extremely long spawning times.
Apr 16 2023, 8:21 AM · Arma Reforger
falcon91 created T171624: Extremely long spawning times.
Apr 16 2023, 8:21 AM · Arma Reforger
GlutenFreeVapes added a comment to T169876: Workshop downloads not starting correctly.


The updates are now listed correctly when I start the game.
Issue seems to be fixed!

Apr 16 2023, 8:05 AM · Arma Reforger
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
  1. this is not yet in 2.12, correct?
Apr 16 2023, 7:57 AM · Arma 3
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.
  1. Bones button in anim editor should be toggle button as is written when you hover over it. But every press now show new bones dialog instead show/hide.
Apr 16 2023, 7:34 AM · DayZ Modding, DayZ
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I actually played around a bit more and came up with this example. Note, compileFinal on an array is not working for me (expecting String,Code,Hashmap). See comments in code of what I am having issue with. If I want to make sub classes, I would either have to create each array by hand or through the following unless someone has a better implementation:

Apr 16 2023, 7:18 AM · Arma 3
Stylesie91 created T171623: Frame freeze while driving cars.
Apr 16 2023, 5:15 AM · DayZ PlayStation
falcon91 created T171622: Field hospital requires Sgt rank to build.
Apr 16 2023, 5:00 AM · Arma Reforger
RED.Misfit created T171621: Supply below zero (in truck or in camp).
Apr 16 2023, 4:49 AM · Arma Reforger
G_Rider created T171619: Mod downloads pause on PC.
Apr 16 2023, 2:56 AM · Arma Reforger
OfficialWardog created T171618: Event when CE deletes the object - EEOnCEDelete.
Apr 16 2023, 1:36 AM · DayZ Modding, DayZ
dmason251994 added a comment to T171617: Dayz crash.

attached is the error log saved after crashing

Apr 16 2023, 12:51 AM · DayZ
dmason251994 created T171617: Dayz crash.
Apr 16 2023, 12:47 AM · DayZ
MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

Not unless you do something wrong. (which is why posting your scripts will help)

Depends on what do you mean under "doing wrong". If it means just creating GetIn EH according to official wiki, and getting weird results, then I don't think I'm doing it wrong :)

Apr 16 2023, 12:03 AM · Arma 3

Apr 15 2023

firebuggz102 created T171616: !!! CEStorageElement::Save Battery9V:6646 parent problem, parent:47187100, hierParent:d7378990, _moveOutState:2.
Apr 15 2023, 11:49 PM · DayZ
BIS_fnc_KK closed T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar as Resolved.
Apr 15 2023, 10:29 PM · Arma 3
BIS_fnc_KK added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

This is the correct behaviour as you are trying to add entity event handler to projectile https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Projectile_Event_Handlers

Apr 15 2023, 10:29 PM · Arma 3
RED.Misfit updated the task description for T171613: Voice volume in vehicle.
Apr 15 2023, 10:03 PM · Arma Reforger
RED.Misfit created T171613: Voice volume in vehicle.
Apr 15 2023, 9:46 PM · Arma Reforger
winse edited Steps To Reproduce on T171612: Extending the Prefab components does not work.
Apr 15 2023, 9:39 PM · Arma Reforger Modding
winse edited Steps To Reproduce on T171612: Extending the Prefab components does not work.
Apr 15 2023, 9:35 PM · Arma Reforger Modding
winse edited Steps To Reproduce on T171612: Extending the Prefab components does not work.
Apr 15 2023, 9:34 PM · Arma Reforger Modding
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I really like this. I had already implemented using hashmaps in an OO type fashion for a project but, the main purpose was for inheritance. I am looking at changing up my project and seeing the pros/cons of using this. I like a lot of the features such as constructor/destructor and the sealed option. However, looking at my project and what I would have to change or add I run into a big con. Class definitions. I cant see a clean way to provide a simple base class and inherit from it without duplicating a bunch of class def arrays everywhere. That, or handling inserting new properties or methods to the def array in code which can break very easily. I'd type up an example but, it would become a much longer post. I hope you understand what I mean by an explosion of definitions could occur in a project. A proposed simple solution might be to allow using a hashmap as an alt definition

createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)

Although child classes would be less bulky (only overriding whats needed), an even cleaner way to do it is to have class definitions in a config file and use the #str property as the type name. Reading from config can be done in a self-implemented function but, to have it natively would be awesome.

Apr 15 2023, 9:33 PM · Arma 3
winse created T171612: Extending the Prefab components does not work.
Apr 15 2023, 9:28 PM · Arma Reforger Modding