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[AI] AI gameplay system
Reviewed, NormalPublic

Description

  • Make AI (independant, russian, or americans) patrols randomly around the camp/town they are protecting. And even entering/exploring/exiting buildings with proper animation open/close doors.
  • Give them the ability to use tactical manoeuveurs, approach, make them use movement ability (lean, crouch, moving smoothly to clear buildings, moving from covers to covers, etc..)
  • Give them realistic aiming, missing shots and time to aim properly depending on their stance and weapons.
  • Give the possibility to players to spend some supply points to increase the numbers of AI protecting an outpost/base/town.
  • Make them turn ON their light at night instead of being able to fight in the complete darkness with an "all-seeing-eye"
  • Make a COOP conflict mode against AI american or russian faction to develop the AI side with players feedback (AI "commander" commanding AI to capture town, manage supply, buildings, etc..)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General