In T183375#2714821, @KingCurls wrote:In T183375#2704124, @kawalec wrote:Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.
In T186368#2704121, @kawalec wrote:@Geez
Looks like rolling back to older Nvidia driver - 555.85 fixes "GPU hangs" error.No one listen to this person, they keep posting the same thing in peoples comments and this has no effect apart from making things worse! Don’t trust them!
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Dec 27 2024
Dec 27 2024
nomisum updated the task description for T187707: Modding Limitation: SCR_UserContextAction is limited to one action.
nomisum updated the task description for T187707: Modding Limitation: SCR_UserContextAction is limited to one action.
1 year 8 months 22 days, nothing happened.
@Geez as it should look like ?
i get problem after install the game its was look like im try to join on server and then i take error dayz x64.exe system error . can u help me pls how to fix it
All your blood disappeared in a second, looks beautiful. I've been killed. I've been killed. Attention. oh oh
SpaceDog added a comment to T182788: AllocationLimit of memory error when trying to use Camera mode in Reforger Tools.
I found the solution! set the lake with Polyline vector instead of Spline. It works!
please fix my arma 3 thank you
please fix my arma 3 thank you
Technicolourmatador added a comment to T187679: [Feedback] Trucks and APCs can't go up steep inclines.
Valid point and needed fix. For what its worth you can make these steep inclines by instead reversing up the hill. Not ideal but a work around that should be known until they fix it.
I had a quick look through these posts, but I do not have spare 2 years to read them all.
I have not played this game for nearly a year now, things seemed to work OK before.
My problem is that I can't navigate the menus any more.
I'm using the same joystick/mouse as before.
I thought it was the mouse not working properly, as the highlight is way off from my pointer. Tried a different mouse with same results. But the keys are very erratic as well. Just tapping them often has no effect, and If I keep a key held down the highlight shoots through so fast I can't get it to stop where I want it to.
And I can't get the key bindings up for anything more than helicopter stuff. So infantry bindings are not showing up.
I was playing "SOG" in helicopters before. Not a very good chopper pilot, but that was down to me. But now I can't even get to the key menu to find out what buttons start the chopper up.
I have Windows 11 installed now, I can't remember if I was playing on 10 or 11 before I had this problem (I think it was OK on 11). And I can't make much sense out of the support option.
I use head tracking which is still OK.
Although I have over 200 hours logged on this game, 160 of them are menus/setup time.
I've reinstalled the game and validated it numerous times this week. Tried it with and without MODs, all the same.
As it is this game is unplayable.
Any suggestions for a not very computer savvy dumb ass ??.
Thanks.
This was an intentional change meant to encourage players to venture father into the military areas to find their loot and increases the chances for player interaction.
Lumix updated the task description for T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
Lumix added a comment to T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
Yes I agree with you for the effect of torque, but as you say it is upon takeoff, when the heli is on ground it shouldn't move an inch. I think this is a bug that was not adressed since the launch of helicopters. Even when you try to make the heli stick to the ground by applying downward force with the collective it continues to slide on the ground, very annoying.
It really feels like a jerky movement that was not intended.
HavocHound added a comment to T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
I could be wrong, but I believe it is likely a feature rather than a bug. In real life, the Mi-8 rotates slightly left upon takeoff due to the torque effect of its motor, although I would agree that it rotates a bit more aggressively in the game then I think it would IRL. Furthermore, the rotation has been occurring since the Mi-8 was introduced into the game nearly a year ago and I have not heard anything from the devs about it in the Discord.
Same issue here. I've been messing around with it and it seems the GPS HUD will work in *some* seats like passengers or riding in the back, but not for the driver or the gunner.
Dec 26 2024
Dec 26 2024
Hunterz added a comment to T180230: Proxies of furniture missing in view geometry of Land_City_Hospital.
Looks like City Hospital was fixed in 1.26 game update, thank you for fixing!
Program: C:\OmegaManager\servers\Namalsk\DayZServer_x64.exe Reason: SEH exception thrown. Exception code: 0xc0000374 at 0x7ff9cea63509
@Nate_LapT I've made a screenshot, this is gonna be big :)
Add some loot for poor man on that god forgotten military tawa, let him fim find piece
TheBonBon renamed T187457: Projectiles with 0 or really low mass do near 0 damage from Projectiles with 0 or realy low mass near 0 damage to Projectiles with 0 or really low mass do near 0 damage.
SpaceDog added a comment to T182788: AllocationLimit of memory error when trying to use Camera mode in Reforger Tools.
I'v got same issue about memory allocation issue in world editor, when I use lake generator, the crash occurred. please check the vector based lake generator.
I also have this issue on stable DayZ Tools
I can confirm too, please fix, looks not good.
Nope, you are in hip fire. You don't aim down the sight until you press R3, at which point you're in first person and therefore your camera and point of aim are aligned perfectly.
Please don't report mission/mod issues here. They have their own Steam Workshop page.
Old Man is not a campaign. It's a scenario.
Would be open to creating the arsenal icon for this. Really want to see it added.
Dec 25 2024
Dec 25 2024
purechaos updated the task description for T182736: [Feature] Make suppression and gun & character movement matter/better.
purechaos renamed T182736: [Feature] Make suppression and gun & character movement matter/better from [Overhaul request] Make suppression and gun & character movement matter/better to [Feature] Make suppression and gun & character movement matter/better.
Still not here as of version 1.3.0.25. I'm pretty sure console players would appreciate something like this.
purechaos updated the task description for T183377: Pointing with finger continuously does not work.
Still blurry - version 1.3.0.25
Yes, @RainSenshi , I understand the specifics of this game ☝️ but it's not hip fire. When you press L2, the character aims. The crosshair is where the bullet should go, I guess 🪖
purechaos updated the task description for T182912: (FEATURE) Moving through bushes should be nerfed.
I guess this is "fixed" in the next update. Though I believe that the consequences of running towards a razor brade should be harsher and the movement while in one slower.
Good idea and I wish we had old system on PC back - 2x Caps makes radio open.
WoozyMasta added a comment to T187647: Suggestion for Improvement: Parameter for specifying the path to the keys directory in DayZ Server.
The question isn't how to workaround this. I can even patch the server binary if necessary. The server already has configuration parameters for loading missions, mods, Battleye, profiles, and storage from different locations — everything is implemented except for one thing: loading keys. We're just a bit short of reaching the ideal solution!
In T187599#2726162, @vlados24332 wrote:It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
• kawalec added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..
Good idea.
It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
Today, I looted an ADR-97 and 38 rounds from a outlander. I figured out that if you load a partial magazine, the rounds disappear...
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