In T170710#2414225, @dedmen wrote:Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually
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Mar 2 2023
Mar 2 2023
And a "admin gun" used to kill and ban players and instant destroy walls if need be.
I also had a need for such feature and found a hacky workaround. The way to solve it is to attach through a intermediary local object (createVehicleLocal)
I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F
class EventHandlers { init="(_this # 0) enableAudioFeature ['building_exterior', true];"; };
to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026
In T170727#2414555, @lemmac wrote:Imagine none of the guns in the game actually work and someone said what the game really needs is another gun that isn't going to work...
Its a bluetooth headset from JLAB. The crashes seem to be only happening when I join certain public servers. I have no issues with private/white listed servers.
Imagine none of the guns in the game actually work and someone said what the game really needs is another gun that isn't going to work...
namenai added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.
Yeah so what I did was the following
bump
Ok, I guess will be able to use a proxy to add headers for now.
mickeymen edited Steps To Reproduce on T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Mar 1 2023
Mar 1 2023
Hi thanks for your advice!
headcuffs deserve realism of strict locked-ness
raxto updated subscribers of T170724: Self-lighting at the night for the part of the industrial construction..
We can close this, I verified the files in Steam twice and it worked the second time. I am no longer receiving the error code
The first error code I receive when launching the game is - Addon 'A3_Data_F_Destroyer_Loadorder' requires addon 'A3_Boat_F_Destroyer'
The second error code I receive before I reach the main menu is - 'No Entry Bin cfgvehicles etc.'
littleberry added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.
namenai, were you able to get the laser's dot to show up during day time? I haven't had any luck with that.
Leopard20 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Problem, how to set a CODE type variable, if CODE type is used to identify a method
Hi Geez, unfortunately the mission folder is too big to allow me to compress. Is there any specific sub-folder(s) that you need? Incidentally I checked a cfgeventspawn for StaticContaminatedZone and this time it did damage me. It may have been a server based issue. However the safe zones pre-1.20 used to cause some damage through a StaticContaminatedZone event, whereas now they dont. Was the pre-1.20 toxic zone event damage incorrect or something in safezones?
still the same.
dedmen added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
The jets issue is actually completely separate and has two bugs in it that break it.
Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000
Can you try setting your headset to stereo?
Also there are known issues with USB Headsets on Windows 10/11, I think this is a USB Headset? Maybe try with a non-USB audio output
dedmen changed the status of T170477: Game crashes when trying to launch from New to Need More Info.
The latest crash reports inside your uploaded file are from 24th january.
In general the latest file in there is from 11th feburary and there everything was absolutely fine.
13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
if this gets fixed ill be able to upload alot of cool mods for free for the console community.
dedmen set Ref Ticket to AIII-55530 on T164238: Scaffolding is a open object but with 'interior' SFX.
dedmen set Ref Ticket to AIII-55540 on T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
dedmen set Ref Ticket to AIII-55543 on T169972: Wrong inheritance class for Small Churches from Contact expansion.
dedmen set Ref Ticket to AIII-55545 on T150796: Ifrit and Strider tire sound is played non-spatially.
dedmen set Ref Ticket to AIII-55551 on T170161: receiving mine's explosion feedback after respawn at long range.
dedmen set Ref Ticket to AIII-55553 on T169734: Vehicles damaged underwater become permanently disabled.
dedmen set Ref Ticket to AIII-54258 on T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.
dedmen set Ref Ticket to AIII-55564 on T139493: Eden Editor event handlers don't execute when started through launcher parameters.
dedmen set Ref Ticket to AIII-55567 on T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Headset (JLab Studio Pro Hands-Free AG Audio) - Channels: 1, Freq: 16000
dedmen closed T170631: Sync error 0x0000Dead - Unknown (cannot get past the menu screen as it crashes due to a sync error) as Resolved.
"The cloud operation was unsuccessful"
Thats an error with microsoft OneDrive.
Type it into google to find fixes, most likely turn off OneDrive
Looking at your RPT being spammed with
Yes its all already possible, its a question of convenience of doing it with a single command.
Why not just make your own?
dedmen set Ref Ticket to AIII-55574 on T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
I see how you set variables and such.
Problem, how to set a CODE type variable, if CODE type is used to identify a method
dedmen changed the status of T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION from New to Need More Info.
Please attach the actual crash report like described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
canVehicleCargo doesn't just depend on the class
It also depends on the mass (which can be adjusted per instance by script), the other cargo inside the vehicle, if there is space in the vehicle (for this the model needs to be loaded to check the memory points)
so you'd essentially have to spawn a invisible vehicle internally, run the check against it and delete it again.
https://community.bistudio.com/wiki/lockCameraTo may be used as workaround. But you'd have to spam it, and it would need a unit in the seat
Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually
RSandiford added a comment to T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed.
Correction: sometimes I can see contents of both weapon holders when accessing corpse: e.g. when I shoot solder in the torso from behind, but not when shooting in the head from behind. So perhaps it is to do with how far from the character the weapons fall.
The humvee is almost undriveable please fix the gear system because it doesn't act automatic as it should correctly
dedmen set Ref Ticket to AIII-55571 on T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
mickeymen updated the task description for T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
mickeymen updated the task description for T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
mickeymen renamed T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad from Subordinate AI will out of control of the player commander (triple ignore of player commanding) to AI-subordinate with launcher will ignore of player commanding.
mickeymen added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
also put yourself as the commander of this gunner nearby. When the game starts your gunner will say "no ammo" but will never leave his static weapon!
Expected Behavior: The gunner of any static weapon without ammo must exit and remain nearby.
mickeymen added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
what repro do you need?
just place any static machine gun with gunner in the map and deprive it of ammo in the object properties
PR9INICHEK added a comment to T170586: [1.20.155766] There is a big distance where Fireplace vicinity is show.
In T170586#2414143, @Geez wrote:There was not a fix deployed as this is not really a bug.
Geez added a comment to T170586: [1.20.155766] There is a big distance where Fireplace vicinity is show.
There was not a fix deployed as this is not really a bug.
TexTF2 renamed T170697: Glowing building in middle of the night from Glowing building on server with "brighter night" setting to Glowing building in middle of the night.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
DaGreekGeek updated the task description for T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
PR9INICHEK renamed T149556: [Feature request] Please add arrow for direction of Fence Kit from [Feature reques] Please add arrow for direction of Fence Kit to [Feature request] Please add arrow for direction of Fence Kit.
PR9INICHEK renamed T149556: [Feature request] Please add arrow for direction of Fence Kit from [1.07.152959] Too difficult to understand of what direction of Fence Kit to [Feature reques] Please add arrow for direction of Fence Kit.
BIS_fnc_KK added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
repro please
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