This isnt a bug but more of a request.
Modding EntityAI would make things so much easier for us to do generalized modding tasks. Instead of having to mod the 7 classes (ItemBase, CarScript, etc...) that all inherit from it. And then having 7 different cast routines for all of these classes. Or... even worse using a script module.
I understand that it's an "Engine" class but it doesn't make much sense to lock its mod ability due to how modular it could make things.