This is still one of the biggest detrimental aspects of the game in Conflict. There is not a night where vote kicking is not blatantly weaponized. As of this writing i am on LA conflict Everon 22:00 PST and the entire night last been nothing but vote kicks and constant accusations and arguments. Recently I have seen some action at times where i will see longer bans and clearly something is happening but it isn't enough. The players that do this are relentless. They will continue until the server is completely disorganized or the game dies. Often changing gamer tags and gas lighting other players.
Having some extra support on this issue would be greatly appreciated, as it's something we the players are experiencing continuously.
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Jul 28 2024
@StevieB there's actually a mod for this by Bacon - THIRD PERSON VEHICLE ONLY by ceo_of_bacon
Not any more
Jul 27 2024
The flickering has been back for the last few DayZ updates (currently on 1.25 and it still flickers).
July 27 2024 Happened to me on Xbox can only play a single server
I did the tests and my connection is apparently normal. But no luck with BattlEye yet.
That is good News! Thank you so much for the info @Geez :]
This has been improved a long time ago.
Added
Please assist
Good idea!
the intent here is for squad leaders to have a short range radio to communicate with fire teams, and a long-range radio to communicate with platoon-level leaders. the ability to switch between two radios is obviously of little use in Conflict, but is very important for organized milsim PVE units. in ArmA 3, a different keybind is used to talk on each radio, which is simple and intuitive. Reforger has to work with console controllers, so unfortunately we seem to be stuck with a convoluted and clunky workaround involving multiple key presses and keybinds.
The control seems to sort of work even now, BUT you first need to use the push to talk button and have the short range radio already selected (which it is by default) and then change between short and long range radio, but that cannot be the intended function.
Yes, I see what's going on now, Thank you Veteran29
A user at BIS forums also mentioned this to me, and it fixed the map issue. But what's strange is, why did I have to load Prairie Fire in the DLC menu of the launcher to gain access to the assets, Maps, Object...ect? I've never had to do this with DLC's I've bought in the past - they just installed automatically as default DLCs. Either way, it's working now. Thank you.
Hello, is anyone aware of the progress in developing a solution to this problem? The 2nd month of summer is ending, and it’s still impossible to play... When the server is empty, it’s still tolerable, but standing in a line of 20 people to get kicked after 15 minutes is somehow insulting(
When will bohemia realize that the dayz game lives only thanks to modding and modders and will stop breaking what the dayz community is building....
hey just a quick check any news?
Contact DLC is a spin off expansion and is not designed to be loaded when you're not playing its singleplayer campaign. It's the one doing UI changes to map interface.
Where did these options go? I used it all the time in game play. I would love to also be able to add it on the main game screen much like a mini map
https://www.pyramid-of-wisdom.com/arma3_statistics.jpg
In T158378#2643468, @Geez wrote:Do you know what caused this issue, as it seems to have been quite a tricky one? Just out of curiosity. Thanks again!
Unfortunately I do not possess the information what caused the issue :)
@nookly
I don't know. My RAM is pristine, no errors.
Yesterday I've verified game files in Steam and today I have zero timeouts. I also uninstalled and reinstalled BattlEye. It may be a coincidence. I have no tools to verify this.
Could this be related to RAM write/read errors? Lot of file load errors, from what i see in log files. Or the server doesn't catch up with updating certain thing.
Because i diagnose seperate RAM issue on my system, very rarely causing access violation crash, and also apparent in other software.
Or the engine has some memory managment problems? I imagine it's extra memory intensive because of high fidelity assets - in huge quantity - lots of memory calls.
I am on this server also it has been my home server for over 1 year and this is a major problem. They are harassing the server by spamming all of us with PS messages, destroying the loot economy, its worse then a community server. I play with a group of 11 people would it help if we all file separate complaints ??? Also we have raided multiple super bases and stashes, we have video/picture evidence and several of there names and alt account names to add to the list !
any updates?
Jul 26 2024
In T183137#2643510, @Geez wrote:Thank you, we will investigate.
This particular error looks exactly the same as getting out of the flipped car and being moved under the map. The only difference is that the came disconnected me while I was driving and I hit the wall of a building while being disconnected. When I reconnected, the game erroneously recognised my position and moved me half-way under the map. Additionally I have been registered as still driving. All this is perfectly visible in the vide.
Still experiencing same issue. Without mods. Only on server, it isnt happening in singleplayer editor scenario.
modding wrong path helps as you can see
Vyhledávání "hoof_medium\grass_dry" (16 výskytů v 1 souborech z 1 prohledaných) [Normální]
P:\DZ\sounds\hpp\config.cpp (výskytů: 16)
Řádek 60422: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_1",
Řádek 60427: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_2",
Řádek 60432: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_3",
Řádek 60437: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_4",
Řádek 60442: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_5",
Řádek 60447: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_6",
Řádek 60452: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_7",
Řádek 60457: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_8",
Řádek 60518: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_1",
Řádek 60523: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_2",
Řádek 60528: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_3",
Řádek 60533: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_4",
Řádek 60538: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_5",
Řádek 60543: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_6",
Řádek 60548: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_7",
Řádek 60553: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_8",
There is another typo in path to sounds...
@LouMontana
You removed your comment: "Now let's stick to the issue at hand, which is apparently hard to reproduce - bring as much intel as possible", but I would like to ask what other data and information I may provide you with?
I've attached game log files and a video.
Are there any other files I could send? Like memory dump files?
Or do you have any telemetry software I could install, so it will monitor my game when I'm playing?
This particular error looks exactly the same as getting out of the flipped car and being moved under the map. The only difference is that the came disconnected me while I was driving and I hit the wall of a building while being disconnected. When I reconnected, the game erroneously recognised my position and moved me half-way under the map. Additionally I have been registered as still driving. All this is perfectly visible in the video.
I cannot recreate this, because I don't know how to cause timeout error on demand. In Windows I use "NotMyFault" app to simulate errors, I don't know if Reforger has anything similar.
One more information, I play 99% of my time on POWERBITS GAMETEAM ARMA#1 server: https://qonzer.live/qQuery/index.php?g=armare&appId=1874880&q=85.208.197.78:2001&b=1
It's vanilla Conflict server with 128 players. All the issues I reported so far happen no matter the number of players on the servers. Even if there are less than 48, some errors were still present.
Hello StimpsonJCat.
This is intended behaviour.
Regards,
Geez
Great to hear, thank you for the reply.
In T168295#2643642, @Jaakael wrote:Hello @Geez I was wondering if there's an update on this issue? The addition of inertia was good for the game but the side effects it has caused to the usual movement are very unfortunate.. the character getting stuck on buildings, fences, pine trees etc feels really really bad. I hope that this is still being looked into and that a solution can be found.
Resolved for the 1.26 update.
Regards,
Geez
Hello @Geez I was wondering if there's an update on this issue? The addition of inertia was good for the game but the side effects it has caused to the usual movement are very unfortunate.. the character getting stuck on buildings, fences, pine trees etc feels really really bad. I hope that this is still being looked into and that a solution can be found.
Hello Asmodeus.
This will be resolved for the next major update.
Regards,
Geez
In T182956#2643607, @KarolineZ wrote:In T182956#2643538, @kawalec wrote:Am I sarcastic. Yes, I am. I invested over a 1000 hours of my private time into Reforger and I am getting tired of unresolved problems caused by "updates" and "fixes".
Wow, just wow.... How old are you? You're acting like a spoiled child who thinks that if he bought the game, he's entitled to everything "because i paid for the game" and "i invested my time", after all, no one is forcing you to play, if you have such a huge problem with this game, contact bohemia and demand a refund. But I know perfectly well that you won't do that because you're a typical complainer. I see you all the time on various servers under the nickname "Gzregorz" (i can see your nickname in the video), so I guess you don't have the errors you describe here that often because you still play. Grow up a bit and let the creators work in peace because your constant complaining only causes more harm than good.It's good that you report bugs, but by doing it this way you're only annoying others. Peace.
In T182956#2643538, @kawalec wrote:Am I sarcastic. Yes, I am. I invested over a 1000 hours of my private time into Reforger and I am getting tired of unresolved problems caused by "updates" and "fixes".
Resolved for the 1.26 update.