When working with non-square terrains, the World Editor will always crash when attempting certain terrain-related operations.
Description
Description
Details
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 21H2
- Category
- General
Steps To Reproduce
1. Create a new world, add GenericTerrainEntity
2. Create a new Terrain with non-square grid size - like e. g. 1024x512. Absolute size does not matter, it just can't be a square.
3. Init the Surface Map with any resolution.
4. There are multiple things that will always result in crashes now, here are some I found:
a) Use the "Fill surface layer (clear others)" operation on a material
b) Attempt a "Priority Surface Mask Import" on a material
c) Click the "Fix block borders" button
Additional Information
This issue has existed since at least the Ground Support update, I don't know if before.
It has also been verified by another person, it does not just occur on my system.