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Non-Square Terrain Crashes
Assigned, NormalPublic

Description

When working with non-square terrains, the World Editor will always crash when attempting certain terrain-related operations.

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
21H2
Category
General
Steps To Reproduce

1. Create a new world, add GenericTerrainEntity
2. Create a new Terrain with non-square grid size - like e. g. 1024x512. Absolute size does not matter, it just can't be a square.
3. Init the Surface Map with any resolution.
4. There are multiple things that will always result in crashes now, here are some I found:
a) Use the "Fill surface layer (clear others)" operation on a material
b) Attempt a "Priority Surface Mask Import" on a material
c) Click the "Fix block borders" button

Additional Information

This issue has existed since at least the Ground Support update, I don't know if before.
It has also been verified by another person, it does not just occur on my system.

Event Timeline

TilW created this task.Jan 24 2023, 7:08 PM
Geez changed the task status from New to Assigned.Jan 25 2023, 3:30 PM
TilW added a comment.May 24 2024, 3:40 AM

This appears to be fixed.

This comment was removed by LouMontana.
This comment was removed by LouMontana.