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- User Since
- Jan 24 2023, 6:39 PM (65 w, 2 d)
Sun, Mar 31
Mar 20 2024
Correction, this is only the case for the official worlds, not all read-only worlds - so likely just a part of your publishing process.
While it would still be useful to preserve these layers (both as reference material and for making derivative content), this is not actually a technical issue and can be closed.
Mar 15 2024
Mar 13 2024
Feb 28 2024
Feb 3 2024
Jan 30 2024
Jan 28 2024
Jan 26 2024
Thanks!
Do you know if this will be supported in the future, or not at all?
Jan 25 2024
With "potentially log the specified addonList" I just meant the message printed in GetGame().PlayGameConfig(), a function which calls RequestScenarioChangeTransition().
It's not actually relevant to the problem other than that it confirms I did not just accidentally give it the wrong input. Apart from that, nothing is logged either way.
But here's some detailed info on how to replicate the problem:
Jan 23 2024
Jan 21 2024
Dec 7 2023
Any updates on this?