Correction, this is only the case for the official worlds, not all read-only worlds - so likely just a part of your publishing process.
While it would still be useful to preserve these layers (both as reference material and for making derivative content), this is not actually a technical issue and can be closed.
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Tue, Apr 30
Tue, Apr 30
Mar 31 2024
Mar 31 2024
Mar 20 2024
Mar 20 2024
Mar 15 2024
Mar 15 2024
TilW renamed T179958: Multi-preset keybinding bug from Multi-profile keybinding bug to Multi-preset keybinding bug.
Mar 13 2024
Mar 13 2024
Feb 28 2024
Feb 28 2024
Feb 3 2024
Feb 3 2024
TilW edited Additional Information on T178853: Characters getting culled based on camera orientation.
TilW edited Additional Information on T178853: Characters getting culled based on camera orientation.
Jan 30 2024
Jan 30 2024
Jan 28 2024
Jan 28 2024
TilW renamed T178730: World Editor layers do not always take folders into account from "Active Layer" does not remember folders to World Editor layers do not always take folders into account.
Jan 26 2024
Jan 26 2024
TilW added a comment to T178567: RequestScenarioChangeTransition() does not switch addons on dedicated servers.
Thanks!
Do you know if this will be supported in the future, or not at all?
Jan 25 2024
Jan 25 2024
TilW added a comment to T178567: RequestScenarioChangeTransition() does not switch addons on dedicated servers.
With "potentially log the specified addonList" I just meant the message printed in GetGame().PlayGameConfig(), a function which calls RequestScenarioChangeTransition().
It's not actually relevant to the problem other than that it confirms I did not just accidentally give it the wrong input. Apart from that, nothing is logged either way.
But here's some detailed info on how to replicate the problem:
Jan 23 2024
Jan 23 2024
Jan 21 2024
Jan 21 2024
Dec 7 2023
Dec 7 2023
TilW added a comment to T175067: World Editor crashes when opening world with a long sequence of child entities.
Any updates on this?
Dec 6 2023
Dec 6 2023
Aug 30 2023
Aug 30 2023
TilW renamed T175067: World Editor crashes when opening world with a long sequence of child entities from World Editor crashes when opening world with a long stack of child entities to World Editor crashes when opening world with a long sequence of child entities.
TilW renamed T175067: World Editor crashes when opening world with a long sequence of child entities from Workbench crashes when opening World with a long stack of child entities to World Editor crashes when opening world with a long stack of child entities.
May 17 2023
May 17 2023
Apr 15 2023
Apr 15 2023
Mar 28 2023
Mar 28 2023
Feb 28 2023
Feb 28 2023
Feb 27 2023
Feb 27 2023
TilW changed Category from category:general to category:modding on T170664: Unrelilable Workshop Tag Filtering.
Jan 24 2023
Jan 24 2023
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