Game Version number: 1.2.1.202
Modded?: No
Issue Description:
When changing the games addon path using launch arguments, it still keeps using the default addon path in addition to the new one.
Game Version number: 1.2.1.202
Modded?: No
Issue Description:
When changing the games addon path using launch arguments, it still keeps using the default addon path in addition to the new one.
As you can see, a custom addons directory was set using this Steam launch argument:
01:02:20.826 ENGINE : CLI Params: -addonDownloadDir D:\SteamLibrary2\steamapps\common\Arma Reforger\reforgeraddons -addonsDir D:\SteamLibrary2\steamapps\common\Arma Reforger\reforgeraddons -forceUpdate
However, it still uses the old default directory in addition to it, even though I did not list it in the -addonsDir parameter.
01:02:20.828 ENGINE : Addon dirs: 01:02:20.828 ENGINE : dir: 'D:/SteamLibrary2/steamapps/common/Arma Reforger/reforgeraddons' 01:02:20.828 ENGINE : dir: './addons' 01:02:20.828 ENGINE : dir: 'C:/Users/Til/Documents/My Games/ArmaReforger/addons'
This can result in major issues when for whatever reason mods are present in the old directory. For example, the Experimental game downloaded mods with the same GUID to the My Games path, which the Stable game then tried to use, resulting in a script compilation error when loading into the game on Stable with any of these mods.
It took me quite a while to figure out the reason for this, the described behavior should absolutely not happen.