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World Editor layer gets deleted when a second layer of the same name (with case differences) is created
Awaiting internal Testing, NormalPublic

Description

Creating a layer with a name that only differs in case from an existing layer will delete the latter.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce
  1. Create a world
  2. Create a layer called "layer", put some entity on it, save.
  3. Create a second layer called "Layer" (upper case L), save. There will be no naming error.
  4. Reload world

The "layer" layer will be gone.

Additional Information

Either the layers should coexist, or it should not be possible to use the same name twice, even if there's case differences.
This is a fairly serious issue since it's easy to make, it e. g. lost me a lot of progress when I created a new layer without realizing the name was already in use.

Event Timeline

TilW created this task.Jan 30 2024, 3:05 PM
Geez changed the task status from New to Awaiting internal Testing.Feb 2 2024, 12:55 PM