Creating a layer with a name that only differs in case from an existing layer will delete the latter.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
Steps To Reproduce
- Create a world
- Create a layer called "layer", put some entity on it, save.
- Create a second layer called "Layer" (upper case L), save. There will be no naming error.
- Reload world
The "layer" layer will be gone.
Additional Information
Either the layers should coexist, or it should not be possible to use the same name twice, even if there's case differences.
This is a fairly serious issue since it's easy to make, it e. g. lost me a lot of progress when I created a new layer without realizing the name was already in use.