Far away from the origin, character models disappear based on the cameras orientation.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
Steps To Reproduce
- Create a new world.
- Create a new, very large terrain, e. g. 25x25. Grid cell size can stay very low (like 100 in the example world).
- Play from a position very far away from the origin, like 20000 20000.
- While you look north, your weapon and character model will get culled.
Additional Information
- I included an example world for testing, but it's really just the setup I described above.
- The culling happens when the player looks into the northern half (from east to west), but not exactly.
- This sector also shifts around (and sometimes gets smaller) as time of day changes.
- Regular entities (like e. g. a prop or structure) do not disappear.
- Presence of some special entities (like e. g. a vehicle, but not a prop) in the players field of view can prevent the issue from occuring (partially if slightly out of view).
- Disabling occlusion in the cheat menu doesn't fix the issue (reported by bacon).
- If you increase the camera FOV, the objects pop back in - could be frustrum culling related (reported by bacon).
- Multiple users independently experienced this issue on large terrains.