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Characters getting culled based on camera orientation
Assigned, NormalPublic

Description

Far away from the origin, character models disappear based on the cameras orientation.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce
  1. Create a new world.
  2. Create a new, very large terrain, e. g. 25x25. Grid cell size can stay very low (like 100 in the example world).
  3. Play from a position very far away from the origin, like 20000 20000.
  4. While you look north, your weapon and character model will get culled.
Additional Information
  • I included an example world for testing, but it's really just the setup I described above.
  • The culling happens when the player looks into the northern half (from east to west), but not exactly.
  • This sector also shifts around (and sometimes gets smaller) as time of day changes.
  • Regular entities (like e. g. a prop or structure) do not disappear.
  • Presence of some special entities (like e. g. a vehicle, but not a prop) in the players field of view can prevent the issue from occuring (partially if slightly out of view).
  • Disabling occlusion in the cheat menu doesn't fix the issue (reported by bacon).
  • If you increase the camera FOV, the objects pop back in - could be frustrum culling related (reported by bacon).
  • Multiple users independently experienced this issue on large terrains.

Event Timeline

TilW created this task.Feb 3 2024, 4:44 PM
TilW edited Additional Information. (Show Details)
TilW edited Additional Information. (Show Details)
Geez changed the task status from New to Assigned.Feb 6 2024, 11:49 AM

Any news on this?
This is also happening in windows 11