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The WorldOccluderEntity is no longer working
Assigned, NormalPublic

Description

WorldOccluderEntities no longer result in occlusion culling

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce
  1. Create a subworld of e. g. GM_Arland
  2. Place a WorldOccluderEntity somewhere, and adjust its Bounding Box so that it is visibly above the terrain
  3. Play the scenario, go to where the bounding box would be. You can look through it and still see all the objects behind, nothing is culled.
Additional Information

This used to work correctly at some point

Event Timeline

TilW created this task.Oct 5 2024, 7:13 PM
Geez changed the task status from New to Assigned.Oct 21 2024, 3:41 PM

hy i am here to complet the message of Til

here the test i have run

  1. put occluder around the city i want to prevent from loading
  2. here the result from the road to the right
  3. i try to desactivate the auto occluder option and still have the same result

still dont know why nothing is working