WorldOccluderEntities no longer result in occlusion culling
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- General
Steps To Reproduce
- Create a subworld of e. g. GM_Arland
- Place a WorldOccluderEntity somewhere, and adjust its Bounding Box so that it is visibly above the terrain
- Play the scenario, go to where the bounding box would be. You can look through it and still see all the objects behind, nothing is culled.
Additional Information
This used to work correctly at some point
Event Timeline
Comment Actions
hy i am here to complet the message of Til
here the test i have run
- put occluder around the city i want to prevent from loading
- here the result from the road to the right
- i try to desactivate the auto occluder option and still have the same result
still dont know why nothing is working