I’ve spoken to at least 4 different server owners who are having the same issue, Plus the 3 who have raised it as an issue here. Please dig a little deeper. It’s no coincidence when I up my numbers in my Types files to above the amount in the Trader they start to spawn in, or when the Trader gets taken out they spawn.
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Jun 27 2024
In T181855#2629268, @ukulelekid713 wrote:@Geez I have exhausted his suggestions. There seems to be more to the issue than I can control.
Please provide as detailed description of the issue as possible - videos/screenshots will help tremendously!
Do not forget to Include Vigor ID as a part of the report.
Include as detailed reproduction steps as possible if the nature of the issue allows for it.
By playing on any OFFICIAL conflict FULL Everon (was already happening on last stable version + last 2 experimental version at least) :
- Create a squad (you become team leader), then die. On respawn your squad group will disappear and will be automatically assigned to another team "randomly" (doesn't work 100%)
- Create a private squad (you become team leader). Whenever a player from another squad die (he might bypass the private status of your squad and become member of it).
otherwise, a bit more bruteforce would be
that's SQF syntax… in Enfusion we do
a .mdmp file would be good to have as well if there is one generated
Thank you for the report.
We will investigate with BattlEye.
Regards,
Geez
Thank you.
We cannot seem to produce the described behaviour even with the provided .json file.
Hello Emuna.
It seems that in first video you are not able to launch with addons because it is not possible to compile scripts with addons. This can be caused because at least one of the addons is not compatible with 1.2 version (outdated/not updated properly).
In the second video it just threw connection failure which is not necessarily caused by addons but you just are not able to connect to that server for whatever reason.
Regards,
Geez
Does this mod work with game master scenario editing? I cannot seem to frigure out how to use it in the editor and I can only see this mod when playing in game using a weapon box.
any updates? before I uninstall dayz?
Just tested it, turned all my switches to the off position and verified that they were off using joytokey and boom click and drag works
There was a problem with sending BE messages, they would get dropped if you had packet loss.
Last week on prof/dev we changed them to be retried on packet loss. That should fix packet loss related BE timeouts.
1 year on still happening, ive just checked with the 1.2 update, unfortunately the bug is still present :( is there anything else we can provide to help fix this issue?
on what server this bug occurred ? official ? private ? if private how many players ?
Its a bit risky in case of script functions that for example return object on success and nil on failure.
If such a script drops a particle effect on error, it might then return an object as if it was a success. But who would drop a particle in case of error.
Resolved for one of the future updates.
Hello Commander_Falcon.
We have not been able to reproduce the issue on our end.(
Can you please provide the following info?:
Can you please send the example .json or ideally the whole mission folder so we can check?
Yeah, something is wrong with grouping, yesterday there was like 10 squads named (Atlas Red 2), and all players where automatically switching between squad teams. its Major bug, makes game unplayable.
I have also experienced something like this however restarting my game usually fixes it.
I have to add: The server just restarted, I had a truck in my base, full of gear, when I logged back in, it was completely gone, and my other car sitting on its side?
sorry, retract my last statement. I found the last backpack without guns in it..
I was not walking to my knowledge. I am pretty sure that I was just standing still every time I tried this. I tried to look on the ground for the bullets, but they were no where to be found.
In T181801#2629271, @hacost1809 wrote:Issue still exists in stable 1.2.0.70
In the video I uploaded, you can see in the first part that I'm trying to get into the scenario and it doesn't let me play with the mods
Were you walking during that? Likely that bullets were dropping on the ground.
I'm not 100% certain, but I found this error within my DeerIsle server crash logs
Jun 26 2024
I just reproduced it again, had a pristine backpack in my hands, not 100% full, no guns in it this time. Dropped to fight off a horde of zombies (I believe this is another bug - they all alert if one zombie in the area alerts, and then you have 10 zombies attacking you at once), backpack disappeared. It was a tactical backpack (63 slot) so can see it pretty easy when it is on the ground.
It seriously needs to be addressed, it’s messing up the CLE on peoples servers that use JSON Traders, Bunkers, Custom Areas, etc. It’s not suppose to affect the CLE when it’s not being interacted with.
It is like every time I mention this issue, people will usually use their past knowledge to quickly doubt this. Because they all believe the JSON should be working like it suppose to. However, I don’t think it is the case this time, they can be causing issues with new update, for example the stacking issue during 1.19.
I agree with what you’re saying, many other server owners are reporting the same issue. We all can’t be wrong.
I do think the json spawned in items are affecting with CLE even without being interacted with. I have tested it for ours by using contaminated zone loots. When we have M4, VSD, AUG, AKM in our json shed, we could not find them in the toxic zones, we have 2 players checking both zones at the same time. As soon as the json shed got removed, we can start finding these guns. I even test it on a LAN server for hours. So dig a little deeper please.
Makes the game unplayable to be honest. Needs patch ASAP
can confirmed, people are just tossed around squads
Can confirm, sometimes low ready does not work.
In T182324#2629053, @Geez wrote:Hello Alorin.
Does this occur on private server that has password protection? If so, do you have any crash logs on client/server side after this has happened?
after I combined the calls where I could into 1 script the error disappeared
Issue still exists in stable 1.2.0.70
@Geez I have exhausted his suggestions. There seems to be more to the issue than I can control.