I am trying to display a mic icon next to the player, who is currently talking, but it's not working, because the IsPlayerSpeaking() function acts like a static function checing if the local client player is speaking, but not if this player is speaking, causing the icon to display for all players when I am speaking instead for only me. Same when someone else speaks, it doesn't show for him
DayZPlayerImplement player = null // Get the player instance from somewhere if (player.IsPlayerSpeaking()) { micWidget.Show(true); } else { micWidget.Show(false); }