I got one crash yesterday, but i am not sure if its caused by addons or rather the game itself.
May 10 2016
I come from Poland too, but i hate Polish GUI in games so i use English one :D
I do it since i started to play ArmA 1 (afaik there was no PL gui for ArmA1).
If you want to play ArmA3 simply learn English that's my opinion.
I come from Poland so i am not from English speaking country but i do not need a Polish GUI, i like English one in all the games i play, even when there is PL one available.
Overheating of weapons is already implemented in some mods like AGM or ACE3.
Some mods already allows it.
IIRC in various mods there is SD ammo available so if u want it you can get it.
And yes supressors should increase muzzle velocity, they also should increase a bit rate of fire of some wapons.
I noticed that goats are rotating, but not walking.
Chickens always gets frozen while putting their heads down.
And AFAIK fishes are still able to walk on land :D
There is also problem with baloons ghosting trough animals.
I noticed that problem applies only to certain animals.
Sheeps will not get stuck, they will keep moving.
But when you place some chickens, they will normally behave (move) and after a several seconds they will freeze. When they freeze you may try to shot them or even blow them with a aerial bomb and they will not die :D
Also laser code is important if we talking about realism.
Laser code is to eliminate mistakes and guide weapons at particular target even when other lasers are in field of view of weapon's sensor.
Also such devices should not update range to target while laser is switched off.
ArmA 3 now:
-Lack of laser code selection
-Lack of bipods
-Laser designator constantly updates range
-Lack of cooperation with GPS receivers
-All designators are eye safe
ArmA 2 OA ACE:
-IIRC there was a version with bipod
-Working laser code selection
-Laser designator updates range only while laser is active
-Cooperation with DAGR
-IIRC it was still eye safe
-Some vehicles had LWDs
-In most cases you can stabilize them using bipods
-Laser code can be selected
-If there is range display option it will update range only while laser is active
-Some devices can be connected to other devices like GPS receiver
-Laser designators are rather not eye safe (they can blind you)
-Some vehicles have laser warning devices
You cannot lay down if grass or other things are blocking your field of view.
Or i gonna say other way. You can lay down but it only makes you blind ;-)
Yeah Koala. thats what i mean and thats why i vote down.
I personally like using realistic ballistics mod and some other mods that make shooting even more enjoyable. Air pressure and temperature, earth rotation, barrel length and many other things finally affect the bullet if you have this mod.
You can find a mods that gives you a scope adjustment in mil clicks, you can find ballistic computer and some other cool things.
This is not arcade game, shooting is supposed to be realistic.
drwbns. If you thinking that unrealistic and simplified is more enjoyable go play COD or CS, in CS you have this damn crosshair and you do not have ironsights nor colimators! For me realistic is more enjoyable!
[quote]I can't realistically see the end of the barrel[/quote]
IRL seeing end of barrel would not help you at all.
LACK OF REALISM SUCK THE D***, LACK OF REALISM IS JUST WEAK!
WE DON'T WANT ARMA 3 TO BE COUNTER STRIKE!
ITS NOT A BUG. ITS PHYSICS!
When shooting you must always remember that the sight is higher than a gun's barrel.
So the sight (even colimated one) will always give some kind of wrong reference as the sight is above barrel.
[quote]I think I would prefer the target cursor that is shown in 3rd person being shown at all times as a true reference to what I am aiming at.[/quote]
I think that ArmA 3 is not for you, if you want lack of realism and arcade action go play COD ;-)
But if you still want to play ArmA 3 learning about physics would be good for you. You can always consider going to school ;-)
Terrain masking and terrain clutter are completly different things bro.
Terrain masking is when there are obstacles between radar and target or between missile and target.
For airplanes terrain masking is usefull if you hide behind a hill. But its practically useless at flat terrain. I remember situations in Falcon 4 where i was hiding behind hills to destroy some long range SAMs with HARMs.
For helicopters you can also hide behind building, i defeated tunguska in DCS:Ka-50 using this method.
IIRC TERRAIN MASKING WAS ALREADY IMPLEMENTED IN ARMA 3.
TERRAIN MASKING HAS NOTHING TO DO WITH TERRAIN CLUTTER so called GROUND CLUTTER!
Terrain clutter mostly occurs with (very) old air to air radars. Echo from ground may sometimes look like false target. So terrain clutter is basically false target while terrain masking is hiding your aircraft from radiation.
There was a filters that allowed you to reduce ground clutter.
Ground clutter was also appearing on ground to air FCR radars, there also was a filters to reduce it, but it was not as big problem as in air to air radars and even without clutter reduction it was quite easy to know what is clutter and what is target.
Ground to air doppler FCR radars was not showing ground clutter as the ground clutter was not moving (doppler can only detect moving target) so in SA-5 you will not see any ground clutter.
And if we talking about MANPADS (hand held launchers) they are IR so ground clutter is not a problem as target is warmer than ground.
REMEMBER! GROUND CLUTTER WAS NEVER A KIND OF PROTECTION, IT WAS ONLY DISTURBING RADAR OPERATOR BECAUSE IT COULD LOOK LIKE FALSE TARGET!
I hope that now you know what i mean, so i wish you happy masking ;-)
Oh men don't you know that ground clutter is not a problem for modern missile systems?
Even old systems like SA-2, SA-3 had a option to reduce ground clutter.
So it was possible in 60s and maybe even 50s so why u think that it should be a problem in future?
If you learn how to operate every system in this sim you will probably be able to have some limited knowledge about SAM systems...
Its not BF3. Its not fantasy movie...
Also you should remember that MANPADS (we use them a lot in ArmA 3) are performing the best at low altitudes. Jet engine, or even airframe of airplane is noticably warmer than ground and this makes clutter not a problem for IR guided ones too.
Helicopters don't have as big heat signature as airplanes, but they are still warmer than background.
Looks like lastest FUpdate broken whole game. DEVs should get banned from all servers as punishment for this.
BRING US BACK, DONT GIVE A F***!
Looks like its worst update ever in ArmA series...
I cannot even start the game, i getting crash, i waiting for someone to look at my report and FIX IT!
I cannot even launch game, it crashes all the time, looks like that even those who have more luck and can start game are drowning in bugs as soon as they start playing...
HANG DEVS NOT MY PC!!!!
Helicopters should rather use 30mm instead of 40mm cannon. But it do not change the fact that such projectiles are supersonic unlike 40mm low velocity grenades used in underbarrel grenade launchers.
Yes there should be some kind if crack. And it should be even louder as those projectiles are bigger, much bigger.
Looks like more people have same issues as i have.
Confirmed that game works nice in 1.42 version.
Problem has been fixed with 1.40 update.
Today i managed to start the game. Looks like it works. I will give more feedback soon.
I gave you so much informations so why it still needs more info?
Ok you got crash dump files and i still waiting...
...Waiting for the game...
I updated graphic card drivers and still crashed every single time i trying to start game.
My PC specs are following:
-AMD phenom X4 955BE 4 cores 3.2GHz each.
-4GB ram (dual).
-Windows Vista ultimate X64.
So why the game runs as 32 bit? System and PC is 64 bit so i have no idea how can i run it as X64.
Anyway this FUpdate is worst thing i ever seen in ArmA series. BRING US BACK DONT GIVE A FU**
Now i tested different memory allocators and game still crashes.
I uploaded crash dump files.
There are 3 files in archive.
I do not even know what is custom memory allocator and i do not changed anything in registry.
I was trying to use ArmA 3 sync and default steam ArmA 3 launcher, i tried with and without addons, OFC i was not setting any optional parameters.
And can you tell me why the game runs as x86? I want it to run x64.
IIRC installer was not asking me whitch version (x64 or x86) to install.
Crashes are cause by this FUpdate. Before this thing everything was working.
Actually we have high quality UTS-15 shotgun addon with working 2 chambers and 3 types of ammo (slug buck and frag). I recommend you to try it out.
Yeah vortex ring can be a killer, i remember it from DCS Ka-50.
Solution for it is to increase power and try to fly forward (i hope translational lift was implemented).
Vortex ring happens mainly during hovering, when you try to land and descend too fast it can happen.
But anyway this do not change the fact that helicopters should not behave like armed aerial bombs. Hard landing should damage helicopter, but there is a big difference between unflyable damaged helicopter and big aerial bomb explosion...
You should have at least some chances to survive this crash, depending on how hard landing was you could survive without injuries or get injured during hard landing, even die if the landing was really hard...
...But those explosion looks like a hollywood movie...
...And its far from being realistic...
I noticed such issue some time ago.
I did a TDM mission with bots and players.
NATO and OPFOR bots was spawning in base and all of bots got order to move out. Bots was not in squads, every single men was not linked to anyone.
Result was that about 2 or 3 guys moved out torwards enemy position, other bots (about 5 or 6 other bots) was simply camping in base and not moving even 1 meter.
I was trying to place bots in different places inside base (base was made by HESCO) and result was always the same.
Even when i placed most of them outside base same thing was happening.
Always 2 or 3 was moving out while rest was camping. Even when base was under NME fire they was standing or laying on the ground.
I even used a scripting commands to give them orders to move, no effect at all, even MCC sandbox mod do not helped at all.
They was ignoring scripting commands, waypoints, everything. Only move they was doing was sometimes hitting dirt and sometimes standing up.
Yep, some real vehicles are capable to rotate turret using battery electric power.
New Abrams variants can do it while some older variants had auxlarry power unit that was sometimes causing a burns after small caliber weapon hit so it was removed.
Some vehicles have some kind of observation mode for turret rotating. IIRC Leopard had something like this.
In SB PRO PE you could use this advantage in some vehicles. You could become a silent killer with your turret, ballistic computer, LRF, thermals and weapons working without engine running.
Some vehicles using both hydraulics and electric motors to operate turret, i guess that some of them may have electric powered hydraulic pumps.
This recognizable noise inside Abrams was from hydraulics.
I was trying to do that and i was unable.
There is already a mod called MHD TopDownAttack.
[quote]Attack via top, for improved penetration of tank armor.[/quote]
Not really. Top attack do not has bigger RHA penetration, the only difference is that it hits weaker parts of the tank.
Already added in TMR mod.
But i want more weapons that use this effect.
ArmA 2 OA ACE had plenty of them.
There are actually some addons that enabling bipods and weapon resting.
PIP rendered 3D scopes would be nice, but i guess it could cause FPS drops.
Not sure if the ghosting bug was fixed or not.
Some time ago Darter UAV was capable of killing soldiers by ghosting trough them.
Single UAV could kill unlimited number of guys without any damages (if those guys was unarmed).
For me closing and opening doors giving UAV a big tactical advantage. Now UAV piloted by a skilled operator can check inside of the building for enemy even when doors are closed.
I think we need more bugs, this game is a parody of a game.
But UAV can open doors, you can try it if you want. Not sure about other things.
I just checking other things and i found following:
-UAV can disassemble a stationary guns and grenade launchers!!!
-UAV can push animals (even bigger ones) and players just like in BF3 ;-) This small thing behaves like a huge helicopter.
I wan my UAV to be able to get in vehicles, drive a car, wear a helmet (for increased protection, but it would probably make problems with lift force) inject morphine (to make enemies overdosing morphine) and drink a beer (operating drunk UAV would be more challenging and fun) ;-)
Snakes was funny, UAV can be even more.
Shaking is too big.
Modern stabilization systems are quite effective. Look at the targeting pod videos and AH-64D TADS videos. Future stabilization systems may be even better.
Also animals are unable to be penetrated. Even weak chickens and bunnys.
In ArmA 3 12,7 is able to penetrate a men, but not chicken???? Damn chickens, each one wearing 10 plate carriers....
Yes falling is a quite huge issue.
I remember situation when i respawned under a destroyed building and i could not move, i simply stucked.
Yep it would be great.
But there should be a separate key for that, so with bolt action pressing R would reload magazine while pressing cocking key would move the bolt lever.
Its issue since long time.
Crashes are not more important because crashes are often addon related or mission related while here we have issue that makes non BLUEFOR grenadiers useless.
Why still not assigned?
Its a major issue!
I guessing that it may affect other sounds (including shooting sound) too. But i do not tried other sounds.
DCS:World anyone? ;-)
I noticed it but it was some time ago. Vehicle was levitating over airfield.
Happens to soldiers too: http://steamcommunity.com/sharedfiles/filedetails/?id=223728280
Now its working this way: Nade is simply ghosting trough window without breaking glass and glass do not affects grenade's velocity.
It should work this way: If grenade is thrown from close range nade is breaking glass, going inside building and loosing some velocity.
Or this way when grenade is thrown from longer range: Grenade slightly damaging glass and simply bumping then injuring or killing soldier who thrown it :-).
Yes, at the moment its quite strange. After about 5 secounds stone disapears and you can hear explosion effect and yes, it do not provide any damage even if you standing on it.
I noticed that nades can ghost trough windows.
Ok, maybe grenades ghosting trough soldiers are not a big problem but grenades ghosting trough a window may be a major issue while throwing nades trough windows (very common tactics in CQB).
Sometimes grenade is better to take down multiple enemies at once, even at close ranges, only thing you need to have is a good cover while throwing nade.
Nades can also ghost trough windows without breaking the glass.
The worst thing is that i cannot use a stone.
Stone ghosting trough a guy????? WHAT THE F*** DEVELOPERS THINKING? They thinking that stone can injury everyone by ghosting trough them like darter UAV do??? :D
Tested some other weapons and looks like that more weapons need a penetration adjustament.
I never had such problems.
Video is ready: https://www.youtube.com/watch?v=jTsjP9Gz7j0&feature=youtu.be
You can reproduce this mission in editor in just 3 minutes so i don't uploaded mission file :-)
AI can ghost trough everything, i saw them ghosting trough containers, fences etc. AI can ghost trough object placed in editor and default objects on map.
Ok now you have all the info so im waiting for status change.
Yes i will do that soon, i will post a video, maybe even today.
Im preparing movie, should be availble in less than half hour.
I noticed that units placed in ZEUS are ghosting much more often.
They can ghost trough closed doors.
THIS FEATURE HAS BEEN INCLUDED IN LASTEST UPDATE.
Thanx BIS for making it possible again.
Please change status from new to fixed.
IMO everyone inside and outside should be able to access the vehicle's inventory, even vehicle crew (gunner, commander, driver).
There is actually a mod:
Yes, there should be a 2 men control possible. One guy as a pilot, another one as a sensor/weapons operator just like in real life.
Stabilization would be nice, stabilization should apply not only to UAV but to helos, tanks, IFVs too.
Aim down is very limited too, you should be able to shoot your own feet like real soldiers :D
Coaxials should NOT BE ABLE TO SHOOT AT RANGES ABOVE 1900 meters man.
Only 12,7 coaxials should be able to do that but 7,62 should have range limited to about 800-900 meters like real 7,62 coaxials.
6,5 coaxial should have range about 700 meters. 2000 meters for 6,5 is impossible in reality.
Yep, FCS would be nice and stab aswell.
It would be possible to do armory mode as a mission instead of feature.
It would be a better idea i think.
I saw some MP armory missions
@Cenwulf It happened to me first time when i tried to get in a vehicle. Then i was trying to hunt some animals and this bug happen. Then i realised that its a same issue no matters its a car or its a animal.
Look at this bug here:
Its even more common problem i was thinking before.
It works for other animals and for vehicles too.
For vehicles, if you approach from the back to vehicle that is driving FORWARD you may be injured.
Even chicken may injury you, but its very rare, i guessing it depends on object speed and size. No matters whitch direction is animal walking or vehicle driving.
AI is even capable of ghosting trough fences and walls. So AI is definitelly cheating in ArmA 3. There are probably many other AI related issues. But i think its too much work for DEVs because many aspects of AI behavior are not propertly modeled.
Also "fastmover" is translated to "szybko się zbliża" whitch means "its quickly getting closer".
Fastmover should be translated into "odrzutowiec" whitch means "jet".
Notice that this change would not have disadvantages, if somebody wants to have same values for mouse smoothing he would just set both bars/sliders to same value.
At this moment there is no good setting for both urban combat (CQB, MOUT) and precise shooting.
Maybe if somebody have a very high resolution mouse setting smoothing to zero would be a good idea but for someone who do not have such expensive gaming mouse smoothing is required, otherwise even most skilled player will have problems with aiming because of not enough precision of aiming with mouse without smoothing.
So i cannot turn smoothing to minimum, but if i using smoothing option walking inside building is not comfortable for me (and for some other guys).
So 2 different sliders to adjust smoothing would be best way to have both, precision and comfortable turning while inside buildings.
While looking trough scope you would have a precision and while not aiming you would have comfortable mouse turning (because while walking i do not need extreme precision).
Same thing with jet engines that do not affects player.
Standing in front of engine inlet should cause a death aswell. You can be sucked into engine and turbine inside will chop you just like a carrot :-)
Same thing with helo's rear rotor.
Yep, vote up.
I placed satchel (big one not the small one) under (already damaged) truck and truck was still there.
There are also other animals that are missing in editor. You can place them by a module or by script, but why not as object, like bunny?
I personally want a wildboar from ArmA 2 :-)
Confirmed bug still exist if you are using M320 LRR .408 sniper rifle.
In ArmA 3 even powerfull sniper rifle cannot shoot 2 bunnys in a row.
Unable to repro aswell.
It was a bug in A2, but in A3 there is no such bug.
Yes, mine detectors should beep just like real ones.
BIS devs love "negating" reality. They doing all the things "up side down".
-Explosive charges do NOT beeping while armed.
-Mine detectors are beeping (in some models frequency of beep is depended by kind of metal that was found).
-Explosive charges beeping loud just like in stupid hollywood movies.
-Mine detectors are useless on elite because they are silent...
Not tested in MP. I do not have a friend to test it.
This do not changing the fact that its issue and its still needs to be fixed. At this moment UAV in ArmA3 is less realistic than UAV in ARCADE game called Battlefield 3 :D
In ArmA 3 human with heavy gear (GL rifle, lots of grenades and other explosives, pistol and almost full backpack) can run faster than rabbit.
Yes, its weird and abnormal. I think that rabbits should be faster.
Another common issue.
And again, its a problem since ArmA 1.
Even your AI squad mates sometimes injuring you while you are trying to get in tank...