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May 10 2016

Dr_Death set Category to category:gamefreezes on T99017: After two minutes in multiplayer game scrren becomes clear but the sound and game continues..
May 10 2016, 10:32 PM · DayZ
Dr_Death added a comment to T81786: Add crosshair which fades gradually over distance.

I wanted to claim how stupid this idea is.......

But i literally cannot find any flaw, it blows my mind how useful this might actually be.

May 10 2016, 10:41 AM · Arma 3
Dr_Death added a comment to T81779: Night vision overhaul.

But what's the point?

May 10 2016, 10:41 AM · Arma 3
Dr_Death added a comment to T81779: Night vision overhaul.

You are using Gen 2 NVG as a refference. In ArmA 3 everyone has Gen 5 or even Gen 6 if devs claim "its the future!".

Gen 5 NVGs has none of the things you mentioned that would nerf the NVG. In fact, the only thing missing to ArmA's NVG is to simulate the lack of depth of field and that you see things like if your eyes move forward several inches.

May 10 2016, 10:41 AM · Arma 3
Dr_Death added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

Technically, kerry is NATO.

May 10 2016, 10:40 AM · Arma 3
Dr_Death added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

Check the images, you will find out that the US its NOT using the MTP. I checked this several times, even compared it to the multicam, and they are using the Scoprion cammo, wich its a lot like the multicam, but for some reason its way cheaper.

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

But the US is right now using scorpion in-game

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

Then what's the problem the ticket talks about?

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

The UK uses multipattern.

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

Its called "MTP" but its actually Scorpion cammo. So yes, its actually accurate.

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81483: Bipod deployed reloads.

Adding to the info, i personally cannot see reload anims when prone with some Marksman DLC guns.

May 10 2016, 10:32 AM · Arma 3
Dr_Death added a comment to T81465: Foliage attachment option for guns?.

I think its better to have it its own attachment instead of a separate gun, dunno about painting (like black XM and XM) but if we have folliage as attachments pepople would be able to create their owns.

I also agree with Goldblaze, if BIS doesn't want to create a new attachment slot the barrel/side mount slots will work.

May 10 2016, 10:31 AM · Arma 3
Dr_Death added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

I honestly disagree, when arma 3 uses an actually not shitty and oversimplified injury sistem then maybe someone could fix himself to full health based on the injury itself, but so far i think this method works.

May 10 2016, 10:31 AM · Arma 3
Dr_Death added a comment to T81356: VTOLs.

i am pretty sure VTOLs are already planned, and if they aren't, they are not gonna add them at this point

May 10 2016, 10:28 AM · Arma 3
Dr_Death added a comment to T81356: VTOLs.

The moment you added "xD" the ticket had its importance cut by half.

May 10 2016, 10:28 AM · Arma 3
Dr_Death edited Steps To Reproduce on T81134: AI will disembark for no reason.
May 10 2016, 10:21 AM · Arma 3
Dr_Death added a comment to T81000: Option to remove restriction for side ENEMY to use vehicles together.

No.

May 10 2016, 10:17 AM · Arma 3
Dr_Death added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

i see no problem with what you refer. Downvoted

May 10 2016, 10:13 AM · Arma 3
Dr_Death added a comment to T80821: Blue screen of death when switching to third person view while driving a Slammer.

does this happens more than once?

May 10 2016, 10:11 AM · Arma 3
Dr_Death added a comment to T80770: Make some common military stuff easier to produce.

I agree. I dont play much online multiplayer due to a terrible public community and a lack of finding an ok clan, so i play with the editor. Its incredibly hard for someone who knows shit about scripting or mission making like me to do the things stated on the ticket.

May 10 2016, 10:09 AM · Arma 3
Dr_Death added a comment to T80460: Predatory animals?.

Jellyfish are not even predatory (technically) and some of them are not even from the region.

However, +1, because it would add a great idea to give you the choice to shoot wild animals trying to atack you or the ones that are in the middle of the path you want to take while risking alerting the enemies of your location.

May 10 2016, 9:54 AM · Arma 3
Dr_Death added a comment to T80077: duplicado de punto de mira.

options
third option (rendering i think)
Depth of field
0
???
profit

May 10 2016, 9:41 AM · Arma 3
Dr_Death added a comment to T80077: duplicado de punto de mira.

Creo que no se permiten tickets en algun otro idioma que no sea ingles.

May 10 2016, 9:41 AM · Arma 3
Dr_Death added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

i once ended up exploding by rolling backwards against a roadsign.

May 10 2016, 9:39 AM · Arma 3
Dr_Death added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

it seems you misunderstood me for calling me an idiot. I played the faction showcase BEFORE The update in wich they explained how to end them

May 10 2016, 9:34 AM · Arma 3
Dr_Death added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

is that so? in that case ive played the faction showcase when they didn't told you how to end it in the description

May 10 2016, 9:34 AM · Arma 3
Dr_Death added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

go-kill-back? this is not a mission, its a FACTION SHOWCASE. its only purpose its to make a demo of each faction's units and equipment. There should be no reason to be forced to think there.

May 10 2016, 9:34 AM · Arma 3
Dr_Death added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Ticket not ready to be closed. The instructions on how to finish them (and appear as complete) should be clearer than that

May 10 2016, 9:34 AM · Arma 3
Dr_Death added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

i thought it was designed to never be completed.

May 10 2016, 9:34 AM · Arma 3
Dr_Death added a comment to T79741: CH-67 should float similarly to the CH-47?.

what do you mean the chopper can float in its fuel tanks? fuel is heavier than water, even if that's true it would only float in case the chopper had under 1/3 of fuel, more or less, and when i say "float" i mean "not sink", not "keeping the cargo bay out of the water"

May 10 2016, 9:31 AM · Arma 3
Dr_Death added a comment to T79718: 12 gauge buck ammo make smal explosion at close distance.

Are you sure it isn't about the shotgun model you are using? or have you tried with different shotguns from different mods?

May 10 2016, 9:31 AM · Arma 3
Dr_Death added a comment to T79479: Virtual Arsenal has not Save or Load functionality.

Isn't Virtual Ammobox an addon?

May 10 2016, 9:23 AM · Arma 3
Dr_Death added a comment to T79311: Better sights.

Its called a PiP scope, and its possible, but not reccomended, because it would cut your FPS by half.

May 10 2016, 9:16 AM · Arma 3
Dr_Death added a comment to T79255: Experiencing AFM turbulance while not in AFM mode (DEV BRANCH).

minimal my ass, when i want to fly a chopper under the speed limit it shouldn't have such turbulence. It is even worse with time accel enabled.

May 10 2016, 9:14 AM · Arma 3
Dr_Death added a comment to T79183: New one or two man helicopters.

but if its armed then it wouldn't be an RH-9, it would be a variant of an AH-9

May 10 2016, 9:12 AM · Arma 3
Dr_Death added a comment to T79183: New one or two man helicopters.

AH-9 would work as a recon chopper, and its able to defend itself, besides, there is a feature request for an RH-9 somewhere.

May 10 2016, 9:12 AM · Arma 3
Dr_Death edited Steps To Reproduce on T79059: Assault boat produces water sounds.
May 10 2016, 9:08 AM · Arma 3
Dr_Death added a comment to T78833: flowing rivers with currents.

is this even possible?

May 10 2016, 9:01 AM · Arma 3
Dr_Death added a comment to T78804: Weapon Inertia: freeaim issue.

I have to say, now that i had time, How does an US army soldier sway the gun so much after doing a tactical walk (a fast walk with the gun raised) for 20 seconds? i literally tested this even with light equipment and while aiming down sights just seconds after doing a tactical walk the sight goes ALL OVER THE FUCKING SCREEN.

If that's not the weapon handling update mentioned here, i dont know what it really is, i haven't noticed any other changes after the bootcamp update that were actually bad (i like the new fatigue system, btu the sway is a nightmare)

May 10 2016, 9:01 AM · Arma 3
Dr_Death added a comment to T78804: Weapon Inertia: freeaim issue.

Well, BIS supposedly designed real life versions of their gun to make accurate data.

Yet they fucked up the sound design badly.

May 10 2016, 9:01 AM · Arma 3
Dr_Death added a comment to T78799: NATO Pilot is not longer listed as a placeable object under the "Men" section of the editor..

Yes, you have

May 10 2016, 9:00 AM · Arma 3
Dr_Death added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

If that's so, then i find no problem in adding, at least as a bonus just for mission/map makers, the basic map without objects.

May 10 2016, 8:57 AM · Arma 3
Dr_Death added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

Are you 100% sure that the terrains dont incluide the objects themselves?

May 10 2016, 8:57 AM · Arma 3
Dr_Death added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

You see, the maps were made with the objects.

Imagine babies are born with tatoos and then you ask if you can have a newborn without tatoos. You may be able to make object-less maps, but they would be separate maps.

May 10 2016, 8:57 AM · Arma 3
Dr_Death added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

"karts (better vehicle handling, too)"

Well, that's the biggest bullshit i have seen today.

May 10 2016, 8:56 AM · Arma 3
Dr_Death added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

BIS in all their evilness decided that they dont want to make vehicles customizable (on the other hand, it would be a pain to have to customize EVERY single vehicle).

However, having a base unarmored version of each vehicle and being able to add what you want would be nice, i am getting offtopic, but it would be nice if BIS relased base unarmed vehicles (say, ghosthawk without doors nor gunners, hellcats without FLIR nor guns, etc.) and mission makers can add their own shit to it, say, ghosthawks with FFARs or extra fuel.

May 10 2016, 8:56 AM · Arma 3
Dr_Death added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

I actually support this, it makes sense within the ArmA 3 world, its not the most needed but its a nice addition, and it would take advantage of the PiP. I hope this gets added.

May 10 2016, 8:56 AM · Arma 3
Dr_Death added a comment to T78600: Tripwire is realized useless.

Triada, that's just being immature

May 10 2016, 8:55 AM · Arma 3
Dr_Death added a comment to T78600: Tripwire is realized useless.

You basically want a tripwire mine?

May 10 2016, 8:55 AM · Arma 3
Dr_Death added a comment to T78463: Landing without Landinggear.

it happens in any game, ArmA 2, ACE, DayZ, TKOH, for some reason the game thinks that water can blow you up. You are better ejecting from the aircraft before touchdown and swimming away

May 10 2016, 8:52 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

Yes, i did saw the bots after being shot go in the lower prone to cover. Although i had the "smart firefights" addons that made the AI less aimbot-er

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

Just so you know, the point 11 is the "advanced stances" and yes, i have seen the bots do them

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

There are AI mods for that, check out kAI mod for arma 2/3

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

Then maybe you should play with humans, bots cant never act like people, that would require too much work on the AI.

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

some of these features are likely to come with ACE, about the GL, true, but not a big deal, they use them if you are in a lighly armored vehicle

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

again, i meant that an army would not allow the use of such weapon as a rocket launcher to be wasted against just infantry

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

Ever heard of the geneva convention? and i dont mean that "its a rule". It would be a waste using rockets against constructions, same goes for the AI, dont complain that they dont use heavy weaponry, the AI wont just use everything they got against the only enemy you placed on the map, they never know how many enemies are there, so they will just use the right guns for the right time.

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78379: The list of actions that AI not able to do, but should do..

i wont bother trying to argue EVERYTHING with you, so i will just assess part of the point 1.

Conventional army are not allowed to use rocket launchers or the sort against infantry, because of both they would lose a precious rocket against something that can be killed with bullets, and if its against a construction, they would be destroying civilian property that may house civilians inside just for the fact of making a way.

May 10 2016, 8:50 AM · Arma 3
Dr_Death added a comment to T78299: Add mosin-nagant 91/30.

you know the feedback tracker is fucked up when people ask for WWII guns and dual wielding

May 10 2016, 8:48 AM · Arma 3
Dr_Death added a comment to T78271: Divide the control.

Aren't they separated already?

May 10 2016, 8:47 AM · Arma 3
Dr_Death added a comment to T78271: Divide the control.

Besides your broken english, i think you mean that you want planes and helicopters controls to be different?

May 10 2016, 8:47 AM · Arma 3
Dr_Death added a comment to T78269: TankX simulation vehicles unable to move in water.

maybe because you need to set the vehicle to amphibious?

May 10 2016, 8:47 AM · Arma 3
Dr_Death added a comment to T78233: Unrealistic Fatigue Recovery (***Ignore).

I actually agree, stamania recovery should be the same, or if anything, just slightly slower with full load.

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

karts does not count as a DLC, and so far they have been too lazy and greedy ever since the BETA relase of arma 3.

The problem is not that they get delayed with content, the problem is that they have no reason to be delayed with content, make excuses for being delayed, then they give content that nobody asked for ignoring the community, and then claim that their content was relased.

This, however, its not new, look at the infamous BIS games, look at carrier command, recieving 2 updates for the beta every year.

I have heard BIS claim that they lack the money to upgrade ArmA 3 to do the shit that the people want, a month after i heard that statement, they announced "make arma not war".

See the problem here?

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

well, i dont expect BIS to do everything well at all

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

Well, there is a paratrooper class wich is pretty much a rifleman with a parachute and there is a wreck for some kind of fictisious cargo plane, lets hope its not just wreck

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

but its just used by the USMC

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

but in modern days CQB is related to close firefights more than anything else, while CQC is used mostly to mention unarmed combat

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78227: [Request] implementing shotguns for improved CQC.

CQB, CQC means melee/unarmed combat.

May 10 2016, 8:46 AM · Arma 3
Dr_Death added a comment to T78174: bootcamp mission stops after securing convoy.

i think you had to be close to the exact truck with a soldier laying in the side, and you had to make sure you killed all FIA

May 10 2016, 8:45 AM · Arma 3
Dr_Death added a comment to T78110: CSAT uniforms do not have Armour values yet.

Its 2035, not 1990.

Back to the ticket, the point is that i dont know if the engine can easily make the clothes bullet-proof

May 10 2016, 8:43 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

No, "just let the admins decide" its not an universal choice, admins are not coders or actual feedback, the game must be in a certain shape, admins should only influence in server related stuff.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

I dont like unrealistic fatigue systems, but i dont mind that much.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

You just need to pick up an MX, no need for anything else, go on a tactical jog aiming down sights with the rufle for like 25 meters, stand still, and watch the sight. It doesn't even has to be a scope.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

Rick, you basically say that ArmA 3 should move from their fanbase to a wider and more profitable fanbase just because the old diehards fans can mod the game like it was before? Because you are wrong, Arma 3 is not an arcade game, but it moved so much away from the previous serious milsim genre from before that its alienating both old fanbase and people who dont expect to learn how to play the game from 0.

Renz, i respect your opinion about sway and (mostly) fatigue, but i want to know why do you think the modern sway is good, i just cant stand it, even with less than 5% fatigue just walking and aiming can move the gun everywhere, making urban combat just impossible.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

Rick, you got the wrong idea, most people HATE the new sway system because its not fun, its not realistic, and its nothing short of annoying, even people who handle real guns can tell you the sway its fucked up.

But lets face it, the reason why ArmA is ArmA is because its not your typical mainstream game people buy and have fun, its a game made for a certain genre just to appeal a certain audience. No, ArmA hardcore fans DO NOT want the game to appeal to most gamers outside of the genre because that means ArmA will lose what made the game so special in the first place. That is also the reason why Arma 3 made part of the players angry, because its way more mainstream and watered down than the previous games.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

SHOTS FIRED!

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

In real life water and food are just for when you are out for long periods of times, they are not used during combat.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

Agree with the servers, its hard to find ANY GOOD PLAYER in ANY MP server, and i am excluiding wastelands and altis life, just actual war ones, nobody communicates, they just pick as much of a specops uniform and vest they can get and fill it up with grenades, AT launcher, sniper, pistol, and sometimes an LMG instead. With optics and lasers and suppressors, of course!

ArmA 3 communiti has been actually bad, and the REAL proof is on the MP servers, mostly domination.

I even remember when i got into a server and the pilots were AFK, so i ran back to the teleporter point, when i saw a player running towards the helipads, i stop and say "hi" and he just shoots me. On spawn. For no reason. And then he does the same to everyone, next to him complaining that he got killed by others and wanted the admin to ban people.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

AD, if you mean my comment, i dont consider it trolling

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

BI
listen to users

HAHAHA.

This comment would have been taken as a troll post against BIS, but that's not the case, i dont blame BIS just because nowdays, i have come to the realization that even if its not willingly BIS have become a very greedy company, that while making fun of other companies like EA ends up making the same mistakes and dividing their fanbase.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

i think we should go back to having unlimited sprinting, you know there is something wrong when BF4 did something more realistic than arma.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

Well, heyvern, IMO, besides the horrible tutorials and the overprice of some DCS products, i love full realism.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

modern US army soldiers are (AFAIK, although i think that i mix this shit up with the USMC training) forced to run in full combat gear for like 2 miles as the end of their training, but i dont mind the fatigue as much as i mind the weapon sway.

Fatigue means biologically more use of the hearth and the lungs, wich means that your hands will be shaking a little bit and that your torso will be going at 100 per hour. However, when i use the sights, or scope, in this case, i see the scope going everywhere.

I do know that the more tired you are the less you can keep it centered, but even if i was near-heart collapse i wouldn't be swinging my hand that much.

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78085: Fatique is unrealistic.

I want to add something too! Altis is boring, its just a bunch of low tex plains, but even with better textures it doesn't stop from being mostly plains, the only fun parts are the cities or the west/northwest where you can hide/do something interesting

May 10 2016, 8:42 AM · Arma 3
Dr_Death added a comment to T78042: Make game launcher the default option when launching ArmA 3 through steam.

is it just me? or the launcher doesn't load my manual addon folder?

May 10 2016, 8:41 AM · Arma 3
Dr_Death added a comment to T78042: Make game launcher the default option when launching ArmA 3 through steam.

What's gonna be the point of it? i mean, i CAN see in what it will be better, but i think the ticket its not gonna be taken seriously until you make some solid claims about why it is important to make a launcher.

May 10 2016, 8:41 AM · Arma 3
Dr_Death added a comment to T78035: vehicles and units from arma2.

no, dont bring the "dont use it if you dont like it" argument, because people at BIS will have to work, and use resources to bring that wich, depending on the votes, will see how many people want. Just because someone want an option that nobody else wants that will take away lots of resources and time doesn't mean that it has to be in, even if its optional, same goes here, there are too many mods that let you add addons from previous armas to arma 3, and you want BIS to work on something that a mod can do perfectly fine.

May 10 2016, 8:40 AM · Arma 3
Dr_Death added a comment to T78035: vehicles and units from arma2.

there are mods for that

May 10 2016, 8:40 AM · Arma 3
Dr_Death added a comment to T78027: Driving reaction.

no, it would make things pretty much worse because everyone would have it as it is now, and then it would have no purpose

May 10 2016, 8:40 AM · Arma 3
Dr_Death added a comment to T78027: Driving reaction.

"i would prefere you put a slider in the options where you can decide how direct your vehicle directs"

Sorry, but i think that would pretty much break the game

May 10 2016, 8:40 AM · Arma 3
Dr_Death added a comment to T78021: You folks have taken away the reason we bought your game, no longer able to have our own game session's.

jesus christ, i hate BIS but your arguments are so childish....

May 10 2016, 8:40 AM · Arma 3
Dr_Death added a comment to T77950: Add rare carbines АЕК-971 (5,45×39 мм), АЕК-972 (5,56×45 мм NАТО), АЕК-973 (7,62×39 мм).

*actually, the US army uses the standar M4, not the M4A1

May 10 2016, 8:39 AM · Arma 3
Dr_Death added a comment to T77950: Add rare carbines АЕК-971 (5,45×39 мм), АЕК-972 (5,56×45 мм NАТО), АЕК-973 (7,62×39 мм).

just a small part of their equipment is actually russian, why not add more? because in a real life scenario the CSAT would not need them, why not to give the US army an M16 just because it looks and works great nowdays? because in the game they are useless, the same can be said of modern guns.

May 10 2016, 8:39 AM · Arma 3
Dr_Death added a comment to T77950: Add rare carbines АЕК-971 (5,45×39 мм), АЕК-972 (5,56×45 мм NАТО), АЕК-973 (7,62×39 мм).

Why? the CSAT already has their caseless bullup 6.5 TAVOR-replica

May 10 2016, 8:39 AM · Arma 3
Dr_Death added a comment to T77903: M320 recoil is barely higher than the MX.

Agree, the problem its not just a low recoil (now i know what does the muzzlebreak does, at first i thought it was just a flash hider) but when i said it was slightly higher than an MX recoil, i meant it, you can test it in game and the push from the recoil will be almost the same, i dont need a donkey-kick in the shoulder, but with that recoil you could pick it up and use it in a town as a joke for the quickscopers and it will work because of the low recoil.

May 10 2016, 8:38 AM · Arma 3
Dr_Death edited Steps To Reproduce on T77903: M320 recoil is barely higher than the MX.
May 10 2016, 8:38 AM · Arma 3
Dr_Death added a comment to T77674: 3D editor DLC.

gotta love the ArmA 3 community, asking for a paid DLC with things that has been free on the other games and that modders can add.

May 10 2016, 8:32 AM · Arma 3
Dr_Death added a comment to T77663: Weapon shaking after running.

isn't this just because of low stamania?

May 10 2016, 8:31 AM · Arma 3
Dr_Death added a comment to T77643: Helmets are bullet proof.

Was a monkey your physics proffessor? modern combat helmets are capable of being bullet proof by moving the kinetic energy from the bullet to the whole helmet, like a bikers helmet. I have seen, several times, people that got shot in the head with guns up to .3008 and (a few times) an 7.62russian and while pretty much shaken, they were fine.

May 10 2016, 8:31 AM · Arma 3