using the freeaim feature disables the Weapon Inertia feature completly within a restricted aeria of a 45°/45°(possible light stuttering)
Description
Details
- Legacy ID
- 1316738377
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Movement
- take any weapon & enter sights
- press&hold alt(freelook)
- move cursor in any direction
result Weapon Inertia free aiming inside the limited aiming aeria
Event Timeline
That's sensible I guess. 'Freeaim' means you only move the weapon but not your body. Weapon inertia results from - let's say - heavy movements of your body.
That is a nonsense, Illuminous. Your hands still have to obey physical laws. This is clearly a bug that can be exploited a lot during MP.
I think it is a bug, you still hold the gun. There should be horizontal sway when you freeaim.
Here is a video to demonstrate the issue. I yank the gun from left to right, up and down and there is no inertia at all.
https://www.youtube.com/watch?v=MybdEmersRI
Upvoted
Good god, THIS is their implementation of Weapon Inertia? Can someone take the BI devs to a range to do some shooting with proper instruction on cheek weld please?
The rear sight should NOT move in relationship to the eye with a proper cheek weld.
Well, BIS supposedly designed real life versions of their gun to make accurate data.
Yet they fucked up the sound design badly.
That is not a bug, that is intended.
It has nothing to do with the upcoming weapon inertia.
As far as I know, the aim-down-sights-and-hold-Alt-viewing is present since Armed Assault (at least ArmA 2). Correct me, if I am wrong.
You can still walk straight and aim a little bit to the side with that combination without changing the walk direction. So you don't have to push the forward and side keys to do a 45 degree walk.
You can also use that combination to watch a specific area (watching point), hold down Alt and watch to the left and right, to watch the area around. If you let got the Alt-key, your view jumps back to the watching point or center of your body direction.
Koala, what the Author is pointing out is not the fact that the free-aim zone is a function in ArmA or not; he's pointing out that the new Weapon Inertia system in Dev Build is not functioning inside the free-aim function.
I have to say, now that i had time, How does an US army soldier sway the gun so much after doing a tactical walk (a fast walk with the gun raised) for 20 seconds? i literally tested this even with light equipment and while aiming down sights just seconds after doing a tactical walk the sight goes ALL OVER THE FUCKING SCREEN.
If that's not the weapon handling update mentioned here, i dont know what it really is, i haven't noticed any other changes after the bootcamp update that were actually bad (i like the new fatigue system, btu the sway is a nightmare)
Does it really need to function inside free-aim function? I think it's cool that you can use it and if you can master it you can be pretty accurate. Does this "bug" allow too much for heavier guns?
Sorry I haven't tested this enough to know and I can't until Friday. But I think this could be a nice feature.
Yes it does. If you activate the freeaim(pressing alt during optic view) then you disable the weapon inertia effect.