Team leader, or squad leader, BLUFOR.
Run for 30 seconds, then walk fast or slow while looking in the sight. It is shaking as hell.
Funny how you keep adding more and more problems with updates...
Description
Details
- Legacy ID
- 2365153832
- Severity
- None
- Resolution
- Suspended
- Reproducibility
- Always
- Category
- Visual-Weapons
Event Timeline
Same thing for me. Crazy silly weapon bob with very low stamina. Really bad effect, it makes it nearly unplayable.
It´s an old bug which has been fixed around a half year ago. I wonder how they manage it to resurrect such a bug...
It's not even stamina related run up a castle tower, happens when you run over obstacles or stairs. Anything that stick out the ground you walk over will do.
Sounds related to this:
http://feedback.arma3.com/view.php?id=19263
"What also happens: If you use iron sight, the shaking animation of the rifle will start to go really fast [...]"
I think this is a step in the right direction but bit too far. Lowering the up and down sway so it doesn't sway so far up and down could be better.
The Shake is a little unreal, but in addition you also run into alot of Stamina trouble(in case you're unfamiliar with commands: hint str getfatigue player).
I literally can deplete all my stamina with a uniform no vest and mk18 no ammo in 30seconds without sprinting. They did something that is supposed to detect you passing over obstacles/altitude difference.
Fatigue Values for jogging Bluefor Rifleman:
0.49/300m Airfield
0.05/going up a floor of stairs
0.03/ per stone wall that is in the landscape
this adds up mighty quickly once you pass though a small village you're done for with a heavier loadout
Blufor AT specialist
0.83/300m Airfield
0.15/going up a floor of stairs
0.09/ per stone wall that is in the landscape
TBH I wouldn't mind more robust aim detriment for being completely out of breath, it would discourage ridiculously heavy loadouts. But it shouldn't be this wacky, immersion breaking shaking that looks cartoonish. Perhaps instead you should shake as much as you do when you hold down Hold Breath/ Zoom for too long, but it just lasts until you rest and catch breath.
The current solution is just very short term on depletion-,recovery rate and has a wacky effect. I played ACE i made my loadouts accordingly and played by the rules. +1 but less short term and less wacky
when playing Singleplayer the command "player enableFatigue false; helps a lot ;)
But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago.
"But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago. "
I've noticed that too.