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Weapon shaking after running
Closed, ResolvedPublic

Description

Team leader, or squad leader, BLUFOR.
Run for 30 seconds, then walk fast or slow while looking in the sight. It is shaking as hell.
Funny how you keep adding more and more problems with updates...

Details

Legacy ID
2365153832
Severity
None
Resolution
Suspended
Reproducibility
Always
Category
Visual-Weapons

Event Timeline

papyrabbit08 edited Additional Information. (Show Details)
papyrabbit08 set Category to Visual-Weapons.
papyrabbit08 set Reproducibility to Always.
papyrabbit08 set Severity to None.
papyrabbit08 set Resolution to Suspended.
papyrabbit08 set Legacy ID to 2365153832.May 7 2016, 6:48 PM
AJAX added a comment.Jun 21 2014, 3:27 AM

Same thing for me. Crazy silly weapon bob with very low stamina. Really bad effect, it makes it nearly unplayable.

It´s an old bug which has been fixed around a half year ago. I wonder how they manage it to resurrect such a bug...

That problem deserves a hot fix...

N3croo added a subscriber: N3croo.May 7 2016, 6:48 PM

It's not even stamina related run up a castle tower, happens when you run over obstacles or stairs. Anything that stick out the ground you walk over will do.

z-boson added a subscriber: z-boson.May 7 2016, 6:48 PM

Sounds related to this:

http://feedback.arma3.com/view.php?id=19263

"What also happens: If you use iron sight, the shaking animation of the rifle will start to go really fast [...]"

Nimr added a subscriber: Nimr.May 7 2016, 6:48 PM
Nimr added a comment.Jun 22 2014, 4:11 AM

Oh god, I hope this gets fixed. Truly unplayable like this.

same happens to me

isn't this just because of low stamania?

Nimr added a comment.Jun 22 2014, 7:54 PM

Low stamina makes the weapon more difficult to aim, not impossible like this.

StJimmy added a subscriber: StJimmy.May 7 2016, 6:48 PM

I think this is a step in the right direction but bit too far. Lowering the up and down sway so it doesn't sway so far up and down could be better.

The Shake is a little unreal, but in addition you also run into alot of Stamina trouble(in case you're unfamiliar with commands: hint str getfatigue player).
I literally can deplete all my stamina with a uniform no vest and mk18 no ammo in 30seconds without sprinting. They did something that is supposed to detect you passing over obstacles/altitude difference.

Fatigue Values for jogging Bluefor Rifleman:
0.49/300m Airfield
0.05/going up a floor of stairs
0.03/ per stone wall that is in the landscape

this adds up mighty quickly once you pass though a small village you're done for with a heavier loadout

Blufor AT specialist
0.83/300m Airfield
0.15/going up a floor of stairs
0.09/ per stone wall that is in the landscape

TBH I wouldn't mind more robust aim detriment for being completely out of breath, it would discourage ridiculously heavy loadouts. But it shouldn't be this wacky, immersion breaking shaking that looks cartoonish. Perhaps instead you should shake as much as you do when you hold down Hold Breath/ Zoom for too long, but it just lasts until you rest and catch breath.

The current solution is just very short term on depletion-,recovery rate and has a wacky effect. I played ACE i made my loadouts accordingly and played by the rules. +1 but less short term and less wacky

when playing Singleplayer the command "player enableFatigue false; helps a lot ;)

But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago.

"But ridiculous it is, looks like a kind of "Issuerecycling" what the devs do. A bunch of Issues are returning after beeing fixed months ago. "
I've noticed that too.

I think the situation has got more calm and more stable. COULD BE CLOSED! Thanks

Closed on author's requested.

StJimmy removed a subscriber: StJimmy.May 31 2016, 6:19 PM