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Oct 29 2020

dedmen moved T151270: [Feature Request] Eventhandler (switchOptics) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Oct 29 2020, 9:09 AM · Arma 3, Restricted Project
dedmen changed the status of T151270: [Feature Request] Eventhandler (switchOptics) from New to Assigned.
Oct 29 2020, 9:09 AM · Arma 3, Restricted Project
dedmen moved T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Oct 29 2020, 9:07 AM · Restricted Project, Arma 3
dedmen changed the status of T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations) from New to Assigned.
Oct 29 2020, 9:06 AM · Restricted Project, Arma 3
dedmen moved T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Oct 29 2020, 9:03 AM · Restricted Project, Arma 3
dedmen changed the status of T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones from New to Assigned.
Oct 29 2020, 9:03 AM · Restricted Project, Arma 3
dedmen set Ref Ticket to AIII-53466 on T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones.
Oct 29 2020, 9:03 AM · Restricted Project, Arma 3

Oct 23 2020

dedmen changed the status of T154500: selecting an image for publishing as preview image in 3den for a composition from New to Acknowledged.
Oct 23 2020, 4:20 PM · Arma 3
dedmen closed T77179: Cannot use included mission params in MP as Resolved.
Oct 23 2020, 2:00 PM · Arma 3
dedmen changed the status of T154335: 2.00 Update VON Volume Issue from New to Assigned.
Oct 23 2020, 10:55 AM · Arma 3
dedmen added a comment to T154335: 2.00 Update VON Volume Issue.

Fix on performance/profiling branch https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-200-performance-binary-feedback

Oct 23 2020, 10:55 AM · Arma 3

Oct 20 2020

dedmen set Ref Ticket to AIII-53103 on T154444: Weferlingen Winter causes Linux server to freeze or crash.
Oct 20 2020, 5:01 PM · Arma 3
dedmen changed the status of T154444: Weferlingen Winter causes Linux server to freeze or crash from New to Assigned.
Oct 20 2020, 5:00 PM · Arma 3

Oct 19 2020

dedmen added a comment to T154335: 2.00 Update VON Volume Issue.

So is there any possibility to just move von to optional secondary out put while we are at it

no

Oct 19 2020, 8:21 PM · Arma 3
dedmen added a comment to T154368: VON stuck on after joining any MP mission (v2.0 update).

then press your < and/or > key to cycle channels.

Oct 19 2020, 1:51 PM · Arma 3

Oct 18 2020

dedmen closed T152975: **B_W_Soldier_A_EMP_F** editor preview error as Resolved.
Oct 18 2020, 6:27 PM · Arma 3

Oct 16 2020

dedmen changed the status of T154359: assignedTarget only updates when the unit has attacked the target from New to Acknowledged.
Oct 16 2020, 2:30 PM · Restricted Project, Arma 3
dedmen added a comment to T154335: 2.00 Update VON Volume Issue.

Unified the VoN volume handling, and didn't expect that any volume concerning VoN wasn't actually controlled by VoN slider.
Just took what was already where, which actually was the Effects volume used for direct chat.

Oct 16 2020, 10:58 AM · Arma 3
dedmen closed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles as Resolved.
Oct 16 2020, 10:46 AM · Arma 3
dedmen closed T84241: setMousePosition effected by resolution sampling as Resolved.
Oct 16 2020, 10:46 AM · Arma 3
dedmen claimed T154335: 2.00 Update VON Volume Issue.
Oct 16 2020, 10:30 AM · Arma 3
dedmen closed T154344: Forced crash - array access out of range - 23 as Resolved.

build 146752
small bug that only existed in internal

Oct 16 2020, 10:29 AM · Arma 3

Oct 15 2020

dedmen added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

hint parseText "<t xxx='%1'>t size='1' align='center' valign='middle'>%2%3 </t>";

Oct 15 2020, 3:46 PM · Arma 3
dedmen added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.

these from stringtable parsing

That error is not at parsing, its at calling "localize" and trying to localize a value, probably caused by a script.
And besides providing full script callstack context... which I could I guess. not much you can do.

Oct 15 2020, 3:01 PM · Arma 3
dedmen added a comment to T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context.
12:58:49 \/Context: a3\some_pbo_name\stringtable.csv <- EndContext
12:59:03 Unsupported language english in stringtable
13:22:24 \/Context: bla\blob\kp_liberation.blip\stringtable.csv <- EndContext
13:22:24 Item STR_COMMANDER listed twice

not sure if I want line of code, probably too much effort.

Oct 15 2020, 1:36 PM · Arma 3
dedmen changed the status of T153041: [DEVEVELOPMENT] Improve rpt logging messages lacking context from New to Assigned.
Oct 15 2020, 10:31 AM · Arma 3

Oct 13 2020

dedmen changed the status of T149510: Killed-event handler can run twice for the same entity from Acknowledged to New.
Oct 13 2020, 9:47 PM · Arma 3
dedmen changed the status of T154308: muzzleImpulseFactor AFM desynchronization from New to Acknowledged.
Oct 13 2020, 7:54 PM · Arma 3
dedmen added a comment to T151065: Vanilla targeting hud for jets stutters on targets that are not local to the client.

Fixed in 2.00 I think

Oct 13 2020, 2:26 PM · Arma 3
dedmen changed the status of T151065: Vanilla targeting hud for jets stutters on targets that are not local to the client from Acknowledged to Feedback.
Oct 13 2020, 2:25 PM · Arma 3

Sep 26 2020

dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

CfgSoundCategories will get max limit of 64 (instead of 4), probably. Might be reverted if we notice issues in QA

Sep 26 2020, 12:04 AM · Restricted Project, Arma 3

Sep 25 2020

dedmen added a comment to T153245: Zeus Modules and Parameters Feature Request..

Music playlist. We now have music end eventhandler.
Ability to define a playlist of songs, it'll switch to next at MusicStopped.

Sep 25 2020, 8:29 PM · Arma 3

Sep 24 2020

dedmen added a comment to T154057: Eden Editor Compositions.
  1. you can manage them all in 3DEN, is that not sufficient?
Sep 24 2020, 10:47 AM · Arma 3

Sep 18 2020

dedmen claimed T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Sep 18 2020, 12:13 AM · Arma 3
dedmen claimed T153938: Exhaust memory points can not be animated.
Sep 18 2020, 12:13 AM · Arma 3

Sep 17 2020

dedmen closed T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release. as Resolved.
Sep 17 2020, 12:51 AM · Arma 3

Sep 16 2020

dedmen closed T75673: Add Ability to Set (New) Speed for ShotDeploy Submunition as Resolved.
Sep 16 2020, 3:27 PM · Arma 3

Sep 15 2020

dedmen added a comment to T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.

This might also be a bug in config viewer AND mikeros debinarize code. If so, need to fix config viewer. need to check what we actually have in that config entry internally.

Sep 15 2020, 6:33 PM · Arma 3
dedmen closed T153824: as Resolved.
Sep 15 2020, 2:37 PM · Arma 3

Sep 14 2020

dedmen claimed T148498: Not working incoming missile sound warning + M letter on radar (where radar available).
Sep 14 2020, 3:02 PM · Arma 3
dedmen closed T82996: Config property 'magazineGroup' has no effect. as Resolved.
Sep 14 2020, 2:22 PM · Arma 3

Sep 13 2020

dedmen closed T72893: Make SQUAD URL simbol visible even on the uniform as Resolved.
Sep 13 2020, 9:44 PM · Arma 3
dedmen closed T124812: Editor Simple Object State Box as Resolved.
Sep 13 2020, 9:44 PM · Arma 3
dedmen closed T71343: scriptingcommands: disableNVEqipment, diableTVEquipment as Resolved.
Sep 13 2020, 9:44 PM · Arma 3
dedmen closed T72522: Add better modlist on server browser as Resolved.
Sep 13 2020, 9:43 PM · Arma 3

Sep 10 2020

dedmen claimed T153532: Memory access related CTD.

Man I love memory debugging (I don't, never done that. But I'm excited about having to do that :D)

Sep 10 2020, 7:05 PM · Arma 3

Sep 1 2020

dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

They define the limit of how many sounds in this category can be played at once, see usages of Limit15 for cluster bombs for example.
It means that of all spawned clusterBomb sound effects, only 15 sounds in the category can be played at once, it will chose the 15 most intense (as heard by the player) sounds to then play, and play the others muted.

Sep 1 2020, 9:04 AM · Restricted Project, Arma 3

Aug 31 2020

dedmen added a comment to T150735: UAV engine cannot be turned on with engineOn command.

AI Pilot turns of engine if its behaviour is "safe" and doesn't have anywhere to go to, aka when its idle to save fuel. If you give it a waypoint to move to it won't do that, but probably stop after the breakpoint.

Aug 31 2020, 3:46 PM · Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

If you're using CfgSoundCategories the limit is max of 4.

How about we remove that limit, then you can use your own CfgSoundCategories for your sonicCracks, and define your own limit?

Aug 31 2020, 12:47 PM · Restricted Project, Arma 3
dedmen changed the status of T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that. from New to Assigned.
Aug 31 2020, 12:38 PM · Arma 3
dedmen claimed T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..
Aug 31 2020, 12:37 PM · Arma 3
dedmen added a comment to T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..

Would you be fine if it would only switch the glasses when you actually swim, not when just your feet touch water?

Aug 31 2020, 12:37 PM · Arma 3
dedmen added a comment to T151123: STATUS ACCESS VIOLATION.

@Spenny
Like I wrote in my above post

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

I need the crashdump, to be clear the .mdmp file, all files from @MungBeanSoup so far were just RPT logs with no usable information about what's causing the crash

Aug 31 2020, 8:39 AM · Arma 3

Aug 30 2020

dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Same client joining dedicated linux server that doesn't have jsrs loaded.
Client shoots vanilla MX, no errors. Client reloads, no errors.

Aug 30 2020, 12:03 PM · Restricted Project, Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Okey so, sitting on this for over 2 hours trying to get 2 Arma instances running to test this.
Self hosted server on a vanilla Arma, with a client loading jsrs + reloadingsounds.
client shoots a vanilla MX and reloads, no errors. No repro.

Aug 30 2020, 11:55 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

Ah found it.
So there are different sound categories and they all have limits. SonicCracks has a limit of 16 sounds to be played every frame. But they are sorted by intensity, which for your case should be fine.

Aug 30 2020, 9:06 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

You can probably check Wave/Sound diag mode in diag binary yourself, it should display the count of active/existing voices

Aug 30 2020, 8:36 AM · Restricted Project, Arma 3
dedmen moved T151477: Exchange of reloadmagazinesound cause log entry on server and clients from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:17 AM · Restricted Project, Arma 3
dedmen moved T136179: Sound: No new sounds are created when the maximum number of "voices" is reached from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen claimed T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

I checked the code, we don't impose any limit on voice count, we leave it to XAudio2 to decide, specifically https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2-createsourcevoice and as far as I can see, XAudio2 isn't supposed to impose a limit on the number of voices.
We do however preallocate 128 voices for mono/stereo 3D sounds, but that's not a limit, if more is needed they will be created dynamically.
So without repro, I can't see the problem here, there shouldn't be one

Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen set Ref Ticket to AIII-49250 on T124746: Sound caused FPS drop..
Aug 30 2020, 7:17 AM · Arma 3

Aug 20 2020

dedmen added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

Its available as of today.

Aug 20 2020, 7:30 PM · Arma 3

Aug 19 2020

dedmen changed the status of T153325: Request: "enabled" control property from New to Acknowledged.
Aug 19 2020, 5:46 PM · Arma 3

Aug 16 2020

dedmen changed the status of T150855: Script command request: radioChannelInfo from New to Feedback.

next dev-branch whenever that will be.

Aug 16 2020, 5:54 PM · Restricted Project, Arma 3

Aug 14 2020

dedmen added a project to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers: Restricted Project.
Aug 14 2020, 1:48 PM · Restricted Project, Arma 3
dedmen updated the task description for T77325: AutoSpot=0 in difficulty settings has no effect in MP.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes: Restricted Project.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen updated the task description for T67181: overviewPicture given in description.ext not found.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T152553: [Feature Request] New scripting command: isReloading: Restricted Project.
Aug 14 2020, 1:46 PM · Restricted Project, Arma 3
dedmen updated the task description for T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones.
Aug 14 2020, 1:45 PM · Restricted Project, Arma 3

Aug 10 2020

dedmen added a comment to T77179: Cannot use included mission params in MP.

Then maybe wait till release, or maybe performance profiling branch. But the underlying issue is fixed, even if not available to you yet.

Aug 10 2020, 1:36 AM · Arma 3

Aug 8 2020

dedmen merged T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:08 PM · Arma 3
dedmen merged task T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:07 PM · Arma 3
dedmen placed T67941: Invalid #include should not crash the game up for grabs.
Aug 8 2020, 4:06 PM · Arma 3
dedmen reopened T67941: Invalid #include should not crash the game as "New".
Aug 8 2020, 4:06 PM · Arma 3
dedmen closed T67941: Invalid #include should not crash the game as Resolved.

Fixed in description.ext in 1.99
Rest is very likely "won't fix"

Aug 8 2020, 4:05 PM · Arma 3

Aug 6 2020

dedmen moved T150855: Script command request: radioChannelInfo from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 6 2020, 12:01 PM · Restricted Project, Arma 3

Aug 1 2020

dedmen added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

but is there any possibility of a per channel alternate mode?

VERY unlikely.

Aug 1 2020, 2:17 AM · Arma 3

Jul 30 2020

dedmen added a comment to T150855: Script command request: radioChannelInfo.

_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [u1, u2]];
radioChannelInfo _index;
->
[[0.960784,0.341176,0.129412,0.8],"Q-dance Radio","%UNIT_NAME",[u1,u2],false, true]

Jul 30 2020, 3:39 PM · Restricted Project, Arma 3
dedmen moved T150855: Script command request: radioChannelInfo from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2020, 2:48 PM · Restricted Project, Arma 3
dedmen claimed T150855: Script command request: radioChannelInfo.
Jul 30 2020, 2:48 PM · Restricted Project, Arma 3
dedmen moved T150854: Mission event handler request: ChatMessageReceived from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2020, 2:30 PM · Restricted Project, Arma 3
dedmen changed the status of T150854: Mission event handler request: ChatMessageReceived from Assigned to Feedback.
Jul 30 2020, 2:29 PM · Restricted Project, Arma 3
dedmen added a comment to T150854: Mission event handler request: ChatMessageReceived.

Mission Event: HandleChatMessage
Description: Fires when a message is received, before adding it to the chat feed. Return true to block a message from being added to the chat feed. Fires clientside
Parameters:

Jul 30 2020, 2:29 PM · Restricted Project, Arma 3
dedmen changed the status of T124140: [Feature Request] Locally Mute Player Script Command from Assigned to Feedback.

getPlayerVoNVolume playerObject returns scalar 0-1, -1 on error (ex passed object not a soldier/human)
playerObject setPlayerVoNVolume scalar (0-1 0-100%)

Jul 30 2020, 2:23 PM · Arma 3

Jul 27 2020

dedmen reopened T152130: [Feature Request] thirdPersonView - "Units only" as "New".
Jul 27 2020, 1:20 AM · Arma 3
dedmen closed T152130: [Feature Request] thirdPersonView - "Units only" as Resolved.
Jul 27 2020, 1:20 AM · Arma 3
dedmen added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 27 2020, 1:18 AM · Arma 3

Jul 26 2020

dedmen claimed T82940: Deleting non-local object produces RPT spam.
Jul 26 2020, 1:52 AM · Arma 3
dedmen added a comment to T82940: Deleting non-local object produces RPT spam.

First ask: is it possible my errors are just from a bug because both games and server are all executed from the same computer? (i.e. same IP address...)

no

Jul 26 2020, 1:51 AM · Arma 3

Jul 21 2020

dedmen closed T152843: Mk14 7.62 mm (Classic) Reload Issue as Resolved.
Jul 21 2020, 5:43 PM · Arma 3
dedmen closed T82786: [RC] AI voice chat is broken as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
dedmen closed T82869: Scripted radio messages are spoken locally - breaks all voice acting. as Resolved.
Jul 21 2020, 12:08 PM · Arma 3

Jul 20 2020

dedmen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

Jul 20 2020, 12:35 PM · Arma 3
dedmen added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Also keep in mind setFeatureType might make things render and visible even outside of any view distance setting.

Jul 20 2020, 12:10 PM · Arma 3
dedmen claimed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 20 2020, 11:16 AM · Arma 3

Jul 17 2020

dedmen assigned T139588: ctrlStructuredText Wrong Color Format to BIS_fnc_KK.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged task T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3