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VON stuck on after joining any MP mission (v2.0 update)
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Description

Since the 2.0 update, upon joining a MP mission (eden, dedicated or otherwise), VON is stuck on no matter what channel you are on (side, group, vehicle, direct, etc).

Upon pressing your PTT button to attempt to stop it, has no effect... it is constantly 'hot-mic-ing'. This happens to any player that joins a MP mission with their PTT button in Arma 3 bound to any key. It also happens whilst joining and not pressing any PTT button.

Whether TFAR mod is loaded or not makes no difference.

After some testing... In order to STOP the hot-mic, one needs to unbind ALL PTT binds within Arma 3 BEFORE joining a MP server, therefore rendering in-game communications useless (unless using external communications mod, eg TFAR or ACRE mod via TeamSpeak).

UPDATE
Upon further testing, it seems it may be related to a mod. Using pure vanilla (no mods loaded), vanilla infantry, binding PTT button and loading in to MP Eden, the VON initiates (turns on, then disappears), but there is no 'hot-mic-ing'. Will test further.

UPDATE 20201019
Upon further testing, I have found the cause of the issue with having VON stuck on (hot-mic) and being unable to turn it off. Please see the updated 'Steps To Reproduce'.

Using purely Arma 3 Vanilla (NO mods loaded), I can now replicate the issue 'Always'.

The only way that I have been able to temp-fix this issue is by setting "disableVoN = 1;" in my 'server.cfg' file to disable all 'vanilla' VON, and then use 'Task Force Arrowhead Radio' mod via TeamSpeak3 for communications.

Please replicate and report back findings.

Thanks.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.18363 Build 18363
Category
Multiplayer
Steps To Reproduce

After my debugging and findings as of 20201019, the procedure to replicate has been updated and I can reproduce this 100%/Always.

  1. Make sure your PTT button in Arma 3 is bound to a key (eg CapsLock). "Settings -> Controls -> Multiplayer -> Push To Talk -> Bind it to a key".
  2. Enter EDEN editor via Altis Map.
  3. Place down a 'game logic' and paste in the following code...
0 enableChannel [false,false]; 
1 enableChannel [true,false]; 
2 enableChannel [false,false]; 
3 enableChannel [false,false]; 
4 enableChannel [false,false]; 
5 enableChannel [false,false]; 
6 enableChannel [false,false];
  1. Place down a playable unit and enable unit as 'playable' for multiplayer (double click unit, Object: Control, Playable = tick).
  2. Top Menu, Play -> Play in Multiplayer (MP)
  3. Once loaded in, if VON is not locked ON already, press your PTT button at least once, then press your < and/or > key to cycle channels.
  4. Continue to press your < and > keys to cycle VON/TEXT channels (Side,Group,Direct,etc).
  5. Note that VON is stuck on, and pressing the PTT button makes no difference to turn it off.
Additional Information
disableChannels[] = {
	{
		0,		// channel ID
		true,	// disable text chat
		true	// disable voice chat
	},
	{
		1,		// channel ID
		false,	// disable text chat
		true	// disable voice chat
	},
	{
		2,		// channel ID
		true,	// disable text chat
		true	// disable voice chat
	},
	{
		3,		// channel ID
		true,	// disable text chat
		true	// disable voice chat
	},
	{
		4,		// channel ID
		false,	// disable text chat
		true	// disable voice chat
	},
	{
		5,		// channel ID
		false,	// disable text chat
		false	// disable voice chat
	},
	{
		6,		// channel ID
		false,	// disable text chat
		false	// disable voice chat
	},
};

and/or

if (hasInterface) then {
	waitUntil {!isNull (findDisplay 46)};
	0 enableChannel [false,false]; // global
	1 enableChannel [true,false]; // side
	2 enableChannel [false,false]; // command
	3 enableChannel [false,false]; // group
	4 enableChannel [false,false]; // vehicle
	5 enableChannel [false,false]; // direct
	6 enableChannel [false,false]; // system
	setCurrentChannel 5;
};

makes no difference.

Event Timeline

soulkobk created this task.Sat, Oct 17, 5:01 AM
soulkobk updated the task description. (Show Details)Sat, Oct 17, 5:19 AM

Possibly, we've never had the issue previous to the 2.0 update (we as in our group and the servers we have run for the last 6+ months).

I'll continue debugging when I am able to.

Thanks.

soulkobk updated the task description. (Show Details)Mon, Oct 19, 11:56 AM
soulkobk edited Steps To Reproduce. (Show Details)
soulkobk edited Additional Information. (Show Details)

As of 20201019, I have found out the source of the VON hot-mic issue, and can replicate this 100%/Always.

Please see the original post, as I have edited it, along with the procedure to replicate.

Thanks.

dedmen added a subscriber: dedmen.EditedMon, Oct 19, 1:51 PM

then press your < and/or > key to cycle channels.

Are you starting VON in a allowed channel, and THEN with VON still active, switching to a VON disabled chat channel?

And if you switch back to the VON allowed channel, it still stays stuck?

Are you starting VON in a allowed channel, and THEN with VON still active, switching to a VON disabled chat channel?

Negative.

And if you switch back to the VON allowed channel, it still stays stuck?

I did test with global channel enabled for VON, and did manage to get it unstuck, but not all the time. I also tested with ALL channels VON disabled, and I bound my 'voice over net' to capslock + tab, and when pressing this combo, it locks VON on, and after a few presses it also stopped VON, again it unstuck, but not always.

When initially pressing your PTT button on a disabled VON channel (eg side chat), VON will initiate and stay on rather than block VON.

Then once it initiates, due to the side channel (and other channels) VON being locked, you are unable to press PTT to turn it off again.

I have noticed that whenever you join a MP game, side-channel is the first channel that initiates (pops up bottom left of screen, then disappears again), but if VON is off for side channel, and you press your PTT button whilst on side channel, it will initiate and stay on.

I tested the same within EDEN, Altis Map, pure vanilla, no mods loaded (as per the updated post and replication procedure above).

Should be fixed in 2.01.146856