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AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target
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Description

Video - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be
Sometimes, when player firing a Titan Launcher Compact, player observes a missile not reaching its target and exploding in the air for no apparent reason.
This can happen even at ridiculous distances < 800 m.

If the missile has run out of fuel, then it should fall to the ground, flying by its trajectory, but instead, the player sees the ridiculous explosions of the missles in front of the target! Sometimes only 5-10 seconds are missing before colliding with the target, but instead of colliding with the target, the missile explodes within a 10-15 meters BEFORE THE TARGET, it looks like total absurd.

See Additional Information below

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
General
Steps To Reproduce

Play with AT-Soldiers and enemy vehicles at med and big distnces, Watch when AI shoots

Video - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be

Additional Information

User periodically watches missile explode in the air one by one, as if it were a festive firework! AI has incredible AT-Titan reload speed - can shoot thee missile in a row! One, two, three - And all of this missiles, one by one, explode in the air - such a sight is not for Arma3. Dear developers, if the game requires a distance limit for Titan, then use the ban on capturing the target. Missiles should not explode uselessly in the air, as this wastes the soldier’s ammunition in vain

Event Timeline

mickeymen edited Additional Information. (Show Details)Jul 15 2020, 9:07 PM
mickeymen edited Additional Information. (Show Details)

Are you sure you're not using any mods that can break this? Everything works normally on the latest dev build (I shot a Titan AT in the air, and it exploded after 22 seconds), so either your issue has already been fixed, or is invalid (I think the latter is more likely)

Try this command in the debug console (if you don't know how, just go to the Eden Editor (don't run the mission), press Ctrl+D, paste the command and then click on "LOCAL EXEC"):

getNumber(configfile >> "CfgAmmo" >> "M_Titan_AT" >> "timeToLive")

If the number is anything other than 22, it means you're using a mod that has changed the config value and is causing the missile to misbehave.

mickeymen added a comment.EditedJul 17 2020, 7:30 PM

Hey hi Glad that feedback operative works/

I did as you said and I got the number 22, so I has no problem with any mods.

You saw my video, so I'm not lying - this is problem!
Regarding mods, I only use ACE3, I have already contacted them, but they said that they did not change anything in the vanilla Titan AT-Missile.

Please try to determine what is the reason for this behavior of the missile - I have seen this for the last 3 years!
Also please consider - this ticket. This refers to this issue!

Hey @Leopard2,

I used a stopwatch and watched my video again! The missile auto-explodes at 22 seconds! Try it yourself! 22 seconds - where does this number come from? Why is it needed? So this is not enough!

Increase the lifetime of the AT-Titan Missile to infinity!

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

mickeymen added a comment.EditedJul 17 2020, 7:48 PM

how you can see - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be

22 seconds is not enough.

You can do:

a) increase the lifetime of the AT-Titan Missile, it is better to make it very large (even endless!)
b) change the speed of the AT-Titan Missile, so that it reaches the goal faster
c) change the flight path of AT-Titan Missile, so that the flight to the target takes less time

dedmen added a subscriber: dedmen.Jul 20 2020, 12:35 PM

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

I don't see how cost has any relation here? Infinite duration fuels don't exist.

a) increase the lifetime of the AT-Titan Missile, it is better to make it very large (even endless!)

What? The missile has limited fuel.
As far as I know its modeled after the FGM-148 Javelin, which has a flight time of 19 seconds. So 22 seconds seems about right.

b) change the speed of the AT-Titan Missile, so that it reaches the goal faster

What? But missiles have a limited speed...

c) change the flight path of AT-Titan Missile, so that the flight to the target takes less time
The flight path is implemented the way its intended to be, I don't see any changing that.

Leopard20 added a comment.EditedJul 20 2020, 3:42 PM

@mickeymen
As Dedmen said, the missile's flight pattern is very close to a real life missile, and given the fact that Arma is a milsim, those changes are not needed.

If you want those features, you can do it yourself by creating a mod for it. All you need is something like this:

class CfgPatches
{
	class MyTitanAT
	{
		requiredAddons[]=
		{
			"A3_Weapons_F"
		};
		requiredVersion=0.1;
		units[]={};
		weapons[]={};
	};
};

class CfgAmmo {
	class M_Titan_AT {
		timeToLive=100;
	};
};

Just make it into a pbo and you're done.

mickeymen added a subscriber: Leopard20.EditedJul 20 2020, 4:32 PM

Dear @dedmen ! why don't you understand me. I speak in plain language.

I don't see how cost has any relation here? Infinite duration fuels don't exist.

This means that in real life, no one military corporation will not do self-detonate for such an expensive missile, so that it is senselessly exploded in the air! What's not clear here?
If Arma3 is a serious combat simulator, then it shouldn't be such silly details! If I say infinity duration, this means that there should be no self-destruction, the missile should just fall to the ground

What? The missile has limited fuel.
As far as I know its modeled after the FGM-148 Javelin, which has a flight time of 19 seconds. So 22 seconds seems about right.

If a AT-Missile is out of fuel, then this AT-Missile should just fall to the ground! Air Self-explode looks absurdity - It seems that the in 2035, the Titan launch system is not capable of calculating the flight time to the target and the distance!
Please Tell me AT-Titan Comapct Is that a dumb launcher system?
If this is not a dumb Launcher, then during target-capture, it should block in advance a missile launch, if missile cannot reach the target!
Or at least there should be some warning on the launcher screen.In the ideal - or if it does not block the missle launch, then after 22 seconds, AT-missile should continue its inertial flight and fall to the ground!

The flight path is implemented the way its intended to be, I don't see any changing that.

the missile's flight pattern is very close to a real life missile

My friend, flight trajectory of AT-Missile, far from of the ideal.
This does not at all correspond to a Missile flight in real life (Javelin) in TOP mode.
But this is a completely different topic

If you want those features, you can do it yourself by creating a mod for it

Thank you for the tip, I really appreciate it! But, Let's pretend I make a mod for myself and other users will continue see this nonsense? Why is this needed? Who needs it? Why not just cure this nonsense, for all users?
The missile, espesially in 2035 cannot self-detonate without warning to the operator!

Or give a warning on Launcher-display that at the big attack-distance the operator might chance lost the self AT- missile (before launch).
Or at the big attack-distance block the shot if there is a risk of losing a missile.
Or remove the auto-detonation and make the missile fall by inertia to the ground (when the fuel ran out)

If you don't change anything (the missile detonates in the air), then teach the AI to use it at the correct distances, so as not to waste missiles uselessly

do something

If you want those features, you can do it yourself by creating a mod for it

Still, I would like to make a mod, but this knowledge (the script block that you showed me) will not be enough.
I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight

mickeymen added a comment.EditedJul 20 2020, 4:44 PM

I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight

@Leopard20 can you tell me how to do it? If you can please tell me

mickeymen edited Additional Information. (Show Details)Jul 20 2020, 4:50 PM
Leopard20 added a comment.EditedJul 20 2020, 5:56 PM

@mickeymen
If you want the missile to "run out of fuel", change the thrustTime parameter, similar to how I changed the timeToLive parameter in the above code (though I'm not sure if it works for guided missiles).

@Leopard20 Ok thanks i will try.

As far as the vanilla game is concerned, won't this change? Do you disagree with me that auto-destruction of a very expensive AT-missile without operator warning is absurd? Especially in 2035. No?

mickeymen updated the task description. (Show Details)Jul 30 2020, 7:49 PM
mickeymen edited Additional Information. (Show Details)

@Leopard20 where have you disappeared? Is it difficult for you to answer my question clearly?

I'm not a dev. Ask someone else.

@Leopard20 dude, thank you for your answers, but it looks like this shit (as many other things) will stay in Arma forever.
I really love this game, but its quality is always very low. Seems, this doesn't bother any of the developers. An incomprehensible fact to me.